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The Escapists 2

The Escapists 2 adds a lot of content and is still the best prison escaping simulator available. There really aren't any major negatives here; if you enjoy the thought of planning prison escapes in a videogame you should pick this up right now.
The Escapists 2 Game Cover
82%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, stability
91% User Score Based on 13,802 reviews
Critic Score 73%Based on 26 reviews

Platforms

Nintendo SwitchEpic GamesPlaystation 5Playstation 4XboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCTabletMac OSPhoneXbox One
The Escapists 2 Game Cover

About

The Escapists 2 is a single player and multiplayer open world role playing game. It was developed by Team17 and was released on August 21, 2017. It received mostly positive reviews from critics and very positive reviews from players.

The Escapists 2 is the forthcoming sequel to the sandbox prison-escape game which will include, in a first for the series, drop in/drop out play for up to four players in both local and online play.

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91%Audience ScoreBased on 13,802 reviews
gameplay166 positive mentions
grinding125 negative mentions

  • The game features charming, colorful pixel art with greatly improved graphics and detailed animations that enhance the quirky, lighthearted tone.
  • The soundtrack is catchy, upbeat, and thematic, with unique tracks per prison that complement the setting and enhance immersion.
  • Multiplayer and cooperative play add hilarity, strategic challenges, and extend replayability, alongside a rich crafting system and varied escape methods.
  • Grinding and repetitive gameplay are significant drawbacks, often involving tedious resource farming that detracts from enjoyment, especially for solo players.
  • The game suffers from frequent bugs, glitches, and stability issues, particularly in multiplayer, which cause frustration and disrupt gameplay.
  • Narrative depth is minimal with repetitious fetch quests and limited story development, leading to a lack of meaningful progression and immersion.
  • gameplay

    658 mentions Positive Neutral Negative

    The gameplay of The Escapists 2 builds upon its predecessor with improved mechanics, new features, and multiplayer modes, offering a strategic, creative, and engaging prison escape experience. While praised for its deep crafting, varied escape options, and cooperative play, many players find the gameplay repetitive, occasionally frustrating due to clunky controls, punishing mechanics, and technical issues like bugs and crashes. Overall, it remains an addictive and charming game for fans of strategy and puzzle-solving, though it may require patience and a learning curve for newcomers.

    • “The Escapists 2 takes the original’s clever prison escape formula and expands it with bigger prisons, new mechanics, and co-op gameplay that makes every breakout a hilarious and strategic challenge.”
    • “With a strong sense of humor, vibrant pixel-art visuals, and cleverly designed mechanics, it challenges players to devise intricate escape plans under the constant surveillance of guards—all while maintaining the appearance of a well-behaved inmate.”
    • “The core mechanics of crafting, stealing, brawling, and escaping create a rich and dynamic gameplay loop that keeps you hooked.”
    • “Escapists 2 lacks good gameplay and meaningful choices, but it sure does contain a lot of boring grind and forces more paths than the original does.”
    • “Despite its charming pixel art style and promising premise, the game is marred by repetitive gameplay, frustrating mechanics, and a lack of meaningful progression.”
    • “One of the most glaring issues with The Escapists 2 is its repetitive and monotonous gameplay loop. Even the addition of new prisons and scenarios does little to alleviate the tedium, as they often recycle the same tired mechanics and gameplay loops.”
  • graphics

    441 mentions Positive Neutral Negative

    The game's graphics are widely praised as a significant improvement over the original, featuring a charming, colorful pixel art style with detailed animations that enhance the quirky and lighthearted tone. While the graphics are not high-end or realistic, their retro aesthetic perfectly complements the gameplay and atmosphere, making the visuals both appealing and accessible even on lower-end PCs. Some users note a slight departure in art style from the original, but overall the upgraded, clean, and vibrant visuals add greatly to the game's enjoyment and replayability.

