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Games like Cart Pole - Ai

Looking for games like Cart Pole - Ai? Here are top simulation recommendations, selected from player-similarity data — start with Balancing a ball: Ai, dontred: SIMTrading or Battalion Assault.

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  • About In this simulation, I train an agent to balance a ball that is launched onto a platform, avoiding the machinery below for 15 seconds. Despite the task appearing straightforward, it presents a couple of new challenges that haven't been in my previous agents. This agent uses Q-Learning with linear function approximation and  tile coding to handle the state space. You can take control of the pl…

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  • 51%Game Brain Score
    story
    music
    80% User Score Based on 15 reviews

    Welcome to an immersive trading simulation experience. In this game, the dynamics of financial markets are realistically replicated in a safe, virtual environment. Utilizing real market data, it offers a lifelike trading experience, suitable for both seasoned traders and beginners. The game does NOT require any 3rd-party accounts. After launching the game from Steam, it automatically creates and …

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  • How to Play:   (Full Screen) Select  factory building, you can see a production line to choose from, you can click the button spawn unit after some time. (Box)select our own tanks to issue orders to destroy enemy tanks. Tanks can slowly self-repair when losing health. Enemy tanks are marked red; ourIf you stay within the range of the relay station for more than 5 seconds, you can capture it to g…

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  • Mutant  Team ELK  Made For UCSC CMPM125 Final Project Game operation instructions: Use the arrow keys to move and the x key to attack. Press and hold the Tab Key to bring up the transformation interface, and  click the corresponding number keys to complete the transformation Team Member: Zexuan Li (Player control and animation design) Zhuo Chen  (Enemy interaction and AI design) Guixiang Li (U…

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  • Brief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…

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  • In this scenario, the hero (agent) navigates through a grid world with the aim of reaching a chest. The hero is capable of performing four actions: moving up, down, left, or right. Before training the agent, you have the flexibility to modify the map. This is done by left-clicking to position trees and right-clicking to eliminate them. Additionally, the locations of both the hero and the chest can…

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  • About Face off against a reinforcement learning agent in this classic Flash game. Click on your bow and pull back to aim, release to fire. The first to hit their opponent three times wins. The Agent The agent sees its environment through a state, which includes the current wind conditions, the player's position, and the bow's current angle and power. It can choose from five actions: increasing or …

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  • This is the forth entry in my series of Unity for AI Education. Code is available for this and all other projects on my GitHub (username MLivanos), released under an MIT license.  Explore the inner workings of the Q-Learning algorithm for blackjack, a classic casino game where two players receive a hand of two cards and the goal is to get a value of 21 without going over. Aces count as either 1 or…

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  • Fixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…

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  • This game is a turn-based bullet hell where players manage limited card pickups in an increasingly difficult bullet hell. The player's goal in the game is to gain as much score as possible, both through rapid completion of turns and through surviving as long as possible. Our intended player experience is that of Fiero, meaning to feel pleasure or satisfaction at one's achievements, and we achieve …

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