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Games like What if you put extra efforts on video game assignments----2

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  • Ball Catcher V2 Project Description A simple falling ball catching game with advanced (compare to original V1) , without using OOB. Use keyboard to control the catcher. Further, there are other types of balls either worth more points or give extra lives. Assignment Rubrics 4 points - use arrays and loops to programmatically move the falling objects (that means more than one falling object!) 1 poin…

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  • Dragster Project Description A recreation of classic Atari dragster game with better graphics.   Assignment Rubrics 1 point - have a title screen on which pressed a given key to starts the countdown timer3 points - have a countdown timer of some sort (during which pressing the accelerator will result in a false start) 1 point - pressing a given key will start moving the player forward 1 point - th…

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  • Pongtato Project Description A simple breakout game with rouge-lite elements. Use mouse to control the paddle. Assignment Rubrics 5 points - code is free of bugs and runs as designed 2 points - at least one class is used 3 points - code is commented, well formatted, and readable (no excessive whitespace, consistent variable, class, and function names, etc.) 5 points - postmortem that details the i…

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  • Music Player Project Description A simple Music player that can play music layer by layer.  Assignment Rubrics 3 points - describe how to use/play your instrument in comments at the top of your code 5 points - use at least 5 sounds (through audio files, audio waves, or sound envelopes) 2 points - have a visual component that changes depending on what sounds are playing Extra Credit (1 point) - use…

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  • Fixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…

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  • Feature 1: Displays Mouse Position Input: Mouse Location Output: There is text on the lower left side of the screen showing the X,Y position of the mouse.  Process: Grab mouse coordinates, convert to string, set text object to string.  Feature 2: Spawn falling objects Input: Mouse Left Click Output: A cube is spawned at the location of the left click which will then fall down the s…

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  • Brief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…

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  • For this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…

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  • Game does not work properly in itch.io. It works properly in Unity Hub. Please download it and play it in Unity Hub.Feature #1: Spawn Object Button (UI Button) A UI button labeled “Spawn Object” calls the SpawnObject() method in the script, creating a new object with the selected shape, gravity setting, and shared material. This button has an assigned spawn point (center of the screen) and all o…

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  • Controls and Goal Hold Z to raise the left paddle, hold / to raise the right paddle.  Hold space to pull back the pin. Release space and it will spring forward, launching the ball if it is in position.  Press space when the ball is not in the launching chute and the ball will get a little speed boost! You can give it another speed boost when its trail stops being red.  Press D to toggle the debug …

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