"8AM" is a tense observation game set in a mysterious room, where you watch a house's security cameras from midnight to dawn. You witness a range of occurrences, from ghostly figures to potential paranormal activity, as you try to discern the truth behind the family and the house's secrets. With no memory of your purpose or how you arrived, you must make decisions based on what you observe in this enigmatic game of mystery.
Reviews
- The game has a unique and engaging concept that allows players to feel like a security guard on duty.
- There is a substantial amount of content and replayability, with over 100 different anomalies to discover.
- The atmosphere is creepy and unsettling, making it a fun horror game to play with friends.
- The game lacks clear instructions and can be confusing, making it difficult for players to understand how to play.
- Many anomalies are too obvious, leading to repetitive gameplay and a lack of challenge.
- The game is short and can be completed quickly, which may leave players wanting more depth and complexity.
- gameplay3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
Players appreciate the game's hands-off approach, allowing them to explore and learn the mechanics independently, which enhances the overall experience. The gameplay encourages experimentation and problem-solving, making it engaging and rewarding.
“I love that the game doesn't hold your hand much, and that you just have to figure out the gameplay as you go.”
“The gameplay feels unpolished and lacks depth, making it hard to stay engaged.”
“I found the mechanics to be clunky and frustrating, which detracted from the overall experience.”
“The game has potential, but the gameplay is repetitive and doesn't offer enough variety.”
- story3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story aspect of the game presents a potentially intriguing narrative with hints of a darker undertone, particularly through the "nightly visitors." However, many users feel that the game misses the opportunity to fully develop and convey this story, leaving it feeling incomplete or underexplored.
“There was a perfectly good and intuitive opportunity to tell a story, but it doesn't.”
“Beyond that, the 'nightly visitors' that you see occasionally imply a much more sinister story than we are led to believe.”
“And make one night > one story.”
- atmosphere2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The atmosphere is described as slightly creepy but not overly frightening, making it accessible for those who are easily scared. While it effectively establishes a mood, many reviewers feel it lacks depth and engagement, resulting in a less immersive experience.
“The atmosphere is present; it really is, but it's not particularly scary or engaging.”
“Slightly creepy atmosphere, but nothing too scary for those easily frightened.”
“It's short and easy; the atmosphere is present, but it's not really scary or engaging at all.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game effectively blends humor with elements of suspense, creating an enjoyable experience that is both entertaining and slightly eerie, making it a great choice for casual play.
“I absolutely love the game; it's funny but also kind of scary, making it a fun game to play in your free time.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find that emotional involvement with characters enhances the effectiveness of scares in the game, similar to the impact seen in horror films. This connection deepens the overall experience, making the emotional stakes feel more significant.
“Scares are more effective when you have some emotional involvement with the characters in the game, just like in horror movies.”