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YIIK Nameless Psychosis Game Cover

About

In YIIK: Nameless Psychosis, play as the Nameless Child and traverse a surreal dimension using your own blood as a weapon in the new battle system. Experience an expanded campaign with new characters and deeper insights into the supporting cast. Explore the redesigned Mind Dungeon, now an open world filled with secrets and lore. This is a standalone prequel to YIIK: A Postmodern RPG.

YIIK Nameless Psychosis screenshot
YIIK Nameless Psychosis screenshot
YIIK Nameless Psychosis screenshot
YIIK Nameless Psychosis screenshot
YIIK Nameless Psychosis screenshot
YIIK Nameless Psychosis screenshot
YIIK Nameless Psychosis screenshot
YIIK Nameless Psychosis screenshot
YIIK Nameless Psychosis screenshot
YIIK Nameless Psychosis screenshot

93%
Audience ScoreBased on 1,340 reviews
story54 positive mentions
grinding14 negative mentions

  • The new combat system is fast-paced and engaging, offering strategic depth with the Karta mechanics.
  • Visuals and animations have been significantly improved, creating a more surreal and captivating experience.
  • The addition of animated cutscenes enhances the storytelling, making Alex's monologues more entertaining and less tedious.
  • The story remains convoluted and confusing, with some new content feeling disjointed from the original narrative.
  • Some cutscenes have awkward pacing, with long pauses that disrupt the flow of dialogue.
  • The demo may overwhelm new players with its abstract visuals and complex mechanics, making it hard to follow.
  • story
    342 mentions Positive Neutral Negative

    The story of "Yiik: Nameless Psychosis" has received mixed feedback, with many players noting improvements in presentation and new content that adds intrigue, yet it remains convoluted and difficult to follow. While the demo showcases enhanced visuals and dynamic storytelling elements, some players feel that the core narrative still suffers from vagueness and pretentiousness, leaving them uncertain about its overall coherence. Overall, the updates show promise for a more engaging experience, but the effectiveness of the story's execution remains to be seen in the full release.

    • “The added cutscenes make for a more dynamic presentation, while the new story content creates intrigue.”
    • “The new story beats are super intriguing, the re-framing of old content makes it read way easier and more fun.”
    • “With its overhauled combat, fresh sound effects and music, and streamlined storytelling, the demo alone rekindles interest in jumping back into the game.”
    • “The writing is awful, and the story is all over the place.”
    • “Feels like the story was scientifically engineered to be communicated to the player as poorly as possible.”
    • “The story is still hard to sit through.”
  • graphics
    180 mentions Positive Neutral Negative

    The graphics in the game have seen significant improvements, with many reviewers praising the vibrant and striking visuals that enhance the storytelling and gameplay experience. The art style leans into a surreal, post-modern aesthetic, which, while occasionally confusing, adds a unique charm and depth to the game. Overall, the visuals are considered a major upgrade from the original, contributing to a more engaging and immersive experience.

    • “The bright and colorful visuals are striking; all the new scenes add so much more to the things that we have already seen in Yiik.”
    • “The visuals are absolutely stunning, with so many cryptic elements that draw you in and make you hungry for more.”
    • “The art style, colors, witty dialogue, and surreal symbolism all come together to create something truly beautiful and fascinating.”
    • “Yiik, in its first release, was a big dumpster fire, gaining popularity for its extremist concepts and its less-than-stellar reception from critics, with RPG Maker gameplay, a self-confusing story, and hard-on-the-eyes graphics. It isn't hard to see why it got the reputation that it did.”
    • “While the visuals are very strange and weird, there's no real cohesive substance to the environments.”
    • “The entire aesthetic and vibe of the game is convoluted and adds, quite frankly, a whole lotta nothing.”
  • music
    158 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly positive feedback, with many praising the new soundtrack as phenomenal and a significant improvement over the original. Reviewers highlighted the variety and quality of the music, particularly in battle themes, and noted that the new compositions enhance the overall experience. While some tracks from the original game are reused, the addition of fresh music and improved sound effects has rekindled enthusiasm for the game, making it a standout feature.

    • “The music was fantastic and I love how animated everything was instead of just being character cut-outs.”
    • “The new music is incredible, there are completely new characters and huge new playable segments and cutscenes added to the game, the combat is even entirely replaced with a completely new system!”
    • “The music is phenomenal and has a very wide variety throughout, especially the battle themes.”
    • “The soundtrack, visual style (despite the graphics à la 3D Movie Maker in a bad way) is nice in some places, but man it was so boring.”
    • “The music continues the tradition of being half good and half some of the most cacophonous stuff you've ever heard.”
    • “This was the one thing most people agreed the original Yiik did well, though if you didn't like the original OST, this may not turn you around.”
  • gameplay
    124 mentions Positive Neutral Negative

    The gameplay of Yiik has undergone significant improvements, transforming from a previously criticized system into a more engaging and strategic experience. Players appreciate the revamped combat mechanics, including the introduction of the karta system and bleeding mechanics, which add depth and urgency to battles. Overall, the gameplay is now faster, more fluid, and better integrated with the story, making it a more enjoyable experience compared to the original release.

