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Jumpman (Atari 8-Bit) by Eric Carr
2023Action
Looking for games like Short VGM generator? Here are top action recommendations, selected from player-similarity data — start with Jumpman (Atari 8-Bit) by Eric Carr, Moonshot Bingo or hack_me.
Jumpman - BASIC 10Liner Contest 2023 ==================================== Author: Eric Carr Language: FastBasic 4.6 Platform: Atari 8-bit (tested on 130XE NTSC) Category: EXTREM-256 Video: Requirements: System: Atari 8-bit w/ 48KB+ memory (800, xe, etc) w/ Joystick Emulator: Atari800MacX (on Mac) or Altirra (Windows) *** NTSC / PAL NOTE: This game was designed on NTSC. All SOURCE/LISTING/S…
View Game(Click the "How to Play" link for additional information, important snippets have been provided below) 1 How to start the game Click the play button on the home screen next to your desired image. Next click the play button on the card page. 2 Gameplay The gameplay works like blackout color bingo, with a few new twists (see 3). The current color will be displayed with a mini image showing the locat…
View Game"hack\_me is a single-player simulation game that allows you to hack into servers of big companies using real hacking methods such as cmd, bruteforce, and SQL-injectors. With references to Mr. Robot and other films, the game provides a dynamic and engaging gameplay experience that takes about 57 hours to complete. The game features pleasant music, graphics, and a partner named Elena to create an enjoyable atmosphere."
View Game[BASIC INSTRUCTIONS] [AGENT FURTHER ADVISED TO READ LETTER ATTACHED BELOW INSTRUCTIONS] Move with WASD, click to interact, right click to throw. The VT-500 GITCORP Terminal at the end of the rooms contain orders and instructions (show final needed result by using command "c"). Any line prepended with "++" should be put through the green "PAINT ++" machine. Any line prepended with "--…
View GameARCHER10 Some weeks ago I had notice of a retro programming contest, yes through one of these wasap groups, the 10th Edition of BASIC 10 Liner Contest. The main idea is that you develop a game in BASIC with no more than 10 lines of code for 8 bit legacy computers. There are different categories depending on the maximum number of characters per line allowed. Simple, isn't it? I decided to go for…
View GameControls: Aim: MouseShoot: Left MouseLaser (Level07 only): SpaceTeleport Ball: L The aim of Peghoul is to use your cannon to destroy as many pegs as possible. Aim your cannon and fire with the mouse. Hit pegs to destroy them, and earn bonus points depending on which bucket the cannon ball ends up in. Some levels contain spooky ghosts to destroy for extra points. Features list copied from assign…
View GameCUIT is a demanding puzzle game that challenges players to navigate a current from battery to target in a circuit, while avoiding explosives. It offers a rewarding experience for those who enjoy testing their logical thinking skills, with no prior experience in binary logic or circuits required. Players can also create and share their own levels, adding a community aspect to the game.
View GameWeek 13 Update: Bug Fixes: Address a bug where humans can reroll unlimited times in certain cases after rolling a 6. Fix the issue where humans are unable to reroll after rolling a 6 and opting to leave a node from the base. Correct the problem where dice do not reset to their original state after the CPU rolls a 6 or 12. Resolve the issue of dice values being counted before they have completely s…
View GameMagic Carpet Ride - BASIC 10Liner Contest 2024 ============================================== Author: Eric Carr Language: Atari BASIC Rev B/C Platform: Atari 8-bit Category: PUR-80 Video: Requirements: System: Atari 8-bit w/ 48KB+ memory (XL/XE) w/ Joystick Emulator: Atari800MacX (on Mac) or Altirra (Windows) BASIC ROM Cartridge if on emulator - REV B attached with submission Background =======…
View GameBasic Controls and Goaltext Implemented Features Core Functionality (all levels) Ball Shooting When mouse button is pressed (1 mark), ball shoots towards mouse (2 marks). Ball aiming constraints Shooter can only be aimed within the 120 degree range pointing toward the bottom of the screen (2 marks). If the shooter is aimed outside of this range, it clamps to the edge of the range and shoots at the…
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