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Warm Snow is a single player role playing game with fantasy, dark fantasy and erotic themes. It was developed by BadMudStudio and was released on January 18, 2022. It received very positive reviews from players.

'Warm Snow' is a Rogue-like action game with a background set in a dark fantasy world, where the eerie 'Warm Snow' holds sway. You will play as the Warrior 'Bi-an' on a crusade against the Five Great Clans, in order to save a world teetering on the brink of destruction.

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94%
Audience ScoreBased on 1,372 reviews
gameplay89 positive mentions
grinding16 negative mentions

  • Extensive and unique build variety with impactful synergies between weapons, relics, and skills.
  • Fast-paced, fluid, and satisfying combat mechanics that keep each run exciting.
  • High replayability with multiple difficulties, engaging bosses, and free DLC content.
  • Beautiful hand-drawn art style paired with a fitting Chinese mythology-inspired atmosphere and soundtrack.
  • Meaningful meta-progression systems rewarding skill and repeated play.
  • Flexible inventory system allowing dynamic relic placement and adaptation mid-run.
  • Poor English translation with missing subtitles, spelling mistakes, and confusing or cut-off descriptions.
  • Some content is not fully localized which hampers story comprehension and lore appreciation.
  • Difficulty scaling often relies on inflated enemy health and armor without adding new mechanics, leading to slogging fights especially on higher difficulties.
  • Occasional bugs including immortal bosses, stuck characters, and inconsistent hitboxes.
  • Certain boss encounters have frustrating instant-death or unfair mechanics and very long, repetitive fight phases.
  • Maps have repetitive layouts and enemy placements leading to monotony over extended play.
  • Limited weapon variety as all weapons share the same moveset, reducing combat diversity.
  • UI and text boxes often cluttered, sometimes overlapped or without scroll, reducing clarity.
  • Early game progression feels slow and punishing before unlocking meaningful upgrades.
  • gameplay
    235 mentions Positive Neutral Negative

    The gameplay of "Warm Snow" is widely praised for its fast-paced, fluid, and satisfying hack-and-slash combat, featuring a unique flying sword mechanic, diverse builds, and deep progression systems that keep players engaged with high replay value. While some criticism targets uneven difficulty spikes, repetitive level design, and poor localization that impacts clarity of mechanics, the core combat loop and build variety are considered among the best in roguelikes, often compared favorably to "Hades" but with its own distinct style and mechanical depth. Overall, the game offers a highly enjoyable and addictive action experience, especially for fans of challenging, mechanics-driven roguelites.

    • “It's a fun 2D hack and slash game with fun builds (starting with the different classes, but also skill picks and synergy, items, advancement picks... frankly one of the best parts of the game), mechanics (especially throwing and retrieving blades or the special attacks), fast-paced gameplay, good art and amazing music.”
    • “The flying sword mechanic adds an element of spectacle and control rarely seen in similar titles; every swing, dodge, and ability flows together seamlessly, creating an addictive rhythm of movement.”
    • “"暖雪 Warm Snow" is a surprisingly robust action roguelike with a satisfying gameplay loop and commendable build variety.”
    • “Scaling enemies through health and damage instead of new mechanics so higher difficulty isn't even hard, it's just a slog.”
    • “Throwing swords is a cool concept until you realize it's a huge chore to collect them and the skill to call them back takes forever; there are some ways around this but it doesn't represent the majority of the gameplay.”
    • “Almost zero iframes during dodge = unplayable gameplay.”
  • graphics
    100 mentions Positive Neutral Negative

    The game's graphics are widely praised for their distinctive blend of traditional Chinese mythology and gothic undertones, featuring beautiful, detailed art styles and smooth animations that create an immersive and captivating atmosphere. While generally stunning and unique, some users note occasional visual glitches, minor performance issues, and readability challenges in crowded scenes, but these do not significantly detract from the overall aesthetic appeal and vibrant presentation.

