A Robot Named Fight
- September 7, 2017
- Matt Bitner
If Super Metroid had pretty great procedurally-generated levels and roguelike elements, it would basically be A Robot Named Fight!
Gameplay A Robot Named Fight is a metroidvania roguelike focused on exploration and item collection. It's developed solely by one guy, Matt Bitner. The game is a love letter to retro classics such as Super Metroid, Contra, and Mega Man, but also draws inspiration from modern indie classics such as The Binding of Isaac. In A Robot Named Fight you will explore a different, procedurally-generated, …
Reviews
- replayability4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
- atmosphere1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- character development1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- gameplay1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Critic Reviews
A Robot Named Fight! (PC) Review
If Super Metroid had pretty great procedurally-generated levels and roguelike elements, it would basically be A Robot Named Fight!
85%A Robot Named Fight Review
A Robot Named Fight is a fun experience that can either be played for short bursts or huge multiple hour gaming sessions, either way this game is very fun is highly replayable.
75%A Robot Named Fight!
A decent attempt at recreating the magic of the Metroidvania genre, A Robot Named Fight! deserves a shot from fans of the genre.
73%