    • “Gameplay still has some rough edges but it is no longer torturous, while the combat is clearly inspired by Persona; it doesn't rip it off, it works far better thematically leading to an overall more cohesive experience.”
    • “The new combat is really fun, it's snappy and has a good rhythm to it, and the dynamic of trying to outlast your opponent with the bleeding mechanic alongside the karta effects makes it a pretty interesting mechanic-wise.”
    • “The battle system has been completely rehauled, and is much better off for it; it's not very well explained, but after a handful of battles, the mechanics all come together to create much faster battles that unironically have strategic depth to them.”
    • “The result is a combat system that exemplifies the worst aspects of turn-based mechanics, lacking the strategic depth and engagement one might hope for.”
    • “In fact, it was infamous in some ways for its reputation being considered one of the most hated RPGs in the history of indie games because of its questionable story, unlikable protagonist, and terrible gameplay that wastes your time.”
    • “A lot of the gameplay outside of combat is just walking back and forth between one NPC or location to another, to get some dialogue and then you leave.”
  • humor
    34 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it charming and funny, particularly in its surreal and cheeky elements, while others feel it often misses the mark or is poorly executed. The diegetic nature of character interactions and monologues adds a unique touch, but the writing can be hit-or-miss, oscillating between hilariously bad and genuinely engaging. Overall, the game's humor is seen as a curious aspect that may appeal to fans of 90s and early 2000s gaming nostalgia, despite its divisive reception.

    • “The surrealist atmosphere and cheeky humor are still definitely in here and they go hand in hand with the narrative Yiik has always presented.”
    • “Many times did titular hero Alex Yiik end up on the brink of death against regular mobs due to taking damage whenever any enemy does something, but the boss fight was hilariously easy in comparison to most of the random encounters.”
    • “Edit 1: The yapping room where Alex monologues is really funny; it adds an unnecessary layer of pseudo-meta-ness that really entrenches you into this ridiculous world.”
  • grinding
    16 mentions Positive Neutral Negative

    Overall, the reviews highlight a significant improvement in the grinding aspect of the game, particularly through the new combat system, which is described as fast-paced, engaging, and inventive. Players appreciate the shift away from tedious minigames to a more dynamic and strategic battle experience, making grinding feel less like a slog and more enjoyable. However, some users still find saving to be a tedious process in comparison.

    • “The battle system isn't tedious and has more to offer in terms of strategy and engagement.”
    • “Everything else feels pretty good, but saving feels tedious in comparison.”
    • “I felt strange when I saw the combat tutorial, but I easily understood the basics. The combat was fast-paced, which was a major improvement from the long and somewhat tedious minigames that the original game had to offer.”
    • “Namely, the new combat system feels more involved and interesting and far less tedious.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The atmosphere of "Yiik: Nameless Psychosis" is described as surreal and creatively rich, effectively complementing its narrative and gameplay. Reviewers note that the game embraces a strange, whimsical ambiance, enhanced by visual cues that deepen the surreal experience, even if they don't clarify the story. Overall, the game's atmosphere stands out as a key element, reflecting the creators' artistic vision.

    • “The surrealist atmosphere and cheeky humor are still definitely in here and they go hand in hand with the narrative Yiik has always presented.”
    • “Many of the changes to the game impact the atmosphere and presentation, which is now more surreal than anything you would have seen in the original game, and is around much more often too.”
    • “The visuals and atmosphere are really creative.”
    • “It seems like the Allanson brothers aren't trying to satisfy anything but their own creative desires more with this one, and the results are felt not just in gameplay but in the atmosphere as well.”
    • “Many of the changes to the game impact the atmosphere and presentation, which is now more surreal than anything you would've seen in the original game, and is around much more often too.”
    • “It doubles down on the surreal atmosphere, and although you now have more visual cues to work off of, it certainly does not make the story 'clearer'.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while some moments, like a stand-up routine between characters, are described as heartwarming, the overall narrative lacks emotional depth, making it difficult for players to connect with the characters. The artistic presentation often detracts from the emotional impact of dramatic scenes, leading to a range of feelings, including frustration and relief at the game's conclusion.

    • “But there was one stand-up routine that I liked; it’s the one that happens when Alex from Yiik meets the mysterious girl. How she jumps and interacts with him when he is doing his routine was very lovely. I think that was the closest the game was to delivering a heartwarming moment.”
    • “It made me feel things; not all of those things were positive, but I digress.”
    • “The original release is notable for kind of just feeling like you're dropped into a game, and this made me feel like I was being invited in and shown something wild.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant glitches and bugs, impacting overall stability. While battles have improved in duration, they are criticized for resembling a weaker version of Persona.

    • “The game is glitchy and buggy, making the overall experience frustrating.”
    • “Battles feel like a weak Persona ripoff, lacking the polish and stability expected.”
    • “The frequent glitches detract from the enjoyment and immersion of the game.”

Buy YIIK Nameless Psychosis

4h Median play time
4h Average play time
2-5h Spent by most gamers
*Based on 4 analyzed playthroughs

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