    • “It’s a world inspired by Chinese mythology yet infused with gothic undertones, creating a unique aesthetic that makes every moment feel both spiritual and sinister.”
    • “The game achieves a great balance between the traditional Chinese art style and the modernized vision of roguelike games.”
    • “Excellent in keyboard & mouse control responsiveness, papercraft art style, lore, world-building, environments, character voice-acting, music, visual and sound effects, gameplay loop, unique skill systems, animations, replayability, character and monster designs.”
    • “In fullscreen mode, the game has massive screen tearing (picture cuts horizontally 4 times!!!) and no matter what I try through graphics driver settings, nothing seems to fix it.”
    • “On top of all that, the performance is quite bad given that the graphics aren't that great.”
    • “Requires some graphics fixes (swords that have benefits too long to fit on screen with no way to scroll through), but the game is so much fun I can look past this.”
  • story
    100 mentions Positive Neutral Negative

    The story in this roguelite is generally seen as minimalistic and cryptic, often conveyed through environmental storytelling and brief dialogue rather than deep narrative or character development. While some appreciate the atmospheric world-building and unique wuxia-inspired setting, many find the narrative lacking in depth, coherence, and polish, especially due to poor translations. Overall, the story serves more as a backdrop to the gameplay rather than a compelling focal point.

    • “Even though the story itself is often cryptic, the world-building is expressed through its visual and auditory design, telling a tale of decay and transcendence without needing to spell everything out.”
    • “The storytelling is very compelling.”
    • “Each document and item you acquire within Warm Snow's world will help in unlocking a few extra attributes and more items (swords, relics), but also help provide some story / background to the universe Warm Snow is surrounded in.”
    • “The biggest issue right now is that the story is basically non-existent and the two highest difficulties are based on severe number bloating, especially the highest one.”
    • “The obtuse translations that do exist are nowhere near enough to give you even a clue what's going on, the voiceovers aren't translated, and it has the sort of barely coherent, hazy storytelling that is typical of Chinese high fantasy (think wuxia movies) and that can make it difficult to understand even when the translation is perfect, which this is clearly not.”
    • “Looks like later on you can suppress the randomness, but running the same linear "story" over and over and over and over gets old.”
  • replayability
    38 mentions Positive Neutral Negative

    The game is widely praised for its high replayability, driven by diverse classes (sects), varied builds, multiple difficulty levels, and additional DLC content that expand gameplay modes. Its roguelike elements, progression systems, randomized drops, and fast-paced action keep each run fresh and engaging for players. While a few note some monotony or loss of control, the overall consensus highlights its strong replay value and lasting appeal.

    • “I've beaten them on all difficulties, with all classes (which are called sects in the game), with all challenges multiple times, and every time was satisfying, which speaks much about the game's replayability.”
    • “Beyond its initial campaign, Warm Snow offers impressive replay value through progression systems and post-game modes.”
    • “Overall recommended Warm Snow with its gameplay and replayability and also the randomness of drops like relics and swords making each run different or controlled depending on how long you have played.”
    • “An okayish roguelite but a bit too monotonous to have much replayability.”
    • “This game, on the other hand, has little to no replayability.”
    • “Warm Snow is a fun, random crapshoot of affixes and abilities, but it lacks replayability due to loss of control.”
  • music
    31 mentions Positive Neutral Negative

    The game's music is widely praised for its excellent, immersive soundtrack that blends traditional and modern elements, greatly enhancing the atmosphere and overall experience. While most find the music outstanding and captivating, a few users felt it was less memorable or standard. Overall, the soundtrack is considered a strong highlight that complements the art style and gameplay well.

    • “The soundtrack, blending traditional instruments with modern cinematic undertones, reinforces the tension and mystique of the setting.”
    • “The soundtracks are also very interesting and usually I would turn music down to 0% but not this time as it's very peaceful to listen to while you slash away enemies.”
    • “It's a fun 2D hack and slash game with fun builds (starting with the different classes, but also skill picks and synergy, items, advancement picks... frankly one of the best parts of the game), mechanics (especially throwing and retrieving blades or the special attacks), fast-paced gameplay, good art and amazing music.”
    • “Other than that the music, story, or the visuals are not really something to be impressed by.”
    • “- Not enough music or sound effects.”
    • “I personally found the look really neat, but the music boring and standard - you make up your own mind.”
  • grinding
    16 mentions Positive Neutral Negative

    Grinding in the game is notable and can feel excessive or tedious, especially when farming better relics or tackling bosses with large health pools, which some players find unmotivating. However, once a powerful build is established, gameplay becomes more enjoyable and varied, with multiple playstyles and skills to explore. While meta progression requires significant grinding, it generally offers a tangible sense of advancement, appealing to those who enjoy build crafting and incremental upgrades.

