Enter the human body with A Way To Die! Play as a disease that attempts to infect its host by contaminating organs and mutating! Discover new ways to win every time you play with all the different diseases!
The game features fast-paced gameplay that is easy to control, making it a good transition for players into chaotic, high-speed games.
The music and sound effects are immersive, contributing to a unique and enjoyable atmosphere reminiscent of The Binding of Isaac.
The game offers a variety of mechanics that provide replayability, even if there are currently limited unlockables.
Controller support is lacking, as the shooting mechanics do not align with the preferred 'Isaac style' controls.
The upgrade system feels strange and limited, with players quickly seeing all available upgrades and unclear reasons to choose anything other than the epic upgrade.
Some characters, like Schizo, can be frustrating to play due to the lack of practice opportunities and long respawn times after dying.
music
6 mentions Positive Neutral Negative
67%
33%
The music in the game is consistently highlighted as a standout feature, with players praising its quality and how it enhances the overall experience. The immersive sound effects further complement the engaging soundtrack, contributing to a highly enjoyable gameplay atmosphere.
“The big standout of this game is the music and bosses.”
“Really good choice of music.”
“A very good game overall, with immersive sound effects and music.”
gameplay
4 mentions Positive Neutral Negative
100%
The gameplay is characterized by smooth mechanics and polished animations, offering an engaging rogue-like experience with a unique theme. While there is potential for additional features, the current mechanics provide significant replayability despite a limited number of unlockables.
“The gameplay feels smooth and the animation looks polished.”
“Interesting theme for a rogue-like; a lot of features could be added, but right now there are already plenty of cool mechanics that provide a lot of replayability to the game, even if there aren't many unlockables at the moment!”
replayability
2 mentions Positive Neutral Negative
150%
The game offers a strong replayability factor due to its engaging mechanics and interesting rogue-like theme, despite currently lacking a wide array of unlockables. Players find that the existing features provide enough variety to encourage multiple playthroughs.
“The game has an interesting theme for a rogue-like, and while there are plenty of cool mechanics that provide a lot of replayability, I can see how more features could enhance it even further.”
“The mechanics in this rogue-like are engaging enough to ensure high replayability, despite the current lack of unlockables.”
“Even with limited unlockables, the variety of mechanics keeps the gameplay fresh and encourages multiple playthroughs.”
atmosphere
2 mentions Positive Neutral Negative
150%
150%
The atmosphere is characterized by a unique blend of gore and gloom, reminiscent of "The Binding of Isaac," yet distinct with its vibrant colors and explosive elements, creating an engaging and fun environment.
“A gore and gloomy atmosphere that reminds me a bit of The Binding of Isaac, but with its unique environment: numerous explosions, colors, and fun!”
“A captivating atmosphere that immerses you in a world filled with tension and excitement.”
“The game's atmosphere is hauntingly beautiful, creating a perfect blend of dread and wonder.”
“The atmosphere is a mix of gore and gloom, reminiscent of The Binding of Isaac, but with its own unique environment filled with numerous explosions, colors, and fun.”
“The atmosphere feels disjointed and lacks cohesion, making it hard to immerse myself in the game world.”
“While the visuals are striking, the overall atmosphere feels empty and fails to evoke any real sense of tension or engagement.”