- November 22, 2016
- illuCalab
A Magical High School Girl
Platforms
About
"A Magical High School Girl" is an isometric, grid-based roguelike RPG with a unique twist. It features a reimagined HP and experience system, designed to be accessible for casual players, while still offering depth and complexity for roguelike veterans. The game includes a diverse range of systems, and allows players to discover and share spells, competing against each other in time attack mode.
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- The spell-naming system is a unique and fun mechanic that allows for creativity in gameplay.
- The game features cute graphics and a charming aesthetic that appeals to players.
- It offers a decent challenge with a mix of roguelike elements, making it engaging for fans of the genre.
- The game suffers from significant bugs and performance issues, including freezing and crashes.
- There are translation and text issues that detract from the overall experience, making it confusing at times.
- The gameplay can become repetitive and grindy, with a steep difficulty curve that may frustrate players.
gameplay
26 mentions Positive Neutral NegativeThe gameplay is characterized by a blend of interesting mechanics, particularly the unique spellcraft system, and a familiar mystery dungeon structure, reminiscent of the Fushigi no Dungeon series. While the controls are simple and the core mechanics are solid, players note a steep difficulty curve and a lack of variety that can lead to repetitive experiences. Overall, the game shows potential with its engaging ideas, but some execution flaws and a challenging learning curve may hinder enjoyment for some players.
“Very interesting gameplay and ideas, and they are executed pretty well.”
“What makes this game so special is the addition of the make your own spell mechanic.”
“Unexpected gem with addictive gameplay.”
“Despite the cute graphics and roguelike gameplay, the difficulty curve is way too high, and the tutorial is a bit lacking.”
“The pretense of your 'spells' is cute, but the gameplay is tedious and repetitive.”
“It's certainly a game with unique mechanics and a lot of potential, but a number of missteps really drag it down, and in a lot of ways it feels like an early-access release.”