- August 19, 2020
- ApeHardware
6 Feet Behind
60%Game Brain Score
music
gameplay, graphics
93% User Score 15 reviews
Platforms
About
Your pursuer is your only weapon.
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Audience ScoreBased on 15 reviews
music3 positive mentions
atmosphere2 negative mentions
- The game features a unique and creative mechanic where players use their pursuer to eliminate enemies, making for a satisfying puzzle experience.
- There is a good variety of characters, each with their own abilities and campaigns, adding depth to the gameplay.
- The art style and music contribute to an interesting atmosphere, enhancing the overall experience of the game.
- The game suffers from inconsistent design quality across different character campaigns, with some being more enjoyable than others.
- Technical issues such as poor graphics, lack of customization options, and unclear mechanics detract from the overall experience.
- The gameplay can feel repetitive and may not hold players' interest for long periods, leading to a lack of engagement.
gameplay
13 mentions Positive Neutral NegativeThe gameplay is praised for its creativity and strategic depth, featuring unique mechanics that vary across four distinct campaigns, each with different characters and enemy interactions. While the controls are easy to grasp and the art style is appealing, some players find certain mechanics, like the lantern system, confusing and the enemy placements occasionally random. Overall, the blend of strategic, puzzle-oriented, and reactionary elements creates an engaging experience, though the atmospheric consistency can sometimes falter.
“I was really pleasantly surprised by the creativity of the mechanics in this game.”
“From the simple premise of 'the enemy that hunts us is our weapon', the game develops different mechanics, from different characters and points of view.”
“Cool arcade gameplay with horror aesthetics and 4 distinct campaigns (game modes).”
“It's a little tough, and enemy placements can feel a bit random, but I don't feel like the underlying mechanics were in any way unfair or poorly designed.”
“I could not beat the third one because the lantern mechanics are weird and confusing, but everything else was pretty well done.”
“It's a bit difficult for the atmosphere to match the intense gameplay with the type of art direction this game takes.”