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YUMENIKKI -DREAM DIARY- Game Cover

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YUMENIKKI -DREAM DIARY- is a single player action adventure game with horror, fantasy and mystery themes. It was developed by KADOKAWA CORPORATION and was released on February 22, 2018. It received neutral reviews from critics and mostly positive reviews from players.

"Yume Nikki: Dream Diary" is a modern indie title that reimagines the surreal world and characters of the cult classic RPG Maker game in 3D. With six expansive dreams to explore, players will experience gameplay evocative of recent indie classics as they delve into the dream world using items and abilities to uncover its mysteries. The game also features an updated version of the beloved minigame, NASU. 'ALL-NEW OLD' original character included.

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66%
Audience ScoreBased on 718 reviews
gameplay32 positive mentions
stability49 negative mentions

  • The game features beautiful graphics and a hauntingly atmospheric soundtrack that captures the essence of the original Yume Nikki.
  • It offers a unique reimagining of the original game, introducing new puzzles and gameplay mechanics that provide a different experience.
  • The inclusion of concept art and collectibles adds depth to the gameplay, allowing players to engage with the game's lore.
  • The game is much more linear compared to the original, which may disappoint fans expecting open exploration.
  • Platforming mechanics are clunky and frustrating, often leading to unnecessary deaths and backtracking.
  • Many iconic effects and locations from the original Yume Nikki are missing, which detracts from the overall experience for long-time fans.
  • gameplay
    230 mentions Positive Neutral Negative

    The gameplay of "Dream Diary" diverges significantly from its predecessor, "Yume Nikki," shifting from open exploration to a more structured experience focused on puzzle-solving and platforming. While some players appreciate the new mechanics and visual enhancements, many criticize the linearity, clunky controls, and frustrating puzzles that detract from the original's charm. Overall, the game offers a mixed experience, appealing to those who enjoy conventional gameplay but disappointing fans of the original's surreal exploration.

    • “Where the original thrived on ambiguity and lo-fi surrealism, Dream Diary seeks to build upon that foundation with more structured puzzles, environmental detail, and updated mechanics, bringing the hauntingly abstract universe into a new visual and mechanical dimension.”
    • “I loved that it maintained the core exploration mechanic, but added some puzzle-platforming elements; it felt like something akin to Inside or Little Nightmares, which I love.”
    • “This game encompasses all the things the original Yume Nikki was known for - precision puzzle platforming, railroaded gameplay, and the occasional game-breaking glitch.”
    • “The sense of exploration-focused gameplay is not as present in favor of platforming and more time-consuming puzzles and sequences, which I did not feel added to the environmental storytelling or atmosphere.”
    • “The gameplay is unnecessarily frustrating.”
    • “The gameplay is boring and convoluted to the point of a walkthrough almost being required for some parts.”
  • graphics
    200 mentions Positive Neutral Negative

    The graphics of "Yume Nikki: Dream Diary" have received mixed reviews, with many players noting a significant shift from the original's pixel art to a 3D presentation that some find lacks the charm and surreal quality of its predecessor. While certain environments and visual elements are praised for their beauty and atmospheric depth, others criticize the overall graphical fidelity as feeling cheap or unpolished, with issues like low resolution, clunky animations, and optimization problems detracting from the experience. Ultimately, the game's visuals evoke a range of reactions, from appreciation for their artistic ambition to disappointment over their execution compared to the original's unique aesthetic.

    • “From the moment I delved into the dreamscapes of Yume Nikki - Dream Diary, I was struck by its unique blend of surreal visuals and hauntingly beautiful soundscapes.”
    • “The art, models, animations, particles, scenery, and scenes are amazing too; the models and textures are really well made, the animations are fluid and a marvel to watch, the ambience, aesthetics, and scenery is breathtakingly well made.”
    • “The graphics are stunningly beautiful.”
    • “Though this is subjective and perhaps more harsh, the graphics do not capture the original charm for me.”
    • “But I feel the 3D, almost plastic-like, graphical presentation loses a lot of the dreamlike qualities of the original and ends up just feeling kind of... cheap.”
    • “The graphics are definitely rough around the edges, but it perfectly captures the atmosphere that made the original so appealing.”
  • music
    186 mentions Positive Neutral Negative

    The music in the game has received a mixed but generally positive reception, with many praising its atmospheric qualities and the blend of remixed tracks from the original *Yume Nikki* alongside new compositions. While some players feel that the soundtrack lacks the magic of the original, others appreciate its ability to enhance the game's surreal ambiance and emotional depth. Overall, the music is often highlighted as one of the standout features, contributing significantly to the game's immersive experience.

