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YIIK Nameless Psychosis

YIIK Nameless Psychosis Game Cover
92%Game Brain Score
story, graphics
grinding, atmosphere
92% User Score Based on 672 reviews

Platforms

PCMac OSSteam DeckWindows
YIIK Nameless Psychosis Game Cover

About

YIIK Nameless Psychosis is a single player role playing game. It was developed by Ackk Studios and was released on April 4, 2024. It received very positive reviews from players.

Experience a sneak peek of YIIK I.V, a bold reimagining and expansion of YIIK: A Postmodern RPG! Step beyond Alex Eggleston's story and become the Nameless Child, a young girl pushed from a mysterious tower. Guide her through a surreal dimension where she must find a way to save both the Good Brother and the Bad Brother. Featuring: New Battle System: Say goodbye to minigames and load times! E…

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92%
Audience ScoreBased on 672 reviews
story27 positive mentions
grinding7 negative mentions

  • The new combat system is fast-paced and engaging, offering strategic depth with the Karta mechanics.
  • Visuals and animations have significantly improved, creating a more immersive and surreal experience.
  • The addition of animated cutscenes enhances the storytelling, making Alex's monologues more entertaining and less tedious.
  • The story remains convoluted and confusing, with some new content feeling disjointed from the original narrative.
  • Some cutscenes have awkward pacing, with long pauses that disrupt the flow of dialogue.
  • The battle UI can be visually overwhelming, making it difficult to track important information during combat.
  • story
    167 mentions Positive Neutral Negative

    The story of "Yiik: Nameless Psychosis" has received mixed feedback, with many players noting improvements in presentation and new content that adds intrigue, yet still finding it confusing and convoluted. While some appreciate the enhanced visuals and dynamic storytelling, others feel the narrative remains disjointed and lacks emotional impact, echoing criticisms of the original game. Overall, the demo suggests a more engaging experience, but the clarity and coherence of the story still seem to be areas needing further refinement.

    • “The added cutscenes make for a more dynamic presentation, while the new story content creates intrigue.”
    • “The new story beats are super intriguing, the reframing of old content makes it read way easier and more fun.”
    • “From a story perspective, the addition of new cutscenes elevates significantly old and new scenes, especially during those where the dreamlike aspect of the game kicks hard.”
    • “The writing is awful, and the story is all over the place.”
    • “The plot is impossible to understand; it feels like instead of a normal demo, they pulled different pieces from the whole game.”
    • “The story is still very confusing with varying degrees of quality throughout.”
  • graphics
    89 mentions Positive Neutral Negative

    The graphics in the game have received significant praise for their vibrant and psychedelic aesthetic, showcasing a marked improvement over the original. While some players appreciate the unique art style and enhanced visuals, others find them occasionally confusing or lacking in cohesive meaning. Overall, the visuals are described as stunning and engaging, contributing positively to the gameplay experience, despite some critiques regarding clarity and substance.

    • “The bright and colorful visuals are striking; all the new scenes add so much more to the things that we have already seen in Yiik.”
    • “The visuals are absolutely stunning, with so many cryptic elements that draw you in and make you hungry for more.”
    • “The art style, colors, witty dialogue, and surreal symbolism all come together to create something truly beautiful and fascinating.”
    • “The graphics may not be the ultra HD of AAA games, but the use of camera angles and effects, and the Allanson brothers' wild and trippy world they've created are really something special, I think.”
    • “The entire aesthetic and vibe of the game is convoluted and adds, quite frankly, a whole lotta nothing.”
    • “I know I can't say for certain because the game isn't out yet, but it really feels like the visuals are just there to distract you from flaws that still exist in the story.”
  • music
    80 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its quality, variety, and ability to enhance the overall experience. The soundtrack features a mix of reimagined tracks from the original and several new compositions that are described as "phenomenal" and "incredible," contributing to a vibrant atmosphere. While some users noted a few tracks as less impressive, the majority agree that the music significantly elevates the game's appeal and complements its revamped visuals and gameplay.

    • “Oozing with wonderful style and great music, this has become such a gripping RPG.”
    • “The music was fantastic, and I love how animated everything was instead of just being character cut-outs.”
    • “The new music is incredible; there are completely new characters and huge new playable segments and cutscenes added to the game.”
    • “The soundtrack, visual style (despite the graphics à la 3D Movie Maker in a bad way) is nice in some places, but man, it was so boring.”
    • “The music continues the tradition of being half good and half some of the most cacophonous stuff you've ever heard.”
    • “This was the one thing most people agreed the original Yiik did well, though if you didn't like the original OST, this may not turn you around.”
  • gameplay
    63 mentions Positive Neutral Negative

    The gameplay has seen significant improvements, transforming from a tedious experience in the original release to a more dynamic and engaging system in the update. Players appreciate the strategic depth of the revamped battle mechanics, including the new karta and bleeding systems, which add urgency and excitement to combat. While some aspects still require adjustment, the overall flow and enjoyment of gameplay have markedly enhanced, making it a more cohesive and enjoyable experience.

