- October 16, 2014
- Harmonix Music Systems
A City Sleeps
A City Sleeps has too little content and a frustrating main conceit
Platforms
About
"A City Sleeps" is a rhythm-action game where you play as a spirit battling other spectral entities to protect a sleeping city. Using a variety of attacks synced to the game's music, you'll navigate through ever-changing levels, battling bosses and collecting power-ups. The game features a unique visual style and a hauntingly beautiful soundtrack that complement the gameplay.











- The game features a fantastic soundtrack that enhances the gameplay experience, making it enjoyable for music lovers.
- The unique combination of rhythm-based mechanics and bullet hell gameplay offers a fresh take on the genre, providing a tactical layer with the ghost system.
- The art style is visually appealing, creating an engaging atmosphere that complements the game's themes.
- The game is very short, with only three levels that can feel repetitive, limiting overall content and replayability.
- Controls can be unresponsive or clunky, leading to frustrating gameplay experiences, especially during intense moments.
- The rhythm mechanics can make the gameplay unpredictable, as attacks are tied to the music, which may hinder player control and enjoyment.
music
152 mentions Positive Neutral NegativeThe music in "A City Sleeps" is widely praised for its quality and integration into the gameplay, with many reviewers highlighting the fantastic soundtrack that enhances the overall experience. However, some players express frustration with the gameplay mechanics that tie firepower and enemy patterns to the music, leading to moments of unpredictability and potential frustration. Overall, while the soundtrack is a standout feature, the execution of its integration into the gameplay has received mixed feedback.
“The game looks great - the music is wonderful, and the aesthetic is near-perfect.”
“The soundtrack is the highlight of the game.”
“A city sleeps is a music-driven dual joystick bullet hell shooter.”
“Unfortunately, the music / rhythm element adds nothing to the game whatsoever, and despite using preset music, the link between music and gameplay isn't any better than in titles like Beat Hazard, where an algorithm generates gameplay elements for the music of your choice.”
“The main addition is that when you shoot, music comes from your bullets, thus giving the impression that this is a music-inspired shooter (the music has nothing to do with the gameplay but the sound is very good).”
“With a game like this centered around music, I would have hoped for more stages with more opportunities for awesome music.”