    • “The ambient soundtrack and unsettling sound effects bolster the mood, reinforcing the feeling of wandering through a subconscious world where logic is skewed and meaning is elusive.”
    • “The music in Yume Nikki: Dream Diary is an integral part of the narrative, enhancing the emotional impact and serving as a bridge between the player's reality and the endless, mysterious dream worlds within the game.”
    • “The soundtrack is a lovely mix of new and old and is used effectively in certain areas, adding more than just general ambience.”
    • “Most of the music sucks, as it's just remixed versions of the OST. My heart sunk hearing the flute room theme completely bastardized in such a manner.”
    • “The music has kind gestures to the music from the first game, but ultimately is entirely different, leaning more towards drone ambience rather than the range of styles Yume Nikki boasted.”
    • “Unfortunately, the music has much to be desired....”
  • atmosphere
    152 mentions Positive Neutral Negative

    The atmosphere of the game has received mixed reviews, with many praising its surreal visuals and atmospheric soundtrack that evoke a sense of exploration and intrigue reminiscent of the original *Yume Nikki*. However, some players feel that the shift towards more linear gameplay and horror elements detracts from the unique, dreamlike quality that defined the original, leading to a less immersive experience. Overall, while the game captures some of the original's eerie charm, it struggles to maintain a consistent atmosphere amidst its new mechanics and design choices.

    • “The atmosphere of the game is incredible; between the soundtrack and surreal visuals, it feels like a forgotten dream.”
    • “The unique art style and atmospheric soundtrack create an otherworldly ambiance, keeping players engaged throughout their journey.”
    • “The atmosphere, the music, and sounds, and the style and world are just so incredible, surreal, and something I could soak in for hours!”
    • “The beauty of the original was the coexistence with these entities, but here, their hostility disrupts the serene atmosphere, leaving players more aggravated than intrigued.”
    • “It completely lacks the original's perplexing yet calming atmosphere and just feels like a generic horror take on a game that isn't made to be scary.”
    • “An atmosphere-free charisma void with none of the mystery or dread that made the original special.”
  • story
    106 mentions Positive Neutral Negative

    The story of "Yume Nikki - Dream Diary" is a reimagining of the original, incorporating more direct narrative elements while still leaving much open to interpretation. Players appreciate the haunting and emotional undertones, though opinions vary on the clarity and coherence of the plot, with some finding it more accessible than the original, while others feel it detracts from the surrealism that defined the first game. Overall, the game evokes a mix of nostalgia and frustration, as it attempts to balance storytelling with gameplay mechanics, resulting in a unique but polarizing experience.

    • “Kikiyama once stated that Madotsuki's story has always been based on 'someone's' real life story, never stating if it was her own, a sister's if she has any, a close friend's, or someone else's, which adds real haunting horror to what's going on here.”
    • “The art and visuals are gorgeous, the story is engaging and surprisingly powerful, and there are a lot of fun platforming sequences alongside the puzzles and fetch quests that move the story along.”
    • “It continues the story of Madotsuki, a young dreamer, as she explores her dreams for hidden memories and inner fears, which she must respectively collect and confront in order to take control of her life again.”
    • “If this was an original game, this would be somewhat fine; however, the problem is that it's not. It's trying to latch itself onto Yume Nikki and tries to put story where there was no story needed.”
    • “There's no dialogue whatsoever and the story is literally up to your own interpretation; you'll find a bunch of people trying to theorycraft everywhere.”
    • “The lack of a completely cohesive story is something that Yume Nikki shares with its original, but I feel it is vastly more cohesive than the original at the same time.”
  • stability
    49 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting frequent bugs, glitches, and crashes that disrupt gameplay. While some players appreciate the charm and artistic elements, many express frustration over the game's unfinished feel and clunky controls, likening its issues to those of notoriously buggy titles. Despite ongoing updates aimed at fixing these problems, the overall consensus is that the game requires more polish to enhance the player experience.

    • “I had to reset my game 5 times throughout a 4 and a half hour stream because I kept softlocking, and even though this game is 6 years old, the developers seemingly don't care about partially game-breaking bugs and glitches.”
    • “This game...feels so unfinished; this is on Sonic '06 levels of unfinished and buggy.”
    • “Completely riddled with bugs, glitches, bad animations, horrible optimization and framerates, etc. I have a feeling this game was simply not beta tested.”
  • emotional
    17 mentions Positive Neutral Negative

    The emotional aspect of the game is deeply intertwined with its lore, music, and player experiences, fostering strong personal attachments and nostalgia among fans. While some feel the new version lacks the heartfelt essence of the original, many appreciate its ability to evoke a wide range of emotions, from calmness to fear, and its success in creating a memorable and touching narrative. Overall, the game resonates with players on an emotional level, validating their feelings and enhancing their connection to the experience.

    • “The music in Yume Nikki Dream Diary is an integral part of the narrative, enhancing the emotional impact and serving as a bridge between the player's reality and the endless, mysterious dream worlds within the game.”
    • “This game made me feel calm, frightened, tense, relieved, stressed... an absolute ride, that I'm glad I decided to take.”
    • “The genius of the original Yume Nikki was its willingness to skip conventional gameplay to deliver an emotionally resonant experience.”
  • grinding
    17 mentions Positive Neutral Negative

    Reviews highlight that grinding in the game can be excessively tedious, with many players feeling that the repetitive nature of puzzles and exploration detracts from the overall experience. While some aspects of the gameplay can be engaging, the linear paths and frequent backtracking often lead to frustration and boredom. Despite these criticisms, the game does offer a sense of accomplishment for those who persevere through the grind.