    • “The game's top-down pixel art style is charming, and the expanded crafting system offers a plethora of tools and contraptions to aid your escape.”
    • “The graphics have been greatly upgraded from the original, making the original (graphically speaking) look like a tech demo or a prototype of this game.”
    • “This game is a gigantic improvement over the original, the mechanics are cleaner, the music is catchy, the artstyle is honestly a treat for the eyes with how great and detailed it is.”
    • “Furthermore, the graphics and overall presentation of the game are lackluster at best. The pixelated art style feels outdated and uninspired, and the soundtrack is forgettable at best.”
    • “The graphics are worse, the controls are really confusing and complicated (I regularly found myself beating up people instead of talking to them because I couldn't remember which button did what), and it's overall less fun and more complex.”
    • “Ugly graphics as well, terrible soundtrack (far too loud as well) and I will never buy a product from this team of devs. What an awful experience, truly.”
  • story

    346 mentions Positive Neutral Negative

    The game features minimal narrative depth, focusing primarily on the player-driven experience of planning and executing prison escapes rather than a traditional story; quests often serve as repetitive fetch tasks with little plot development. While some prisons offer themed missions and story-based escape routes, these are generally short and sometimes bugged, limiting immersion and replayability. Multiplayer adds a new dimension to gameplay but does not significantly enhance the story aspect, which many players find lacking or superficial.

    • “Its good that there's story-oriented escape paths for those who aren't very good at planning perimeter break-outs or would just prefer to follow directions. Very fun prison escape game, I've played for hours just wandering around and doing trades and quests just because it's easy to get immersed, and the freedom with certain escapes is absolutely amazing for players who want easy ways or harder ways to escape. Story: better than the Godfather.”
    • “Whether you prefer to go solo or team up with friends, The Escapists 2 invites you to don your inmate disguise, plot your daring escape, and outwit the guards in a quest for freedom within the confines of the prison walls. You'll find yourself embarking on the quirkiest prison escape quests imaginable. The unique escapes add some more depth to the storyline, but each escape taking 30 minutes is really short.”
    • “From strategically planning your escape from captivity to tag-team fighting your way off a train, the game is so full of exciting missions that will keep you on the edge of your seat as you set in motion the final plan that will either work to perfection to make for a clean escape, or fail miserably. After the first mission it becomes clear how anyone can pick up this game and get lost in it for hours on end, even more so with a friend.”
    • “The bed at the end of the day is great, you sleep and time speeds up until morning... unless you have a bed dummy in your bed which the game tells you to do on the first mission, you can't remove it at night, and you can't sleep because it's in the way (found this out online), so now you have to wait like 6-10 real-life minutes doing nothing locked in your cell. It's so bad, it's amazing how this passed any kind of tester or quality control check when making the game, especially now years later after its release and all this DLC. Bro, fix the first mission. This game was made in 2017 and yet I can’t complete many quests because they are bugged.”
    • “It's purely just a case of repeating the same fetch quests over and over again - just a slog of collect this, do your job, collect that, maybe purchase something once in a while with the money you've earned from your collection based job or one of the 3 repeating quests inmates give you. The game is so barebones, so fetch quest focused, so immensely void of any character, that you'd be surprised it wasn't made by Ubisoft. As for the story, aside from the tutorial level, there’s not much here. There’s just random incidents and quests that don’t tie together. You’re telling your own story about how you break out of prison, but realize it’s heavily put on your head to do any storytelling and there is none provided by The Escapists 2.”
    • “Just tried to start, and wasn't able to force myself to go past the first missions. Maybe the storyline? The quest with Robinson keeps restarting every time I get beaten up (which is random and often) or I simply put my shovel in a container (so the guards can't take the items once they've knocked you unconscious). I have to restart the quest from the very beginning. The favors you get from prisoners are a mess; for example, you'll get a mission called 'beat a bully' and you have to retrieve 3 different items. I would love this game if it wasn't for the fact that the only way you can get an item required for an escape (i.e. a piece of string in HMS Offshore) is by a rare quest that usually takes hours of grinding just to get.”
  • humor

    211 mentions Positive Neutral Negative

    The Escapists 2 is widely praised for its humor, which shines especially in multiplayer mode through funny dialogue, quirky inmate interactions, and chaotic cooperative gameplay. Players enjoy the witty, clever writing and hilarious situations that arise from sabotage, unique escape methods, and character customization. While solo play can be less engaging humor-wise, playing with friends turns the game into a highly entertaining and laughter-filled strategic escape experience.

