- March 8, 2024
- Banjo Toad Studio
- 1h median play time
1000 Cuts: Jomaku
Platforms
About
"1000 Cuts: Jomaku" is a demo experience for the full game, offering 60-90 minutes of gameplay with instant-death combat, unique abilities, and environmental hazards. Explore, unlock upgrades, battle bosses, and choose from multiple endings based on your moral choices. With hidden cats, bonus lore, and multiple video modes, this game delivers a preview of the final product.







- The game features beautiful pixel art and a rich, immersive story with well-developed characters.
- It offers challenging gameplay that rewards patience and skill, making victories feel earned.
- The ability to make choices that affect the story adds depth and replayability to the experience.
- Controls are often unresponsive and the gameplay can feel sluggish, leading to frustration during combat.
- The game suffers from excessive exposition and dialogue, which can detract from the overall pacing and engagement.
- Limited checkpoints and one-hit-kill mechanics can make the game feel overly punishing and tedious.
story
40 mentions Positive Neutral NegativeThe game's story is praised for its immersive writing and rich character backstories, enhancing the dark fantasy setting of Kurogawa, Japan. However, some players find the dialogue overly verbose and the pacing slow, leading to a lack of engagement. Overall, while the narrative depth and branching choices are appreciated, the execution may not resonate with all players, resulting in mixed feelings about its effectiveness.
“The choices you make have far-reaching consequences, adding depth to the rich, immersive story set in the dark fantasy world of Kurogawa, Japan.”
“Story is also very nice; it is simple, but the game has this fun feature of giving little details of every enemy you defeat. You don't have to check every body, but it offers tons of story for the main character and gives the story a ton more personality that it already has.”
“While the game is a little dialogue-heavy, it gives a backstory to many of the characters, which helps to flesh out the world and will hopefully give the world life once the game is further along.”
“- The story is annoying with overly verbose characters; it could have cut 75% of the dialogues.”
“Silent and badly animated trash, making it so boring that the story becomes completely unengaging.”
“Which I find sad because I like stories and the developer went to a lot of trouble to make this story, but in the end, it's just boring.”