Skip to main content

A Planet of Mine MasterMine Edition

A Planet of Mine MasterMine Edition Game Cover
66%Game Brain Score
gameplay, replayability
story, graphics
95% User Score Based on 20 reviews

Platforms

LinuxPCMac OSWindows
A Planet of Mine MasterMine Edition Game Cover

About

A Planet of Mine MasterMine Edition is a single player casual strategy game. It was developed by Tuesday Quest and was released on November 11, 2025. It received very positive reviews from players.

A Planet of Mine Mastermine Edition is a cozy 4X game, with the feeling of infinite playability and strategy, designed either for casual or serious gamers, where you exploit the planets of a star system to build a civilization and conquer the universe! Tuesday Quest invites you to rediscover A Planet of Mine in this MasterMine Edition, featuring: loads of new content, a way more robust …

Skip User Reviews

95%
Audience ScoreBased on 20 reviews
gameplay6 positive mentions
grinding3 negative mentions

  • The game offers a fast-paced 4X experience with engaging gameplay that keeps players occupied throughout, allowing for runs to be completed in 2 to 4 hours.
  • The random generation of planets and diverse resource types adds depth and replayability, making each playthrough feel unique and exciting.
  • The charming visuals and intuitive UI enhance the overall experience, making it accessible for both new and returning players.
  • The game is primarily designed for controller use, with limited support for mouse and keyboard, making it frustrating for players who prefer traditional controls.
  • The AI lacks depth in diplomacy and combat, often leading to unbalanced interactions where neighbors attack without warning, diminishing strategic gameplay.
  • The user interface can be clunky and overwhelming, lacking essential information about resources and production, which complicates resource management.
  • story
    14 mentions Positive Neutral Negative

    The story aspect of the game is characterized by a mix of lighthearted and challenging missions, allowing players to engage in both sandbox and puzzle modes. However, players express frustration with the lack of clarity in mission requirements and the steep learning curve, particularly regarding the integration of tutorials and the need for clearer progression indicators. Overall, while the game offers a rich narrative experience, it could benefit from improved guidance for new players.

    • “The peaceful mode lets you focus on building and exploring without the stress of war, while missions range from lighthearted to hardcore, offering something for every mood.”
    • “Tuesday Quest has managed to capture the magic of their earlier work while expanding it into something far grander.”
    • “You can play it as a sandbox: design the stellar system you'll be playing in, with its custom rules, starting resources, etc. (the forge mode); or as a puzzle game: with scripted runs (the missions) that span from polite invitations to explore a particular game concept, to head-scratching tricky dares of going from a hopeless starting point to a seemingly impossible objective.”
    • “There are two tutorials, but they only scratch the surface; and the missions that I thought would be tutorials for more advanced concepts were really not guided nor explained beyond their objective description.”
    • “I wish the tutorial were integrated into the campaign missions, and that there were clear indicators for goals so progression would be easier to follow.”
    • “In the meantime, I really hope the devs will ease the learning curve, simplify and streamline the economy UI, and better hold the hands of new players (more tutorials? some hints and heads-ups in the first missions? maybe just let me read the manual in peace?), or else, I fear they'll just turn back on the learning hill, where they just need some help to get on the other side.”
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay is engaging and enjoyable once players grasp the core mechanics, offering a mix of city-building, resource management, and puzzle elements. While the tutorial effectively introduces deeper mechanics, some players find the trading system too simplistic and the faction unlocking process overly reliant on RNG. Overall, the game provides a fun experience with a fair amount of content for its price, appealing to those who appreciate a versatile and chill gaming experience.

    • “But once you understand the core mechanics, it becomes super fun.”
    • “I still recommend this game because it keeps the essence of a planet of mine and I had some real fun hours of gameplay for a fair price.”
    • “The tutorial and first couple of missions lead you into the deeper game mechanics without blocking your own progress too much.”
    • “The trading mechanic is too simple.”
    • “There's also some grind to unlock additional factions that feels a bit too sparse and RNG dependent; maybe the other factions could pop up as NPC neighbors and be unlocked that way. I only unlocked one additional faction in 10 hours, which feels a bit low; that's a part of the gameplay, not a top 0.1% achievement to brag.”
    • “The most negative things I have noticed in 6 hours of gameplay.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics are generally well-received, featuring decent visuals and charming pixel art that enhance the game's appeal. While they effectively convey the game's mechanics, some users feel that improvements in quality of life and user experience are necessary to fully realize the potential of the graphics. Overall, the visuals are considered cute and engaging, though they are primarily 2D.

    • “I was tempted into buying this based on the appearance of the visuals, and it does not disappoint!”
    • “Though it has a decent amount of content, and the graphics are pretty good, I think there's a lot of quality of life and user experience improvements that are needed to knock off all the rough corners.”
    • “The graphics are honest pixel art; the visual system is effective enough to let you 'see through the matrix' once you remember the different icons.”
    • “Except it's 2D, the graphics are kinda cute; most of your thinking will go into crafting and industry chains, and there's poop jokes.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect to be somewhat tedious and suggest that it could benefit from a more streamlined approach to enhance the overall experience.

    • “This was a bit tedious, and I think that could've been streamlined a bit.”
    • “The grinding feels endless and becomes a chore rather than an enjoyable part of the game.”
    • “I found myself repeating the same tasks over and over, which made the experience feel monotonous.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the game's replayability surprisingly high for its low price, indicating that it offers substantial value and extended gameplay time.

    • “The replay value is surprisingly high, especially considering the game's low price.”
    • “Each playthrough offers new experiences, making it hard to put down.”
    • “The variety of choices and outcomes keeps me coming back for more.”
    • “Replay value, and thus game time, is surprisingly good, given the low price of the game.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is generally considered decent, with some memorable themes, but players desire more dynamic and contextual audio that responds to specific in-game events, such as launching rockets or landing on new planets.

    • “The audio feels good to me; some notes of the theme stick in my head after playing. I would have liked the music to be more dynamic and contextual, perhaps playing something special when I launch a rocket, land on a new planet, or during significant events.”
    • “The audio feels okay to me; some notes of the theme stick in my head after playing, but I would have liked the music to be more dynamic and contextual. It would be great to have something special play when I launch a rocket, land on a new planet, or when I strike an interplanetary attack.”
    • “The soundtrack is repetitive and lacks variety, making it hard to stay engaged during long play sessions.”
    • “While the music has potential, it often feels out of place and doesn't match the intensity of the gameplay.”
  • emotional
    1 mentions Positive Neutral Negative

    The game is characterized as a wholesome adventure that evokes positive emotions, particularly in the context of space domination. Players appreciate its lighthearted and uplifting tone, contributing to an overall enjoyable experience.

Skip Game Offers

Buy A Planet of Mine MasterMine Edition

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip Games Like A Planet of Mine MasterMine Edition
Skip FAQs

Frequently Asked Questions

A Planet of Mine MasterMine Edition is a casual strategy game.

A Planet of Mine MasterMine Edition is available on PC, Mac OS, Windows and Linux.

On average players spend around 6 hours playing A Planet of Mine MasterMine Edition.

A Planet of Mine MasterMine Edition was released on November 11, 2025.

A Planet of Mine MasterMine Edition was developed by Tuesday Quest.

A Planet of Mine MasterMine Edition has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

A Planet of Mine MasterMine Edition is a single player game.

Similar games include Stars in Shadow, A Planet of Mine, Imagine Earth, Endless Space 2, Horizon and others.