- October 30, 2014
- MadGearGames
A Hole New World
Platforms
About
"A Hole New World" is a 2D retro-style game with pixelated graphics. The player takes on the role of a hero fighting to save the world from monsters invading from another dimension. With a variety of weapons and abilities, players must traverse through different levels and boss battles to seal the interdimensional hole and restore peace. The game features both single-player and local co-op modes.
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- The game features a nostalgic retro aesthetic reminiscent of classic NES titles, with solid pixel art and enjoyable music.
- The duality mechanic of normal and inverted gravity levels adds an interesting twist to gameplay, providing unique challenges.
- Boss fights are challenging yet fair, requiring players to develop strategies to overcome them, which can be rewarding.
- Level design is often convoluted and filled with frustrating enemy placements, leading to a trial-and-error experience that can feel unfair.
- The game suffers from clunky controls and inconsistent hitboxes, making combat and platforming frustrating at times.
- Many achievements are overly difficult or absurd, such as requiring players to defeat every enemy in the game, which can lead to a tedious experience.
gameplay
18 mentions Positive Neutral NegativeThe gameplay is generally well-received for its unique mechanics, particularly the gravity inversion feature, which adds an interesting twist reminiscent of classic titles. However, it suffers from issues such as artificial difficulty, inconsistent hitboxes, and frustrating mechanics that detract from the overall experience. While the level design and aesthetics are praised, some players find the gameplay execution flawed, leading to a mix of enjoyment and frustration.
“The cool mechanic here that's explained from the first level is the ability to walk both normal and 'inverted' gravity levels.”
“Reminds me of classicvania but with a very interesting gameplay twist.”
“[Solid retro-style 2D gameplay that offers plenty of unique and challenging action, cool visuals, and great music, rewarding replay value for hardcore gamers.]”
“Coupled with the 'new game plus' mechanic, it is obvious in hindsight that they expect you to have all the unlocks already obtained to even navigate all of the areas in what is a very linear and ruthless game.”
“Gameplay execution, enemy, fight, and level design had major flaws that made it boring, unfair, and frustrating in ways that it shouldn't, such as the necessity for frame-perfect execution of the slide kick if you want to use it as intended (and as is necessary for blocking the charge of the final boss), or random instances where your invulnerability suddenly doesn't matter.”
“Bullshit attacks, inconsistent hitboxes, not fun to play against, weren't mechanically very deep, and most of all they weren't memorable.”