    • “The battle mechanics, while seemingly less fun initially, have great depth and the battles are extremely fun to strategize around; not to mention I haven't seen something quite like this yet.”
    • “The new combat is really fun, it's snappy and has a good rhythm to it, and the dynamic of trying to outlast your opponent with the bleeding mechanic alongside the karta effects makes it a pretty interesting mechanic-wise.”
    • “The battle system is genuinely strategic and fun, and the balance between story and gameplay feels really good.”
    • “Yiik, in its first release, was a big dumpster fire, gaining popularity for its extremist concepts and its less-than-stellar reception from critics, with RPG Maker gameplay, a self-confusing story, and hard-on-the-eyes graphics. It isn't hard to see why it got the reputation that it did.”
    • “A lot of the gameplay outside of combat is just walking back and forth between one NPC or location to another, to get some dialogue and then you leave.”
    • “The battle mechanics required some time to become familiar with, but once I did, it became one of the most interesting systems I've seen in a while.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players appreciating its surreal and cheeky elements while others find it nonsensical or poorly executed. The diegetic nature of character interactions, particularly Alex's monologues, adds a unique comedic touch, though the writing can be hit-or-miss, often leaning into absurdity reminiscent of 90s and early 2000s gaming. Overall, while the humor may not resonate with everyone, it contributes to a quirky atmosphere that some players find charming and engaging.

    • “One cool thing is that Alex’s thinking is indeed diegetic, so for example Sammy comments on him staring off into space and scrunching his face up like he’s all important, which is kind of a funny touch and allows his monologuing to mesh well with the plot.”
    • “The surrealist atmosphere and cheeky humor are still definitely in here and they go hand in hand with the narrative Yiik has always presented.”
    • “Edit 1: The yapping room where Alex monologues is really funny; it adds an unnecessary layer of pseudo-meta-ness that really entrenches you into this ridiculous world.”
  • grinding
    8 mentions Positive Neutral Negative

    Overall, players appreciate the revamped combat system, which replaces the previous tedious minigames with a fast-paced and engaging experience. The new mechanics are seen as inventive and strategic, marking a significant improvement in gameplay and reducing the grind associated with battles. However, some players still find aspects like saving to be somewhat tedious in comparison.

    • “The battle system isn't tedious and offers more in terms of strategy and engagement.”
    • “Grinding feels rewarding because each battle contributes to my overall progress.”
    • “I appreciate how the game balances grinding with meaningful rewards that keep me motivated.”
    • “Everything else feels pretty good, but saving feels tedious in comparison.”
    • “I felt strange when I saw the combat tutorial, but I easily understood the basics. The combat was fast-paced, which was a major improvement from the long and somewhat tedious minigames that the original game had, with combat that would last longer due to missed attacks or low combos and high enemy HP.”
    • “Namely, the new combat system feels more involved and interesting and far less tedious.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere of Yiik: Nameless Psychosis is described as surreal and creatively rich, effectively complementing the game's narrative and humor. The Allanson brothers' focus on their artistic vision results in a distinctive ambiance that enhances the gameplay experience, with more frequent and pronounced surreal elements compared to the original game. Overall, the atmosphere is a standout feature, immersing players in a strange and intriguing world.

    • “The surrealist atmosphere and cheeky humor are still definitely in here, and they go hand in hand with the narrative Yiik has always presented.”
    • “The visuals and atmosphere are really creative.”
    • “It seems like the Allanson brothers aren't trying to satisfy anything but their own creative desires with this one, and the results are felt not just in gameplay but in the atmosphere as well.”
    • “Many of the changes to the game impact the atmosphere and presentation, which is now more surreal than anything you would have seen in the original game, and is around much more often too.”
    • “It doubles down on the surreal atmosphere, and although you now have more visual cues to work off of, it certainly does not make the story 'clearer'.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while some moments, like Alex's stand-up routine with the mysterious girl, are heartwarming, many players feel the overall story lacks emotional depth and attachment to characters due to its artistic presentation. This disconnect can lead to a range of feelings, including frustration, with some players expressing relief rather than joy at the game's conclusion.

    • “Truly, there is no game more wholesome than this.”
    • “But there was one stand-up routine that I liked; it’s the one that happens when Alex from Yiik meets the mysterious girl. How she jumps and interacts with him during his routine was very lovely. I think that was the closest the game came to delivering a heartwarming moment.”
    • “It made me feel things; not all of those feelings were positive, but I digress.”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from significant glitches and bugs, impacting overall stability, although battles have improved in terms of duration despite being likened to a weak imitation of another title.

    • “The game is glitchy and buggy, making the overall experience frustrating.”
    • “Battles feel like a weak ripoff of other games, and while they are quicker now, the instability remains a major issue.”
    • “The frequent crashes and bugs detract from the enjoyment of the game.”
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4h Median play time
4h Average play time
2-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

YIIK Nameless Psychosis is a role playing game.

YIIK Nameless Psychosis is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 4 hours playing YIIK Nameless Psychosis.

YIIK Nameless Psychosis was released on April 4, 2024.

YIIK Nameless Psychosis was developed by Ackk Studios.

YIIK Nameless Psychosis has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

YIIK Nameless Psychosis is a single player game.

Similar games include YIIK: A Postmodern RPG, The Outbound Ghost, Long Gone Days, Edge of Eternity, Wolfstride and others.