    • “Even with the best possible setup, I find it straight up tedious and unfun grinding down bosses' massive lifepoints.”
    • “Bigger gripe: it's a bit too grindy if you want to get better relics and other features.”
    • “Then there's extremely powerful and grindy meta progression.”
  • optimization
    8 mentions Positive Neutral Negative

    Optimization in the game is mixed, with some users experiencing constant stuttering and subpar performance, while others praise its stable 120fps even during intense effects. Minor UI and translation issues also suggest a need for polish and better optimization in text display. Overall, performance varies depending on scenarios and setups.

    • “Excellent game that is very optimized, as the whole screen is filled with effects and still maintains a stable 120fps.”
    • “As far as performance and bugs go: overall, I didn't really experience many bugs, and no framerate issues except a very rare niche scenario.”
    • “UI's a bit wonky at times as it clearly wasn't optimized for the English language, so sometimes you'll see words bleed beyond the border, but these instances are relatively rare.”
    • “Constant stuttering makes this game impossible to play.”
    • “The current version comes with many bugs, hits can miss randomly, the optimization is subpar, not recommended.”
    • “UI is a bit wonky at times as it clearly wasn't optimized for English language, so sometimes you'll see words bleed beyond the border.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere is consistently praised for its grim, mystical tone enhanced by haunting art direction and evocative music that blend classical Chinese motifs with nightmarish elements. This immersive environment, combined with atmospheric levels and engaging bosses, creates a captivating and memorable experience despite some critiques of the story's depth. Overall, the game's mood significantly contributes to its appeal and player engagement.

    • “From the very first moments, it sets a grim and mystical tone—an atmosphere filled with twisted clans, corrupted monks, and cursed relics.”
    • “The art direction merges classical Chinese motifs with nightmarish imagery—temples cloaked in red mist, skeletal monks, and otherworldly demons evoke a haunting atmosphere.”
    • “The grim atmosphere created by the story, music, and artwork is captivating.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is highlighted through its quirky enemies and playful mechanics, with players enjoying the silly and entertaining combos as well as the amusing end-game invincibility moments. The lighthearted tone and fun combat interactions contribute to its overall charm and comedic appeal.

    • “It is definitely not easy, but the different weapons, playstyles, and buffs are all really fun to combo, and it's interesting trying out different combos to see what works (and what's just silly and funny).”
    • “End-game here is just hilarious invincibility time while you dash around killing all enemies all the while you make sure you go through the flickering shadow.”
    • “The 'evil befell' creature is hilarious to me.”
  • stability
    4 mentions Positive Neutral Negative

    The game runs well overall, including on the Deck, but experiences lag spikes, occasional graphics glitches, and persistent bugs. Some issues can be mitigated by changing PC region settings, yet minor bugs remain. Despite these stability concerns, the game remains playable from start to finish and enjoyable.

    • “It's a really good game, despite the lag spikes and occasional graphics glitches.”
    • “It's a bit janky and sometimes buggy but it's still a lot of fun to play.”
    • “To this day the game is still pretty buggy; you have to change your PC region settings to China to avoid many bugs, and then there are still some left, but the game is playable from start to finish.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect is perceived as somewhat lacking, with the brisk pacing leaving players wanting deeper emotional connection and more context for Bi-an’s journey.

  • monetization
    1 mentions Positive Neutral Negative

    The game features a straightforward monetization approach, offering only a second DLC and the soundtrack for purchase, with no microtransactions involved.

    • “Apart from the second DLC and the soundtrack, there are absolutely no microtransactions in this game.”
  • character development
    1 mentions Positive Neutral Negative

    The character development is simpler and less complex compared to games like Hades, offering a more straightforward progression.

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21h Median play time
76h Average play time
6-80h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Warm Snow is a role playing game with fantasy, dark fantasy and erotic themes.

Warm Snow is available on PC and Windows.

On average players spend around 76 hours playing Warm Snow.

Warm Snow was released on January 18, 2022.

Warm Snow was developed by BadMudStudio.

Warm Snow has received very positive reviews from players. Most players liked Warm Snow for its gameplay but disliked it for its grinding.

Warm Snow is a single player game.

Similar games include Ember Knights, Ravenswatch, Children of Morta, Sephiria, Death Must Die and others.