    • “The Escapists 2 takes the original’s clever prison escape formula and expands it with bigger prisons, new mechanics, and co-op gameplay that makes every breakout a hilarious and strategic challenge.”
    • “Playing with others turns each prison into a stage for hilarious trial-and-error antics, unpredictable betrayals, and satisfying shared victories.”
    • “The game's humor is its strongest asset, with witty and clever writing delivering punchlines and humorous dialogue at every turn.”
  • grinding

    172 mentions Positive Neutral Negative

    Grinding in the game is widely regarded as tedious and overly repetitive, often involving lengthy resource farming and monotonous routines that can overshadow the escape-planning gameplay. While some players find the grind tolerable or even enjoyable with friends, many criticize the slow pace, buggy mechanics, and artificial difficulty spikes that make progress frustrating and time-consuming. Overall, grinding is a significant aspect that may detract from the experience, especially for solo players or those seeking varied, dynamic gameplay.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Lots of grinding.”
    • “Unfortunately, as the prisons start to get more difficult, the game quickly goes from being a fun hunt for ways to escape to a grindy slog, as you're suddenly faced with tighter security and more restrictions to move illegal items around.”
    • “Unlocking new items and abilities requires grinding through repetitive tasks and objectives, with little sense of accomplishment or satisfaction upon completion.”
    • “The lack of variation leads to a repetitive and tedious experience, where players are constantly looking for the same items to craft keys, shovels, pickaxes, and other tools necessary to escape.”
  • stability

    159 mentions Positive Neutral Negative

    The game is widely reported to suffer from numerous bugs, glitches, and stability issues, particularly in multiplayer mode, which often disrupt gameplay and cause crashes or freezes. While frequent updates have addressed some problems, the overall experience remains marred by persistent technical flaws that make the game feel unpolished and frustrating for many players. Single-player tends to be more stable, but the multiplayer experience is frequently described as buggy and unreliable.

    • “Game is fine; not buggy and polished.”
    • “I found almost no glitches except when I couldn't complete some favors, I think it is good.”
    • “If this continues the game will be bug free pretty soon.”
    • “The game suffers from frequent bugs, glitches, and performance issues, ranging from minor annoyances to game-breaking problems.”
    • “The game feels embarrassingly incomplete, with constant glitches that only waste more of your time.”
    • “It is unacceptably buggy, crashes constantly, and is near impossible to play in multiplayer because character stats do not get saved.”
  • music

    129 mentions Positive Neutral Negative

    The music in the game is widely praised for its catchy, upbeat, and thematic soundtrack that dynamically changes with gameplay, enhancing the immersive prison atmosphere and playful tone. Each prison features unique tracks that complement the setting, with remixed classics from the original adding nostalgic appeal. However, some users find the soundtrack repetitive or less engaging than the original, and there are calls for official soundtrack releases or additional music content.

    • “The music is brilliant, and each prison has its own distinct theme that matches the prison's setting perfectly.”
    • “The soundtrack is upbeat and catchy, contrasting ironically with the bleakness of prison life and enhancing the game’s playful tone.”
    • “Me and my little brother absolutely enjoyed this game together, the prisons are well designed, the art looks fantastic and the soundtrack is god tier; seriously, who made the OST this good in a prison escape game?”
    • “The music is one track per prison, so it can get on your nerves, but in the end, so many things just added up to me not enjoying this like I'd hoped.”
    • “Ugly graphics as well, terrible soundtrack (far too loud as well) and I will never buy a product from this team of devs. What an awful experience, truly.”
    • “The multiplayer mod in The Escapists 2 is very buggy, the prisons are really easy and the music is really bad.”
  • replayability

    119 mentions Positive Neutral Negative

    The game offers high replayability through its diverse prisons, multiple escape methods, and strategic freedom, which keep each playthrough unique and engaging. Multiplayer and custom user-created content via the workshop significantly extend its replay value, though some find the core gameplay repetitive over time and limited by lack of ongoing official updates. Overall, replayability is strong, especially with community mods and cooperative play, but may wane for those seeking fresh official content or greater variety in escape routes.

    • “The ability to create, upload, and play custom user-made prisons makes the game infinitely replayable.”
    • “Each prison feels distinct, progression is consistently satisfying, and the balance of strategy, experimentation, and replayability keeps it enjoyable from start to finish.”
    • “The freedom to approach escapes in countless ways ensures high replayability, and the cooperative chaos of multiplayer makes it even more enjoyable.”
    • “The remaining escapes rely on scripted events that reduce the entire experience to standing in the right spot with the right items and instantly winning, killing replay value.”
    • “Fun but all prisons are basically the same, so not much replayability.”
    • “Low replay value if you don't download more prisons from Steam Workshop.”
  • optimization

    18 mentions Positive Neutral Negative

    The game's optimization is inconsistent, with some users experiencing smooth performance even on low-end PCs, while others report frequent stuttering, bugs, and major performance issues on high-end systems. Despite improved graphics, technical problems and poor optimization significantly impact gameplay and immersion, especially on consoles. Overall, the game requires further optimization and bug fixes for a stable experience.

