- June 17, 2019
- Zachtronics
ZACH-LIKE
100%Game Brain Score
story
gameplay, graphics
100% User Score 107 reviews
Platforms
About
Zach-Like is a book of behind-the-scenes design documents from Zachtronics. The digital version of Zach-Like contains the full contents of the book, a bunch of terrible games that Zach made before SpaceChem, and some prototypes and early builds of Zachtronics games, both released and... not.










Audience ScoreBased on 107 reviews
story1 positive mentions
grinding3 negative mentions
- The collection is free and includes a wealth of unreleased games and prototypes, making it an incredible value for fans of Zachtronics.
- It offers a fascinating insight into the design process of Zach Barth and his games, inspiring both players and aspiring game developers.
- The included games, particularly KOHCTPYKTOP, are engaging and provide a fun challenge, showcasing the evolution of Zachtronics' game design.
- Some of the prototypes and older games included may feel rudimentary or unfinished, which could disappoint players expecting polished experiences.
- The book's content may not appeal to those unfamiliar with Zachtronics or puzzle games, limiting its audience.
- While the insights are valuable, the overall length and depth of the book may not satisfy those looking for a more comprehensive exploration of game design.
- gameplay5 mentions Positive Neutral Negative
The gameplay is described as a departure from traditional Zachtronics mechanics, presenting an intriguing experiment influenced by previous titles. It highlights the concept of "cargo cult design," where new developers mimic successful game mechanics without fully grasping their underlying interactions.
“Not the usual Zachtronics gameplay, but it's an interesting experiment to play. You can see the heavy inspiration from all previous Zachtronics games.”
“For example, I learned about something Zach calls the 'cargo cult design' (amateur game designers copying game mechanics of games they like without understanding the underlying design or how mechanics interact), and I can definitely see it being a common thing in new developers.”