Games like What if you put extra efforts on video game assignments----3
Looking for games like What if you put extra efforts on video game assignments----3? Here are top platformer recommendations, selected from player-similarity data — start with What if you put extra efforts on video game assignments----2, What if you put extra efforts on video game assignments----8 or What if you put extra efforts on video game assignments----7.
1 View GameFalling Object Game V1 Project Description A simple falling ball catching game, without using OOB. Use mouse to control the catcher. When current score is higher, the speed of falling balls is higher and become more difficult to reach higher score. Assignment Rubrics 2 points - the falling object must move programmatically (ie. not controlled by the player) 2 points - the catching object must mov…
View Game2 View GamePongtato Project Description A simple breakout game with rouge-lite elements. Use mouse to control the paddle. Assignment Rubrics 5 points - code is free of bugs and runs as designed 2 points - at least one class is used 3 points - code is commented, well formatted, and readable (no excessive whitespace, consistent variable, class, and function names, etc.) 5 points - postmortem that details the i…
View Game3 View GameDragster Project Description A recreation of classic Atari dragster game with better graphics. Assignment Rubrics 1 point - have a title screen on which pressed a given key to starts the countdown timer3 points - have a countdown timer of some sort (during which pressing the accelerator will result in a false start) 1 point - pressing a given key will start moving the player forward 1 point - th…
View Game4 View GameMusic Player Project Description A simple Music player that can play music layer by layer. Assignment Rubrics 3 points - describe how to use/play your instrument in comments at the top of your code 5 points - use at least 5 sounds (through audio files, audio waves, or sound envelopes) 2 points - have a visual component that changes depending on what sounds are playing Extra Credit (1 point) - use…
View Game5 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game6 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game7 View GameFeature 1: Displays Mouse Position Input: Mouse Location Output: There is text on the lower left side of the screen showing the X,Y position of the mouse. Process: Grab mouse coordinates, convert to string, set text object to string. Feature 2: Spawn falling objects Input: Mouse Left Click Output: A cube is spawned at the location of the left click which will then fall down the s…
View Game8 View GameControls and Goal Hold Z to raise the left paddle, hold / to raise the right paddle. Hold space to pull back the pin. Release space and it will spring forward, launching the ball if it is in position. Press space when the ball is not in the launching chute and the ball will get a little speed boost! You can give it another speed boost when its trail stops being red. Press D to toggle the debug …
View Game9 View Game52%Game Brain Score52% User Score 3 reviewsJumpman - BASIC 10Liner Contest 2023 ==================================== Author: Eric Carr Language: FastBasic 4.6 Platform: Atari 8-bit (tested on 130XE NTSC) Category: EXTREM-256 Video: Requirements: System: Atari 8-bit w/ 48KB+ memory (800, xe, etc) w/ Joystick Emulator: Atari800MacX (on Mac) or Altirra (Windows) *** NTSC / PAL NOTE: This game was designed on NTSC. All SOURCE/LISTING/S…
View Game10 View GameProject 1 Features: 1. Feature 1: Display Mouse Position Input: Mouse moving anywhere on the screen Process: The script reads mouse X and Y coordinates Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click Input: User clicks the “Drop Shape” button Process: The script converts mouse screen position to wo…
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