- March 8, 2024
- Banjo Toad Studio
- 1h median play time
1000 Cuts: Jomaku
Platforms
About
⛩️ WISHLIST AND FOLLOW THE FULL GAME ⛩️ FOLLOW ON KICKSTARTER About the GameJomaku (除幕) "Curtain-raiser" a short act or monologue to introduce a longer kabuki play. A preview. 1000 Cuts: Jomaku is a 60-90 minute demo experience of One-Thousand Cuts, with a short tutorial, plenty of exploration (over a dozen hidden pettable cats, an optional boss, bonus lore drops, three alternat…







- The game features immersive writing and character backstories, adding depth to the experience.
- The pixel art and visuals are praised for their beauty and charm, enhancing the overall aesthetic.
- The combat mechanics are challenging yet rewarding, providing a sense of accomplishment as players learn enemy patterns.
- Gameplay is often described as sluggish and unresponsive, leading to frustrating combat experiences.
- The font and text presentation can be difficult to read, detracting from the overall enjoyment.
- Limited checkpoints and the requirement to defeat all enemies to progress can make the game feel tedious and unenjoyable.
story
20 mentions Positive Neutral NegativeThe game's story is praised for its immersive and imaginative writing, with detailed backstories for characters and branching choices that enhance the narrative depth. However, some players find the dialogue overly verbose and the pacing slow, leading to a lack of engagement. Overall, while the story has its strengths, opinions are mixed regarding its execution and impact on gameplay.
“The choices you make have far-reaching consequences, adding depth to the rich, immersive story set in the dark fantasy world of Kurogawa, Japan.”
“Story is also very nice; it is simple, but the game has this fun feature of giving little details about every enemy you defeat, offering tons of story for the main character and adding a lot of personality to the narrative.”
“While the game is a little dialogue-heavy, it provides a backstory for many of the characters, helping to flesh out the world and giving it life as the game progresses.”
“The story is annoying with overly verbose characters; it could have cut 75% of the dialogue.”
“Silent and badly animated trash, making it so boring that the story becomes completely unengaging.”
“I find it sad because I like stories and the developer went to a lot of trouble to make this story, but in the end, it's just boring.”