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Pancho
2024Puzzle
Looking for games like Gridtrap? Here are top action recommendations, selected from player-similarity data — start with Pancho, Lunar Docking or Zap'em.
This is a homebrew game, run on Gameboy Color. Original version: Olivier Barthelemy - Commodore Business Machines (UK) Ltd. Commodore 16/Plus4, 1985. Created with GB-Studio 2.0.0 beta5! Pancho the painter is one very jumpy senor. Mind you, he has every right to be! You'd be jumpy if you had a group of Mad Mexican Munchers out to get you when all you want to do is earn your daily crust. Not…
View GameThis is a homebrought game, run on Gameboy Color. Original version: Ian Davison - Tynesoft Computer Software. Commodore 16/Plus4, 1985. Created with GB-Studio 2.0.0 beta5! This game is part of a collection, which you can also access in physical edition here: https://wls.hu/tynesoft/ The Space Shuttle "Columbia" leaves base loaded with three uranium fuel packs to refuel the rocket "Argon" sus…
View GameThis is a homebrew game, run on Gameboy Color. Original version: Derek Reynolds - Tynesoft Computer Software. Commodore 16/Plus4, 1985. Created with GB-Studio 2.0.0 beta5! This game is part of a collection, which you can also access in physical edition here: https://wls.hu/tynesoft/ Also available for download in .CIA format for the Nintendo 3DS virtual console! A brilliant Arcade action …
View GameThis is a homebrew game collection, run on Gameboy Color. Original version: Microdeal. Commodore 16/Plus4, 1984-1985. Created with GB-Studio 2.0.0 beta5 by László Rajcsányi Also available for download in .CIA format for the Nintendo 3DS virtual console! CUTHBERT ENTERS THE TOMBS OF DOOMIn the year of 6502 BC, I Jesmon Hys, a natyve of ye far away city of Nodlon, dyscovered ye ancient tom…
View GameThis is a homebrew game, run on Gameboy. Original version: Greg Duddle - Mr. Micro Ltd / CBM. Commodore 16/Plus4, 1984. Created with GB-Studio 2.0.0 beta5! Captain yout submarine through dangerous water to reach the enemy port then destroy their cargo ship. Among the many obstacles you must avoid are mines, submarine nets, and aeroplanes. How to play the game: Stage One: To complete t…
View GameThis is a homebrew game, run on Gameboy Color. Based on the original version by Bill Caunt & Pete Hickinson - Teque, Grandslam, Bug-Byte Premier . Commodore 64, 1988. Created with GB-Studio 2.0.0 beta5! Chubby Gristle is one of the fattest car park attendants ever and as the game progresses he is likely to get even bigger! On a good day he's barking out instructions such as "You can't park …
View GameThis is a homebrew game, run on Gameboy Color. Original version: Simon Leck - Atlantis Software Ltd. Commodore 16/Plus4, 1986. Created with GB-Studio 2.0.0 beta5! Search the Acme Diamond Company and steal the fortune in un-cut diamonds that are kept there. Many of the diamonds are in the mines, but there is a rumour that the mines are haunted. Unfortunately you have set off the automatic bu…
View GameThis is a homebrought game, run on Gameboy Color. Original version by John Shay - Solar Software Limited. Commodore 16/Plus4, 1985. Created with GB-Studio 2.0.0 beta5! Guide Robin to the Heroic journey through Notthingham Castle, to rescue maid Marian (Marion) from the evil sheriff. You will encounter many hazards, as you scale the castle walls and climb the battlements. Extra guards have been pos…
View GameThis is a homebrew game, run on Gameboy Color. Based on the original version by Björn Schneider - Schneider Soft . Commodore 16/Plus4, 1987 (Original C64 version by Muse). Created with GB-Studio 2.0.0 beta5! SPACE TAXI (1987 / 2025)Game Boy Color Edition Originally released in 1987 by Björn Schneider for the Commodore 16, this long-lost retro gem is now back for the Game Boy Color! Take c…
View GameIn 1985, the Darling brothers released a unique game creation utility for the Commodore 16 and Plus/4: Games Designer. At a time when programming knowledge was often a barrier, this tool filled a vital gap by giving young enthusiasts the chance to build their own games with little to no coding experience. It was a groundbreaking effort in bringing game development to a wider audience—especially ki…
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