Balancing a ball: Ai

Balancing a ball: Ai Game Cover

About In this simulation, I train an agent to balance a ball that is launched onto a platform, avoiding the machinery below for 15 seconds. Despite the task appearing straightforward, it presents a couple of new challenges that haven't been in my previous agents. This agent uses Q-Learning with linear function approximation and  tile coding to handle the state space. You can take control of the pl…

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