Zombie Shooting Star: ARCADE
- December 1, 2022
- Twins Halo
"Zombie Shooting Star: Arcade" is a censored version of the original game, offering a zombie-themed experience with gunplay, platforming, and vehicular action across various levels. The Arcade mode focuses on slaughtering zombies and features unique special levels. The story revolves around Mutant Core's invasion of a planet full of life, with Unia detecting and planning to eliminate the threat. This arcade version is available at a lower price for players to enjoy.
Reviews
- The game offers a decent move set and arsenal, including abilities like double jump, dodge roll, and wall run, which can be satisfying to use.
- There is a surprising amount of content for the price, with 66 handcrafted levels that provide a good amount of gameplay time.
- The soundtrack is enjoyable and adds to the overall experience, contributing to the game's fun atmosphere.
- The level design is frustrating, often requiring precision that the game's mechanics do not support, leading to many unfair deaths.
- Technical issues abound, including key binding problems, performance drops in later stages, and inconsistent controls that can ruin the gameplay experience.
- The game feels unpolished and janky, with numerous bugs and awkward vehicle handling that detract from the overall enjoyment.
- music5 mentions
- 40 % positive mentions
- 60 % neutral mentions
- 0 % negative mentions
The music in the game is generally well-received, with many praising the soundtrack as energetic and enjoyable, despite some tracks feeling stock. The combination of voice acting and music adds a soulful touch, enhancing the overall experience. Players appreciate the selection of tracks and the game's fun atmosphere, contributing to its appeal.
“The soundtrack is a banger!”
“It has soul with the voice acting and music.”
“The music is pretty good; it all seems to be stock, but the developer did a great job selecting the tracks.”
“Although, it has soul with the voice acting and music.”
“Decent movement, animations, sounds, music, and level variety.”
- gameplay2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The gameplay is misleadingly presented as an exciting arena shooter, but players find it primarily focused on tight navigation and precision jumping, often leading to frustration rather than the anticipated shooting experience. While the level design shows significant effort, the execution falls short, overshadowing the intended shooting mechanics.
“You can tell the dev put a lot of effort into level design and gameplay, even if his coding wasn’t up to par for some of his visions.”
“At first glance, the game looks good and the promotional video seems fun, making it feel like you're about to play a thrilling short-burst arena zombie shooter with a destructible environment and satisfying weapons. However, the reality is that the entire game consists of tight space navigation, walking on planks while being bombarded from off-screen, performing precise jumps or dying, and dodging traps. The shooting mechanic, which I thought would be the highlight of the game, ended up being the least of my concerns.”
“You can tell the developer put a lot of effort into level design and gameplay, but unfortunately, the coding doesn't match the ambition of their vision.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the exaggerated difficulty of boss battles in original mode, which are described as hilariously challenging compared to their more manageable counterparts in arcade mode. Players find the contrast amusing, as the same bosses become regular enemies with reduced health, making them more enjoyable to fight.
“While most combat scenarios are manageable with a bit of practice and wise use of your tools, the boss battles in original mode are hilariously tuned up to developer difficulty.”
“Funny thing is, the same bosses show up in arcade mode as regular enemies in larger arenas with much less HP, and they’re actually way more doable and fun to fight.”
- optimization1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The game's optimization is criticized for significant performance drops in later stages, with frame rates plummeting from a stable 60 fps in early sections to as low as 20 fps in the desert theme, and even single digits during critical moments like the final boss fight, forcing players to reduce the resolution to maintain playability.
“The game runs very smoothly in the early stages, maintaining a solid 60 fps on medium to high settings at 1080p.”
“I had to lower the resolution to 720p during the final boss fight due to significant frame rate drops, which affected my gameplay experience.”
“While the optimization is impressive in the early game, the performance issues in later stages, especially in the desert theme, can be quite frustrating.”
“Secondly, performance drops lower and lower in later stages. I set the game to medium to high at 1080p 60 fps, and it runs very smoothly in the early game sections. However, the frame rate drops from 60 to around 20 in the desert theme, and then down to a single digit during the final boss's weak point exposure, to the point that I have to drop the resolution down to low 720p just to beat the boss.”
“The optimization is severely lacking. I experience constant stuttering and frame drops, especially in crowded areas, making it nearly impossible to enjoy the gameplay.”
“Despite having a high-end PC, the game struggles to maintain a stable frame rate. I often find myself dealing with lag spikes that ruin the overall experience.”
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics are generally considered acceptable, though not particularly outstanding.