7 Lives
- June 20, 2019
- jota-gil
- 5h median play time
7 Lives is an intriguing Visual Novel that follows the lives of two people who has to bear the weight of time on their shoulders
Reviews
- The game features a unique and captivating storyline that keeps players engaged despite its flaws.
- It offers multiple endings, allowing players to explore different outcomes based on their choices.
- The game is affordable, making it accessible for players who want to try a new visual novel experience.
- The writing is plagued by poor grammar and spelling errors, which can hinder the player's understanding of the story.
- Visual elements are limited and repetitive, detracting from the overall experience.
- The plot has significant holes and feels unplanned, leading to confusion and frustration for players.
- story16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The game's story presents a captivating yet flawed narrative, characterized by a typical causality loop and significant plot holes. While some players appreciate its complexity and thought-provoking themes, others criticize the storytelling for being poorly executed, with linguistic issues and a lack of coherence. Overall, the plot shows potential but could benefit from further development and refinement.
“In a positive note, the story is captivating enough that after a while it makes you forget and forgive that the visual elements are limited and repetitive.”
“My takeaway: 7 Lives (which has nothing to do with the movie) is a story about a man trapped in a reoccurring curse with his student.”
“Great story and multiple endings that leave a lot to analyze.”
“Now, the plot could have benefited from a couple of reads, rereads, writes, and rewrites.”
“The storytelling is just extremely poor.”
“The spelling and grammar are atrocious--unintentionally hilarious at times--and there are plot holes you could hide bodies in.”
- music2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The music in the game is generally considered generic and sometimes mismatched to the situations, leading to a sense of fatigue by the second playthrough, despite some players appreciating the art alongside the music.
“I did enjoy the art in the game as well as the music, though by the second playthrough I was kind of tired of it.”
“The music is generic and often doesn't suit the situation.”
“I did enjoy the art in the game as well as the music, but by the second playthrough, I was kind of tired of it.”
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Reviewers note that while the geographical and cultural graphics may initially seem distracting, they ultimately do not significantly impact the overall experience of the game.
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game often stems from its poor spelling and grammar, which can be unintentionally funny, while significant plot holes add to the overall comedic experience.
“The spelling and grammar are atrocious—unintentionally hilarious at times—and there are plot holes you could hide bodies in.”
“The humor is so absurd that it catches you off guard, making even the most mundane situations laugh-out-loud funny.”
“I found myself chuckling at the witty dialogue and ridiculous scenarios; it's a delightful blend of clever and silly.”