6 Feet Behind
- August 19, 2020
- ApeHardware
Your pursuer is your only weapon.
Reviews
- Original and unique concept where enemies become weapons against each other.
- Distinct campaigns with varied mechanics and a surreal, dark graphic style.
- Free to play now, making it accessible for everyone to try.
- Some mechanics, like the lantern in the third campaign, can be confusing and frustrating.
- The story is vague and lacks depth, leaving players wanting more context.
- Gameplay can become repetitive and may not hold long-term interest.
- gameplay10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The gameplay features a unique premise where the enemy serves as a weapon, offering diverse mechanics across four distinct campaigns with varying characters and challenges. While most mechanics are well-executed, some players find certain elements, like the lantern mechanics in the third campaign, confusing. Overall, the game combines arcade-style action with horror aesthetics, creating an engaging experience that aligns with its intriguing, albeit vague, story.
“Cool arcade gameplay with horror aesthetics and 4 distinct campaigns (game modes).”
“I could not beat the third one because the lantern mechanics are weird and confusing, but everything else was pretty well done.”
“From the simple premise of 'the enemy that hunts us is our weapon', the game develops different mechanics, from different characters and points of view.”
“Has four different campaigns with different mechanics and enemies.”
- graphics6 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The graphics are characterized by an original, small, and dark aesthetic, featuring weird and surreal visuals that create a unique atmosphere. The game employs horror elements and an interesting concept where enemies can eliminate each other, enhancing the arcade gameplay across four distinct campaign modes.
“Weird and surreal visuals and atmosphere, interesting concept of making your enemies kill each other instead of fighting directly.”
“Cool arcade gameplay with horror aesthetics and 4 distinct campaign modes.”
“It is original, small and dark, with its particular graphic style.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is characterized by its weird and surreal visuals, creating a unique and intriguing environment. Players appreciate the innovative concept of manipulating enemies to eliminate each other rather than engaging in direct combat, enhancing the overall experience.
“Weird and surreal visuals and atmosphere, interesting concept of making your enemies kill each other instead of fighting directly.”
- story2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The story is described as somewhat vague, yet intriguing, with a strong connection to the gameplay, particularly in the first and third installments. Overall, it leaves players with a sense of curiosity and engagement.
“The story is intriguing, and I appreciate how it complements the gameplay, especially in parts 1 and 3.”
“The narrative is somewhat vague, but it leaves you with a sense of something captivating, enhancing the overall experience.”