- September 28, 2015
- inkle Ltd
80 Days
Platforms
About
"80 Days" is a narrative-driven, interactive adventure game inspired by Jules Verne's "Around the World in Eighty Days." Players assume the role of Passepartout, assistant to the ambitious Phileas Fogg, as they race around the world, making decisions that affect their journey's outcome. Experience a steampunk-inspired reimagining of the classic tale, filled with diverse cultures, innovative technologies, and thrilling challenges.
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- One of the best mobile games I've played, with engaging storytelling and high replayability.
- Beautifully written and designed, offering a unique adventure every time you play.
- The game successfully blends interactive fiction with resource management, making it a captivating experience.
- The inventory management system is clunky and frustrating, often leading to missed opportunities.
- Some players find the game repetitive after a few playthroughs, lacking significant variation in outcomes.
- Technical issues, such as crashes and touch input problems, detract from the overall experience.
story
394 mentions Positive Neutral NegativeThe game's story is widely praised for its depth, creativity, and engaging narrative, offering players a rich, interactive experience that changes with each playthrough. Many reviewers highlight the impressive replayability due to the branching storylines and character choices, which keep the gameplay fresh and exciting. However, some players express a desire for more varied starting locations and a more challenging resource management system to enhance the overall experience.
“The storytelling is wonderfully crafted, the decision tree is finely tuned, and the spirit of adventure is alive.”
“A rich, excellently written world that contains enough story arcs, surprises, strategies and untrodden paths for at least a handful of completely original, engrossing playthroughs.”
“The story captivates you and it has a very high replayability factor, there is simply so much to discover.”
“I was expecting a deeper story instead of very short snippets for each city.”
“The story has little to no continuity and the characters have as much depth as cardboard.”
“Some of the plot lines are pretty terrible, spelling errors, unreasonable assumptions, irrational generalizations and a strong sense that whoever made this game hasn't actually visited most of the places they're writing about.”