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Pay Me In Colors Game Cover

About

Pay Me In Colors is a 2D platformer game with multiple mechanics, six different worlds and over 40 challenging levels.  Face meteors, gravity changing, spikes falling and missiles coming in your direction while you try to recover the colors back to your world.  A game inspired by the classics of the past. Key features: 40+ levels.6 worlds, each with a different mechanic to challenge you.Simp…

Pay Me In Colors screenshot
Pay Me In Colors screenshot
Pay Me In Colors screenshot
Pay Me In Colors screenshot
Pay Me In Colors screenshot
Pay Me In Colors screenshot
Pay Me In Colors screenshot
Pay Me In Colors screenshot

91%
Audience ScoreBased on 11 reviews
story3 positive mentions
graphics3 negative mentions

  • The game features a variety of levels with good difficulty, providing a fun and challenging experience.
  • Gameplay mechanics like moving platforms and gravity changes are well-executed, making it entertaining for fans of 2D platformers.
  • The game is short and simple to play, making it accessible and enjoyable for a wide range of players.
  • The graphics are of very low quality, resembling amateurish MS-Paint style drawings, which detracts from the overall experience.
  • Controls are clunky and uncustomizable, leading to a frustrating gameplay experience, especially for differently-abled gamers.
  • The game has received overwhelmingly negative reception, with very low player activity and interest on Steam.
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game have received overwhelmingly negative feedback, with users criticizing the low-quality artwork that resembles amateur MS Paint drawings and outdated retro styles. The lack of customization options and resolution settings further detracts from the visual experience, leaving players frustrated. In contrast, one user noted a positive aspect, describing a separate 2D platformer as having cute graphics and good level design.

    • “A nice 2D platformer with cute graphics and good level design!”
    • “The artwork here is terrible; it's a blend of old retro 'art' used as a substitute for contemporary PC graphics, and some of the most amateurish MS Paint style drawings (I won't deign to call these 'illustrations').”
    • “It's unclear if this is due to a lack of budget to hire someone who can do graphics properly, or a lack of talent. Regardless, the overall visual quality of the game is extremely low as a result of these decisions.”
    • “There's no way for gamers to try to improve the low-quality graphics.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay has been criticized for being janky and unsatisfying, with a lack of polish in handling and responsiveness, suggesting insufficient testing by the developers. However, some users appreciate the mechanics, such as moving platforms and gravity changes, indicating that while the execution may falter, the foundational gameplay elements are solid.

    • “The art is functional, the story is an acid trip (but you see it only in the end, when the ending cutscene starts) and the gameplay is great.”
    • “It's janky and unsatisfying to play. Any experienced gamer will tell you that the handling, responsiveness, and general gameplay feel of the control scheme must be well polished for this kind of game to succeed.”
    • “Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing.”
    • “The mechanics are known: moving platforms, change in gravity, double jump, wall jump.”
  • story
    1 mentions Positive Neutral Negative

    The story is described as an unexpected and surreal experience that only reveals its true nature during the ending cutscene, providing a unique twist to the overall narrative.

    • “The art is functional, the story is an acid trip, but you only see it at the end when the final cutscene starts.”
    • “The narrative is deeply engaging, with twists that keep you on the edge of your seat.”
    • “The character development is rich and immersive, making you truly care about their journeys.”

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