    • “The performance is smooth on my PC, with no major issues.”
    • “I tried this game on a PC found in a dumpster and it runs smoothly.”
    • “The graphics have majorly improved from the last game and run smoothly on my laptop.”
    • “The game suffers from frequent bugs, glitches, and performance issues, ranging from minor annoyances to game-breaking problems.”
    • “Still has widespread stuttering problems on my PC with a 2080 and good CPU as well as on my friends' computers.”
    • “It's a game behind the times, from the way it plays to its awkward design choices, and its weak performance and optimization on consoles is further cause for frustration.”
  • emotional

    18 mentions Positive Neutral Negative

    The game evokes a wide range of strong emotions, from wholesome enjoyment and a sense of accomplishment to heartbreak and tension during challenging moments. Players often feel intellectually engaged and emotionally invested, experiencing moments of frustration and triumph alike. Overall, it provides a deeply emotional and psychologically stimulating experience.

    • “"The Escapists 2" is more than just a game; it's an emotional rollercoaster that delves deep into the human psyche, challenging players not only to escape from prisons but also to confront their own moral compass.”
    • “I really enjoy it, even though I kind of suck at it... it really makes me tense during those timed levels (train and orca) and made me feel like I was actually accomplishing things, made me feel smart when I figured out how to get out, and is a good game overall, much better than the first.”
    • “It has definitely made me feel like a genius when I have formulated the perfect escape strategy, but also foolish when I squander the perfect getaway and miss the easier route.”
  • atmosphere

    14 mentions Positive Neutral Negative

    The game's atmosphere is praised for its immersive sound design and distinctive prison settings, with each prison offering a unique vibe enhanced by fitting soundtracks and art style. While some feel the original game’s atmosphere was stronger, especially in world-building and detail, the sequel balances a friendlier approach with enjoyable, experimental environments. Overall, the atmosphere effectively supports the gameplay and adds to the memorable player experience.

    • “The soundtrack and sound effects are also great, creating an immersive atmosphere that really gets you into the prison vibe.”
    • “The music enhances the overall atmosphere and keeps players engaged during their escape planning.”
    • “Despite there being similar mechanics between all prisons, each prison manages to maintain a unique atmosphere.”
    • “But the atmosphere and world building of the first game and its prisons feel better; this game is more friendly to new players.”
    • “I also feel like the lack of detail on inmates' criminal history and time spent/time remaining kind of takes away from the prison atmosphere.”
    • “Part 2 has a slightly different atmosphere; it was necessary to keep the original graphics and pixels and only update the animations, as the changes did not improve the game's atmosphere.”
  • monetization

    6 mentions Positive Neutral Negative

    The monetization is heavily criticized as a blatant cash grab, with intrusive in-game purchases and extensive ad tracking that prioritize profit over player experience. Users express disappointment, expecting better quality and less aggressive monetization than in previous titles.

    • “Complete cash grab.”
    • “It also seemed like a cash grab on the franchise, and if only the developers cared about the actual game at least a little bit more, and not just the money.”
    • “After first Escapists and all those advertisements, I thought that the sequel would be a game far greater than its predecessor.”
  • character development

    4 mentions Positive Neutral Negative

    Character development is visually enhanced through detailed and beautiful character designs that complement the game's art and environments, creating an engaging experience. However, despite the strong visuals and story, some users note a lack of deeper character development within the game.

    • “The 2D top-down perspective is complemented by more detailed environments and character designs, providing a clearer and more engaging visual experience.”
    • “The soundtrack is beautiful, the art is beautiful, the character designs are beautiful, and overall the game itself is beautiful; personally, I've never seen anything like it!”
    • “This game has good character design, good graphics, good story, good everything.”
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23h Median play time
57h Average play time
8-77h Spent by most gamers
*Based on 45 analyzed playthroughs
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Frequently Asked Questions

The Escapists 2 is a open world role playing game.

The Escapists 2 is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 57 hours playing The Escapists 2.

The Escapists 2 was released on August 21, 2017.

The Escapists 2 was developed by Team17.

The Escapists 2 has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked The Escapists 2 for its gameplay but disliked it for its grinding.

The Escapists 2 is a single player game with multiplayer and local co-op support.

Similar games include The Escapists, Human Fall Flat, Thief Simulator 2, 7 Days to Die, Prison Architect and others.