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Zarathustra - Cybergeddon

Zarathustra - Cybergeddon Game Cover
72%Game Brain Score
story, graphics
gameplay, music
73% User Score Based on 49 reviews

Platforms

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Zarathustra - Cybergeddon Game Cover

About

Zarathustra - Cybergeddon is a single player action game. It was developed by Tim Rachor and was released on January 28, 2024. It received mostly positive reviews from players.

In the aftermath of The Inflection, a momentous event that unveiled cosmic truths and alien technology, two religious factions emerge: the Church of Flesh, embracing chaos and free will, and the Church of Neon, upholding order and stability.  Amy, an FBI agent affiliated with the Church of Neon, carries with her a unique asset: a cybernetic implant housing the consciousness of a past individual—y…

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73%
Audience ScoreBased on 49 reviews
story7 positive mentions
music3 negative mentions

  • The game features an interesting cyberpunk setting with a compelling lore that keeps players engaged.
  • The AI-generated pixel art is visually appealing and adds a unique aesthetic to the game.
  • As a free game, it offers a decent amount of entertainment and exploration within a classic point-and-click adventure format.
  • The writing and dialogue are often awkward and poorly executed, detracting from the overall experience.
  • AI-generated voice acting lacks depth and emotion, making character interactions feel stiff and unengaging.
  • Gameplay can be frustrating due to unclear objectives and a janky user interface, leading to tedious trial-and-error interactions.
  • story
    29 mentions Positive Neutral Negative

    The story is generally considered decent but lacks depth and coherence, often feeling poorly written despite an intriguing premise and interesting worldbuilding. While the narrative unfolds over four days and features engaging imagery and music, many reviewers noted that it could benefit from more expansion and clarity. Overall, the story is seen as a mix of familiar tropes with a unique setting, but it ultimately leaves players wanting more in terms of narrative substance.

    • “The gameplay, story, and characters are fine, with the imagery being outstanding.”
    • “Interesting story and beautifully done, retro-style graphics.”
    • “Awesome cyberpunk story.”
    • “The worldbuilding seems to be made just to fit the strange imagery that AI-generated art usually produces accidentally, so it's no wonder it reveals itself as a Cthulhu cosmic horror story in the end.”
    • “All the esoteric mumbo jumbo is just a coat of paint over a story most point-and-click gamers have likely already played.”
    • “The narrative content of the story, however, is no longer than a short story, which is way too little for the scope of the story.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics of the game are a mix of AI-generated pixel art that captures a retro cyberpunk aesthetic, which some players find immersive and visually appealing, while others note the "sloppy" elements that can break immersion. Despite criticisms regarding the lack of human artistry and direction, many reviewers appreciate the overall visual style and atmosphere, highlighting it as a strong point of the game. Overall, the graphics are seen as decent, especially for a project developed by a single programmer.

    • “Milk mustache moment: despite its flaws, 'Zarathustra - Cybergeddon' shines in its pixel art aesthetic, capturing the essence of a cyberpunk world with its retro-inspired visuals.”
    • “Interesting story and beautifully done, retro-style graphics.”
    • “Tim Rachor's best adventure game so far, combines his skill to create an atmospheric environment and lore, as seen in 'Curse of the Old Gods', with a richer graphic approach thanks to a good and pixelated use of AI, giving the game a retro and great look.”
    • “If you are familiar with AI artwork, you will recognize the 'sloppy' bits, and it was quite immersion-breaking in this regard.”
    • “The graphics are all AI pixel art and the voices are AI-generated using text-to-speech software, but given that this is the work of a lone programmer and they haven't asked for payment, then you can fault them for this.”
    • “As for aesthetics, the game could definitely have used some kind of art direction.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is generally enjoyable, featuring a pleasant challenge and a non-linear structure that allows for some flexibility in task completion. However, some players find the puzzles to be unintuitive and the user interface somewhat clunky, leading to mixed feelings about the overall experience. While it caters well to fans of point-and-click adventure games, those primarily interested in the story may prefer using a walkthrough to navigate the gameplay more smoothly.