    • “You'll need a second life for grinding.”
    • “This is probably one of the worst, most tedious and boring sections of the game.”
    • “Progression through this haunted house ride is done through a set of linear paths blocked by simple puzzles, most of which are tedious and exist simply to pad out the length of the game.”
    • “But gameplay feels tedious and boring; some levels give unfair challenges.”
  • optimization
    17 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, including erratic performance, frequent frame drops, and poor graphical fidelity that doesn't justify its demands on hardware. Many players noted that these performance problems detract from the overall experience, making it feel less polished compared to other titles in the genre. Despite its charming ideas and atmosphere, the lack of proper optimization has led to a frustrating gameplay experience for many users.

    • “This game shines, once more, in its visuals. Even though the game is not very optimized and can demand a lot from a PC with regular visuals, it really delivers a fantastic atmosphere and aesthetic that's up to the original.”
    • “This game's graphical output really does not look like it is pushing anything serious, so I can't help but wonder if it has some optimization issues.”
    • “The game is poorly optimized, getting frame drops at random points, especially with lighting effects.”
    • “Completely riddled with bugs, glitches, bad animations, horrible optimization and framerates. I have a feeling this game was simply not beta tested.”
    • “Granted, I wasn't expecting it to look spectacular considering how small the team working on this was, though it becomes an issue when the game has some pretty severe optimization issues all throughout.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization aspect of Yumehikki has drawn mixed reviews, with many users labeling it a cash grab that feels like a quick attempt to capitalize on a beloved title. While some appreciate the effort put into the game, the overall sentiment leans towards disappointment, suggesting that it lacks the depth and quality expected from its predecessors. Critics argue that it does not justify its price, with several calling for caution before purchasing.

    • “Yumehikki is a charming game with cute pixel art, but it feels like a bunch of Unity assets placed together to make a quick cash grab.”
    • “Sadly, this feels like a cash grab for a dearly beloved title in the RPG Maker/indie scene.”
    • “It is nothing but a cheap cash grab; it doesn't deserve your money or your attention.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players appreciate the presence of multiple endings and interesting backtrack events, many feel that the short runtime and limited content result in minimal replay value. Some users suggest that the experience may be too brief for those seeking depth, with several reviews indicating a lack of substantial replay incentives.

    • “If you like games with cool concept art and decent replay value, please give Dream Diary a shot.”
    • “The replay value is very, very good.”
    • “The original had a lot of replay value for that, in my opinion.”
    • “Combined with a relatively short runtime, often just a few hours, the experience may feel too brief for those expecting more depth or replayability.”
    • “It has some replay value because of 2 endings, and some interesting events if you backtrack to completed areas, but that’s it.”
    • “The game takes about 3 hours to complete, and it has zero replay value.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is criticized for lacking depth, with many reviewers feeling that the character designs, while visually appealing and symbolically rich, do not translate into meaningful growth or narrative engagement. The reuse of art from the original game and the superficial treatment of characters detract from the overall experience, leaving it feeling hollow despite the nostalgic elements and 3D renderings.

    • “Viewing the character designs and understanding their symbolism are the highlights to me.”
    • “From the familiar character designs and new monsters, abstract worlds and multiple cameos of past images, it's a real joy seeing them all rendered in 3D.”
    • “I didn't love much of the character design.”
    • “It's called character development.”
    • “Showing early character designs felt like it was just art they used to promote this, and then reused art from the original game but made to look like it was drawn in pencil.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is described as inconsistent, with some moments eliciting laughter through quirky mechanics like mini-games and the absurdity of certain interactions, while other aspects feel bland and fail to deliver a strong comedic impact. The comparison to other indie horror games suggests that the humor does not elevate the experience significantly, leaving it lacking in memorable comedic moments. Overall, the humor is hit-or-miss, with a few neat elements but not enough to stand out.

    • “It's like the first Yume Nikki if it was a puzzle platformer, but Mado falls through the floor sometimes and the camera points at the ground if you look at it funny.”
    • “There are some things that I think are pretty neat, like mini games. Ao Oni made me laugh, and the flute can be played freely, though with only four tones. You need to hold 'Q' to pinch yourself, so no more misclicks.”
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9h Median play time
9h Average play time
8-9h Spent by most gamers
*Based on 2 analyzed playthroughs
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YUMENIKKI -DREAM DIARY- is a action adventure game with horror, fantasy and mystery themes.

YUMENIKKI -DREAM DIARY- is available on Nintendo Switch, PC, Steam Deck and Windows.

On average players spend around 9 hours playing YUMENIKKI -DREAM DIARY-.

YUMENIKKI -DREAM DIARY- was released on February 22, 2018.

YUMENIKKI -DREAM DIARY- was developed by KADOKAWA CORPORATION.

YUMENIKKI -DREAM DIARY- has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its gameplay but disliked it for its stability.

YUMENIKKI -DREAM DIARY- is a single player game.

Similar games include Dreaming Sarah, The Shore, Darq, Little Nightmares, Anodyne and others.