- March 28, 2024
- HeadArrow
8AM
87%Game Brain Score
humor, emotional
gameplay, atmosphere
87% User Score 104 reviews
Platforms
About
"8AM" is a tense observation game set in a mysterious room, where you watch a house's security cameras from midnight to dawn. You witness a range of occurrences, from ghostly figures to potential paranormal activity, as you try to discern the truth behind the family and the house's secrets. With no memory of your purpose or how you arrived, you must make decisions based on what you observe in this enigmatic game of mystery.











+7
Audience ScoreBased on 104 reviews
humor2 positive mentions
gameplay2 negative mentions
- The game offers a fun and casual experience for players who enjoy spot-the-anomaly style horror games, with a good amount of replayability due to the numerous anomalies.
- The atmosphere is suspenseful and engaging, keeping players on edge as they search for anomalies, and the option to toggle jump scares adds an extra layer of excitement.
- Many players appreciate the potential for deeper lore and the enjoyment of discovering new anomalies, making it a worthwhile experience for those looking for a light horror game.
- The game is criticized for being too short and easy, with many anomalies being obvious, leading to a lack of challenge and engagement.
- There is a notable absence of instructions or tutorials, which can leave players confused about gameplay mechanics and objectives.
- Some players feel that the jump scares are poorly integrated and not related to the anomalies, diminishing their effectiveness and overall impact.
gameplay
8 mentions Positive Neutral NegativeThe gameplay is characterized by a lack of hand-holding, encouraging players to explore and figure things out on their own, which many find enjoyable. However, some elements, such as unexpected frights, are seen as limited in their contribution to the overall gameplay experience.
“They don't add anything to the gameplay other than an occasional fright that happens unexpectedly, which can be fun for a little while.”
“I love that the game doesn't hold your hand much, and that you just gotta figure the gameplay as you go.”