    • “The gameplay, story, and characters are fine, with the imagery being outstanding.”
    • “The game was also pleasantly challenging without requiring the aid of a walkthrough, and gameplay is reasonably non-linear for a game of its length; many tasks can be completed out of sequence, although this will occasionally preclude some achievements.”
    • “About 5 hours of gameplay, works great on the Steam Deck.”
    • “The gameplay itself is somewhat mid: the puzzles aren't intuitive and the UI is janky.”
    • “Gameplay way too simple.”
    • “Not much to say about gameplay itself.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its strong world-building and retro aesthetic, enhanced by effective use of graphics. However, some players note issues with narrative coherence and music that does not contribute positively to the overall experience. Despite these drawbacks, the atmospheric elements and Lovecraftian references leave a lasting impression.

    • “Sure, some of the dialogue was awkward and made me want to edit it, but the atmosphere and world-building were great.”
    • “Tim Rachor's best adventure game so far combines his skill to create an atmospheric environment and lore, as seen in 'Curse of the Old Gods', with a richer graphic approach thanks to a good and pixelated use of AI, giving the game a retro and great look.”
    • “Overall, I'm still impressed with the game, the art, the concept, the Lovecraft references, and the atmosphere/aesthetic.”
    • “However, be prepared for a narrative that lacks coherence and direction, and music that fails to enhance the overall atmosphere.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some praise it as a great addition that enhances the professional feel of the game, others criticize it for failing to set the right tone and detracting from immersion. Overall, the soundtrack is seen as a crucial element that, when lacking, negatively impacts the narrative experience.

    • “Decent story with great artwork and music.”
    • “If you get it just because it's free you will be surprised by a game that looks absolutely professional and that, to add up, is fully voiced and gets also a great soundtrack.”
    • “Additionally, the music, a crucial element in setting the tone for the experience, failed to deliver, detracting from the overall immersion.”
    • “Roar factor: while 'Zarathustra - Cybergeddon' offers an intriguing premise and visually appealing pixel art, its narrative shortcomings and lackluster music hinder the overall enjoyment of the game.”
    • “However, be prepared for a narrative that lacks coherence and direction, and music that fails to enhance the overall atmosphere.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is criticized for being linear and lacking depth, leading to designs that feel out of place within the game's setting. While some aspects are considered above average, the overall execution leaves much to be desired.

    • “This shows a horrible lack of character development.”
    • “Some of the character designs are odd and at times it feels too linear.”
    • “It also ends up with character design that doesn't make sense within the setting.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of AI voiceovers for narration is noted to be functional, but it lacks the ability to deliver a compelling performance, indicating room for improvement in this area.

    • “You can somewhat get away with AI voiceovers for narration, but it is not yet capable of delivering a performance.”
    • “The game suffers from significant optimization issues, leading to frequent frame drops and stuttering.”
    • “Despite the interesting gameplay, the lack of proper optimization makes it nearly unplayable on lower-end systems.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by its unexpected and absurd elements, such as the protagonist's quirky kink and the ability to interject humorous thoughts during serious moments, like shoot-outs or car crashes. This blend of randomness and dark comedy adds a unique flavor to the narrative.

    • “I also found the random inclusion of the main character's kink humorous - a mind-boggling choice if there ever was one.”
    • “It was pretty funny being able to say 'I thought about it and want to know more' at any point in the story - just after a shoot-out or a fatal car crash.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect to be somewhat tedious due to repetitive clicking and a lack of meaningful value system, yet it remains functional for the game's purpose.

    • “As others have said, the value system has no function, and the back-and-forth clicking does sometimes feel a little tedious, but it's perfectly functional for what it is.”
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5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Zarathustra - Cybergeddon is a action game.

Zarathustra - Cybergeddon is available on PC, Windows and Linux.

On average players spend around 5 hours playing Zarathustra - Cybergeddon.

Zarathustra - Cybergeddon was released on January 28, 2024.

Zarathustra - Cybergeddon was developed by Tim Rachor.

Zarathustra - Cybergeddon has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Zarathustra - Cybergeddon is a single player game.

Similar games include Tales of the Neon Sea, STASIS: BONE TOTEM, VirtuaVerse, Cradle, The Blind Prophet and others.