- July 27, 2020
- CreaTeam
20,000 Miles Under the Sea
37%Game Brain Score
humor, atmosphere
music, gameplay
37% User Score 60 reviews
Platforms
About
Become a fearless underwater explorer and reach the bottom of The Mariana Trench to win 20,000* real dollars!
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Audience ScoreBased on 60 reviews
humor1 positive mentions
stability7 negative mentions
- The game is free, providing good value for those who don't mind occasional crashes.
- The art style is basic yet relaxing, with great visuals and ambient music that enhances the experience.
- The gameplay can be enjoyable for a short time, especially for completionists looking for easy achievements.
- The game frequently crashes, often within minutes of play, making it frustrating and unplayable at times.
- There is minimal gameplay, as players mostly just swim downwards without any real objectives or challenges.
- The promise of a $20,000 prize feels like a scam, and the overall experience lacks depth and engagement.
music
11 mentions Positive Neutral NegativeThe music in the game is characterized by ambient tracks that create a relaxing atmosphere while also hinting at underlying dangers, enhancing the overall experience. However, there are concerns regarding the game's monetization strategy, particularly the misleading promise of a $20,000 prize linked to the soundtrack sales, which has led to skepticism among players. Overall, while the music is appreciated for its ambiance, the game's financial practices have overshadowed its reception.
“Soundtrack: ambient music that lends to relaxation and foreshadows danger.”
“Take the game as atmospheric underwater live wallpaper with cool music.”
“[b] [i]Soundtrack: [/i] [/b] ambient music that lends to relaxation.”
“The developers promised a $20,000 prize for the game which they never delivered, apparently precipitated on a fictional expectation they would make $20,000 from the asset-flipped $1 soundtrack for this garbage.”
“This game is a contest for $20,000, except in small print it says 'not more than 20% of the total prize money from the sales of the game soundtrack.'”
“Seemingly not many bought the soundtrack to show some appreciation, so the $20,000 prize money never materialized probably, and the devs did the sensible thing and wandered away to hopefully greener pastures.”