Zenza
- November 23, 2016
- Intropy Games
Zenza is a calming yet strategic puzzle game based off of Kigo Haiku, a form of Japanese poems thematically relating to the seasons. Put colors or shapes together to achieve balance. Progress through increasingly challenging levels to perfect your zen. Leaves, blossoms or snow may fall, slices and wind by cut your mistakes, there's always a chance to start anew.
Reviews
- The game has a pleasant aesthetic and scenery that can be enjoyable to experience.
- It can be satisfying to achieve a perfect score, especially on easier puzzles.
- The gameplay is intuitive, allowing players to match tiles based on color or shape.
- The game is often too easy, leading to a lack of challenge and excitement.
- There are numerous bugs that can disrupt gameplay and cause frustration.
- The scoring system heavily relies on luck, especially in later levels, making it difficult to achieve high scores consistently.
- gameplay4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay is criticized for being frustrating and riddled with bugs, detracting from the intended calming experience of a puzzle game. Players face increasing complexity across levels, which may lead to more frustration than enjoyment.
“Very poor puzzle game with a lot of bugs, and gameplay that is likely to be more frustrating than calming.”
“More critically though is the frustrations of the gameplay itself - in the early (spring) levels you have 4 shapes and 4 colours and to get three stars on the level you need at least one of each, this increases to 5/4 in summer, 5/5 in autumn and finally six of each in winter.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are praised for their aesthetic appeal and scenic design, enhancing the overall experience as players engage in tile-matching gameplay.
“Just enjoy the aesthetic and scenery as you match along the tiles.”