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"8AM" is a tense observation game set in a mysterious room, where you watch a house's security cameras from midnight to dawn. You witness a range of occurrences, from ghostly figures to potential paranormal activity, as you try to discern the truth behind the family and the house's secrets. With no memory of your purpose or how you arrived, you must make decisions based on what you observe in this enigmatic game of mystery.

  • PC
  • Windows

Reviews

87%
Audience ScoreBased on 52 reviews
humor1 positive mentions
gameplay3 negative mentions
  • The game offers a fun and casual experience for fans of spot-the-anomaly horror games, with a good balance of suspense and jump scares.
  • There is a substantial amount of content with over 160 anomalies to discover, providing replayability and a sense of progression.
  • The atmosphere is engaging and creepy, making it enjoyable to play, especially with friends or during streams.
  • The game is very short and can be completed quickly, with many anomalies being too obvious, leading to a lack of challenge.
  • There is a lack of instructions and lore, which can make the gameplay feel ambiguous and less engaging.
  • The jump scares are not always related to the anomalies, which can diminish their effectiveness and lead to disappointment.
  • gameplay4 mentions

    The gameplay is characterized by a lack of hand-holding, encouraging players to explore and figure things out independently, which many find enjoyable. However, some users feel that the occasional scares do not significantly enhance the overall gameplay experience.

    • “I love that the game doesn't hold your hand much, and that you just gotta figure the gameplay as you go.”
    • “They don't add anything to the gameplay other than an occasional fright that happens unexpectedly, which can be fun for a little while.”
    • “Some gameplay:”
    • “Gameplay impressions: https://youtu.”
  • atmosphere3 mentions

    The atmosphere is described as slightly creepy and tension-filled, effectively creating a sense of anticipation, though it lacks depth and engagement for some players. While it may not be overly frightening, it successfully establishes a mood that keeps players on edge. Overall, the atmosphere is present but may not resonate with those seeking a more immersive or intense experience.

    • “Slightly creepy atmosphere, but nothing too scary for those who are easily frightened.”
    • “The atmosphere is present; it really is, but it's not particularly scary or engaging.”
    • “The atmosphere and setting leave you on edge, just waiting for something to happen.”
    • “Slightly creepy atmosphere, but nothing too scary for those easily frightened.”
    • “It's short and easy; the atmosphere is present, but it's not really scary or engaging at all.”
  • story3 mentions

    The story aspect of the game presents a potentially intriguing narrative with hints of a darker undertone, particularly through the "nightly visitors." However, many users feel that the game misses the opportunity to fully develop and convey this story, leaving it feeling incomplete or underexplored.

    • “There was a perfectly good and intuitive opportunity to tell a story, but it doesn't.”
    • “Beyond that, the 'nightly visitors' that you see occasionally imply a much more sinister story than we are led to believe.”
    • “And make one night > one story.”
  • replayability1 mentions

    The game offers limited replayability, primarily through achievements, but overall, it lacks significant incentives for players to revisit it.

    • “There is some replayability in the form of achievements, but not much.”
    • “The game lacks significant replay value, making it hard to justify multiple playthroughs.”
    • “Once you complete the main story, there's little incentive to return.”
  • humor1 mentions

    The game effectively blends humor with elements of suspense, creating an enjoyable experience that is both funny and slightly scary, making it a great choice for casual play.

    • “I absolutely love the game; it's funny but also kind of scary, making it a fun game to play in your free time.”
  • emotional1 mentions

    Players find that emotional involvement with characters enhances the effectiveness of scares in the game, similar to the impact seen in horror films. This connection deepens the overall experience, making moments of fear more resonant and impactful.

    • “Scares are more effective when you have some emotional involvement with the characters in the game, just like in horror movies.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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