Zombie Shooting Star: ARCADE Game Cover
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"Zombie Shooting Star: Arcade" is a censored version of the original game, offering a zombie-themed experience with gunplay, platforming, and vehicular action across various levels. The Arcade mode focuses on slaughtering zombies and features unique special levels. The story revolves around Mutant Core's invasion of a planet full of life, with Unia detecting and planning to eliminate the threat. This arcade version is available at a lower price for players to enjoy.

  • PC
  • Windows

Reviews

45%
Audience ScoreBased on 22 reviews
music4 positive mentions
gameplay2 negative mentions
  • The game features a decent move set and arsenal, including abilities like double jump, dodge roll, and wall run, which can be satisfying to use.
  • There is a surprising amount of content for the price, with 66 handcrafted levels that can provide around 20 hours of gameplay.
  • The soundtrack is enjoyable and adds to the overall experience, contributing to the game's fun despite its flaws.
  • The level design is often frustrating, with tight spaces, off-screen projectiles, and poorly placed obstacles that can lead to frequent deaths.
  • Technical issues abound, including key binding problems, significant performance drops in later stages, and inconsistent controls that can disrupt gameplay.
  • The game is difficult for all the wrong reasons, with platforming requiring precision that the engine struggles to deliver, leading to a frustrating experience.
  • music10 mentions

    The music in the game has received positive feedback, with many users praising the soundtrack as energetic and enjoyable. While some tracks may be stock, the selection is well-executed, contributing to the overall fun and immersive experience. Additionally, the voice acting adds a soulful touch to the game's audio landscape.

    • “The music is pretty good; it all seems to be stock, but the dev did a pretty good job picking up the tracks at least.”
    • “Although, it has soul with the voice acting and music.”
    • “Decent movement, animations, sounds, music, and level variety.”
  • gameplay4 mentions

    The gameplay is misleadingly presented as an engaging arena shooter, but it primarily revolves around tight navigation and precise platforming, often leading to frustration rather than enjoyment. While the level design shows significant effort, the shooting mechanics, which were expected to be central, end up feeling secondary and underwhelming. Overall, the experience leans more towards a challenging obstacle course than the fun, action-packed shooter that was anticipated.

    • “From the glance, the game looks good, the promotional video looks fun. It feels like you're about to play some good short-burst arena zombie shooter with a destructible environment and satisfying shooting mechanics. But nope, the whole game is nothing but tight space navigation, walking on a plank while getting bombarded from off-screen, doing precise jumps or dying, and a patient-testing and trap-dodging simulator. To the point that the freaking 'shooting' mechanic, which I thought was supposed to be the 'star' of the show, is the least concern.”
    • “You can tell the dev put a lot of effort into level design and gameplay, even if his coding wasn’t up to par for some of his visions.”
  • humor4 mentions

    The humor in the game is highlighted by the exaggerated difficulty of boss battles in original mode, which are described as "hilariously tuned up" compared to their more manageable appearances as regular enemies in arcade mode. This contrast adds a comedic element to the gameplay, making the challenging encounters both amusing and memorable.

    • “While most combat scenarios are manageable with a bit of practice and wise use of your tools, the boss battles in original mode are hilariously tuned up to developer difficulty.”
    • “Funny thing is, the same bosses show up in arcade mode as regular enemies on larger arenas and with much less HP, and they’re actually way more doable and fun to fight.”
  • optimization2 mentions

    The game's optimization is criticized for significant performance drops in later stages, with players experiencing smooth gameplay at 60 fps in early sections, but struggling with frame rates plummeting to as low as 20 fps in the desert theme and even single digits during the final boss fight, necessitating a reduction in resolution to complete the game.

    • “Performance drops lower and lower in later stages. I set the game to medium to high at 1080p 60 fps, and it runs very smoothly in the early game sections. However, the frame rate drops from 60 to around 20 in the desert theme, and then down to a single digit during the final boss's weak point exposure, forcing me to drop the resolution down to low 720p just to beat the boss.”
  • graphics2 mentions

    The graphics are generally considered average, with users describing them as "okay." There is no strong praise or criticism, indicating a lack of standout visual elements.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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