30 Seconds To Jail
- May 4, 2018
- Egor Magurin
- 2h median play time
"30 Seconds to Jail" is an indie game where you play as a person trying to get rid of a bag of drugs within 30 seconds to avoid jail. With 20 unexpected endings, charming pixel art, and an atmospheric soundtrack, players must think quickly and choose wisely among various options such as feeding the drugs to a dog or calling on the spirit of Bob Marley. Achievements add to the replay value.
Reviews
- Easy 100% Steam Achievements, making it appealing for achievement hunters.
- Creative gameplay with a unique concept that can provide some fun for a short duration.
- Amusing moments and endings that can be entertaining if approached with the right mindset.
- Extremely short gameplay, often completed in under an hour, leading to a lack of content.
- Significant UX issues, including poor controls, lack of feedback, and glitches that hinder the experience.
- Feels unfinished and lazy, with many elements that could have been improved or expanded upon.
- gameplay6 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The gameplay is noted for its creativity and innovative solutions, but it is limited by the setting, as the entire experience unfolds within a single house, resulting in a total playtime of around two hours.
“+ creative gameplay & solutions”
“+ creative gameplay & solutions”
“The entire game takes place in a single house, so there is not a lot of content; you probably won't get more than 2 hours of gameplay here.”
- graphics5 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The game's art style is well-executed, contributing to an overall appealing visual experience; however, players note that the graphics lack clarity and can be confusing, particularly in certain endings that may require external guidance to fully comprehend. Additionally, the game is criticized for being short and lacking in content.
“The art style and overall game are pretty well made.”
“The game lacks clarity and explanations; there are some endings that pretty much need a guide to understand (especially the stranger one). The art style and overall game are pretty well made, but it's short and lacks content and clarity.”
- story4 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews indicate that the game's story is a central focus, though specific details about its depth or engagement are not provided. Overall, it appears that players find the narrative significant to their experience.
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is hit-or-miss, with some players finding the endings amusing while others feel the overall comedic elements fall flat, eliciting only a few laughs. Patience is advised, as the funnier moments are primarily concentrated at the conclusion.
“The endings are quite funny actually.”
“The game has its moments that can bring a few giggles.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game experiences several notable glitches, including issues with menus not closing and endings failing to trigger properly, which can disrupt the overall experience.
“There are several notable glitches; sometimes the menus won't close or the ending won't trigger properly.”
“- occasional glitches”
- music2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The music in the game has received mixed feedback, with some users highlighting its quality while others find it lacking. Overall, the sound design complements the gameplay but may not stand out as a memorable feature.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be somewhat excessive at times, indicating that it can feel repetitive or tedious.
“The game can feel a bit grindy at times.”
“There are moments when the grinding becomes excessive.”