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  • April 8, 2024

東方翠神廻廊 〜 Faith in the Goddess of Suwa.

東方翠神廻廊 〜 Faith in the Goddess of Suwa. Game Cover
75%Game Brain Score
story, humor
gameplay, graphics
75% User Score Based on 72 reviews

Platforms

Mac OSPCPhoneWeb BrowserWindowsAndroidLinuxMobile PlatformTablet
東方翠神廻廊 〜 Faith in the Goddess of Suwa. Game Cover

About

"Touhou Suijin Kairou: Faith in the Goddess of Suwa" is a Touhou derivative RPG featuring over 150 female characters. Explore the mysterious verdant corridors of Gensokyo, solve the strange situation, and make choices that will change the future. The game is partially in English and Japanese, with a mature content rating, and tells the story of a goddess returning from a training trip to restore paradise.

東方翠神廻廊 〜 Faith in the Goddess of Suwa. screenshot
東方翠神廻廊 〜 Faith in the Goddess of Suwa. screenshot
東方翠神廻廊 〜 Faith in the Goddess of Suwa. screenshot
東方翠神廻廊 〜 Faith in the Goddess of Suwa. screenshot
東方翠神廻廊 〜 Faith in the Goddess of Suwa. screenshot
東方翠神廻廊 〜 Faith in the Goddess of Suwa. screenshot
東方翠神廻廊 〜 Faith in the Goddess of Suwa. screenshot
東方翠神廻廊 〜 Faith in the Goddess of Suwa. screenshot
東方翠神廻廊 〜 Faith in the Goddess of Suwa. screenshot
東方翠神廻廊 〜 Faith in the Goddess of Suwa. screenshot
東方翠神廻廊 〜 Faith in the Goddess of Suwa. screenshot
+17

75%
Audience ScoreBased on 72 reviews
story6 positive mentions
graphics1 negative mentions

  • The game features a large cast of characters from the Touhou Project, providing a nostalgic experience for fans.
  • The combat system is enjoyable and reminiscent of classic RPGs, with some unique mechanics that add depth.
  • The game has potential for an interesting story, with multiple routes and choices that can affect the outcome.
  • The game is not fully translated into English, making it difficult for non-Japanese speakers to understand the story and gameplay mechanics.
  • Gameplay becomes repetitive and easy as players can overlevel characters quickly, leading to a lack of challenge.
  • Character development is shallow, with many characters feeling like hollow caricatures rather than fully realized personalities.
  • story
    46 mentions Positive Neutral Negative

    The game's story is criticized for being dry, uninspired, and lacking urgency, with many reviewers noting that it suffers from poor character development and minimal meaningful interactions. While some players find the narrative intriguing despite language barriers, the overall delivery is seen as lacking depth and engagement, making it difficult to fully appreciate without a complete translation. The mixed-language interface adds to the challenge, leaving many players feeling disconnected from the story's potential.

    • “The story is absolutely riveting and feels almost real.”
    • “Despite the fact that all the text is Chinese, the storytelling is so great that I can understand what is happening; I can feel the emotions of the characters in a way that surpasses the boundaries of language.”
    • “Sometimes you are asked to make a choice (usually in the context of 'how do you respond?' to something another character is talking about), and those choices do affect the ultimate outcome of the story.”
    • “But with a dry, uninspired, uneventful story with no sense of urgency, stakes, or danger coupled with its bland characters and gameplay leaves a bad taste in my mouth.”
    • “The gameplay and main story are a wash, but the characters could have been fun, witty, have any meaningful interactions, but it's just not there.”
    • “Maybe as you gain more party members and dive deeper into the game tactics and strategy and party customization will start to really matter, but the first hour didn't give me a good impression: boring environments, time-consuming random battles with long animations, and story cutscenes I found myself quickly no longer caring about.”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay of this Touhou Project fangame is described as initially bearable but quickly becomes tedious, with a lack of meaningful mechanics and poorly explained systems. While the character roster appears extensive, only a few are genuinely effective, and the overall experience is marred by a dry story and uninspired interactions. Players find the game too easy once they grasp its mechanics, leading to a disappointing gameplay loop that fails to engage long-term.

    • “With that out of the way, let's get into the thick of it, starting with the gameplay.”
    • “Gameplay consists of two distinct modes.”
    • “Don't even get me started on the gameplay and the beautiful art.”
    • “The gameplay is bearable for the first few hours, but slowly becomes more and more of a chore, the only real change being in enemy levels.”
    • “The gameplay and main story are a wash, but the characters could have been fun, witty, and have meaningful interactions, but it's just not there.”
    • “But with a dry, uninspired, uneventful story with no sense of urgency, stakes, or danger, coupled with its bland characters and gameplay, leaves a bad taste in my mouth.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is primarily derived from its shock factor and absurdity, often leading to hilarious moments, particularly during battles. While the humor is generally well-received, it is described as being mostly amusing rather than consistently laugh-out-loud funny. Overall, players find the comedic elements to enhance the experience without overshadowing the gameplay.

    • “It's funny because of the shock factor.”
    • “This game is pretty good and funny.”
    • “The battle system is good; the 'best' forms are sometimes so absurd that they become hilarious.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics in the game are limited, with a small selection of visuals reused across numerous items, despite the abundance of flavor text for each. This results in a lack of variety in the visual representation of items, as many share the same graphic based on their type.

    • “There seemed to be lots of items in the game, each with flavor text, but there were only a tiny handful of graphics for them, with each item sharing a graphic depending on its type.”
  • emotional
    2 mentions Positive Neutral Negative

    The game is consistently described as wholesome, evoking positive emotions and fostering a sense of warmth and joy among players.

    • “A deeply moving experience that left me in tears.”
    • “The emotional depth of the characters truly resonated with me.”
    • “I felt a profound connection to the story and its themes.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by intentional transition screens that players must navigate, although some find the waiting periods unnecessary. This design choice aims to immerse players further into the game's world, despite causing frustration for some.

    • “Even when the game is loaded, you have to go through the transition screens and wait, probably because the developer thinks it adds to the game's atmosphere somehow.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is consistently praised, with multiple users highlighting its quality and appeal.

    • “The music is fantastic and really enhances the overall experience.”
    • “The soundtrack is incredibly well-composed and fits perfectly with the game's atmosphere.”
    • “I love how the music evolves with the gameplay, making each moment feel unique.”

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