エスカレーター | Escalator
- January 6, 2024
- Toyasky
Escalator | Escalator is a horror game in which you must find anomalies while riding an escalator and escape from an enclosed space. You are trapped by someone in an underground passageway where only the sound of the escalator flows silently. Join the game presented by someone and try to escape from this mysterious space. While riding the escalator, strange things happen. Id…
Reviews
- The concept of riding an escalator while solving puzzles is unique and enjoyable.
- Some players found moments of genuine interest, particularly when the lights turned off.
- The game offers a bizarre and entertaining experience that can be amusing for those who appreciate its absurdity.
- The game feels rushed and lacks variety, often reusing the same assets and areas.
- The escalator mechanics are frustrating, with long wait times and clunky transitions that disrupt gameplay.
- Overall, the game is considered boring and not scary, with many players feeling it fails to deliver on its potential.
- gameplay6 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The gameplay is noted for its refreshing take on mechanics inspired by "I'm on Observation Duty," successfully engaging players despite some rushed elements. A specific example of this rush is the "h" button feature, which allows players to skip certain segments if no anomalies are detected, indicating a mix of innovation and oversight in design.
“Sure, it's heavily inspired by 'I'm on Observation Duty', but it still changed up the core mechanics and presented a cool, refreshing product that grabbed everyone's attention.”
“I won't detail every flaw in this product, since I don't wish to spend 3 months writing this review, but probably the main example of how rushed this game was is the 'h' button mechanic: it allows you to skip the escalator ride if you don't see any anomalies.”
- story4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Users express a desire for a more developed narrative in the game, suggesting that a story centered around uncovering bizarre and humorous events during an escalator ride could enhance the experience.
“I'd like to see a story done with this type of game.”
“You're on a mission to uncover the weirdest, wildest, and wackiest things that can happen on an escalator ride.”