YIIK Nameless Psychosis Game Cover

Experience a sneak peek of YIIK I.V, a bold reimagining and expansion of YIIK: A Postmodern RPG! Step beyond Alex Eggleston's story and become the Nameless Child, a young girl pushed from a mysterious tower. Guide her through a surreal dimension where she must find a way to save both the Good Brother and the Bad Brother. Featuring: New Battle System: Say goodbye to minigames and load times! E…

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  • PC
  • Steam Deck
  • Windows

Reviews

93%
Audience ScoreBased on 670 reviews
story27 positive mentions
grinding7 negative mentions
  • The new combat system is fast-paced and engaging, offering strategic depth with the Karta mechanics.
  • Visuals and animations have been significantly improved, creating a more immersive and surreal experience.
  • The addition of animated cutscenes enhances the storytelling, making Alex's monologues more entertaining and less tedious.
  • The story remains convoluted and confusing, with some dialogue still feeling bloated and unnecessary.
  • Certain visual elements can be overwhelming, leading to sensory overload during gameplay.
  • Some gameplay mechanics, like the Karta system, are not well explained, which may leave new players feeling lost.
  • story171 mentions

    The story of "Yiik: Nameless Psychosis" has received mixed feedback, with many players noting improvements in presentation and additional content that enhances the original narrative. While some find the story still confusing and convoluted, others appreciate the new cutscenes and character developments that add depth and intrigue. Overall, the demo suggests a more engaging experience, though the core plot remains largely unchanged, leaving players eager to see how the full release will address its complexities.

    • “The added cutscenes make for a more dynamic presentation, while the new story content creates intrigue.”
    • “The new story beats are super intriguing, the reframing of old content makes it read way easier and more fun.”
    • “From a story perspective, the addition of new cutscenes elevates significantly old and new scenes, especially during those where the dreamlike aspect of the game kicks hard.”
    • “The writing is awful, and the story is all over the place.”
    • “The story is still hard to sit through.”
    • “The plot is impossible to understand; it feels like instead of a normal demo, they pulled different pieces from the whole game.”
  • graphics90 mentions

    The graphics in the updated version of the game have received significant praise for their vibrant and surreal aesthetic, showcasing a marked improvement over the original. Many reviewers highlight the striking visuals and creative art direction, which enhance the storytelling and gameplay experience, although some note that the abstract nature of the graphics can occasionally lead to confusion. Overall, the visuals are seen as a major positive, contributing to a more engaging and immersive experience.

    • “The bright and colorful visuals are striking; all the new scenes add so much more to the things that we have already seen in Yiik.”
    • “The art style, colors, witty dialogue, and surreal symbolism all come together to create something truly beautiful and fascinating.”
    • “The visuals are absolutely stunning, with so many cryptic elements that draw you in and make you hungry for more.”
    • “Yiik, in its first release, was a big dumpster fire, gaining popularity for its extremist concepts and its less-than-stellar reception from critics, with RPG Maker gameplay, a self-confusing story, and hard-on-the-eyes graphics. It isn't hard to see why it got the reputation that it did.”
    • “The visuals are very strange and weird; there's no real cohesive substance to the environments.”
    • “The entire aesthetic and vibe of the game is convoluted and adds, quite frankly, a whole lotta nothing.”
  • music79 mentions

    The music in the game has received widespread acclaim, with many reviewers praising the outstanding soundtrack and the incorporation of new tracks that enhance the overall experience. While some songs from the original game are reused, the new compositions are described as phenomenal and varied, contributing significantly to the game's atmosphere and enjoyment. Overall, the music is considered a major highlight, elevating both the gameplay and visual presentation.

    • “The music was fantastic, and I love how animated everything was instead of just being character cut-outs.”
    • “The new music is incredible, there are completely new characters and huge new playable segments and cutscenes added to the game.”
    • “The music is phenomenal and has a very wide variety throughout, especially the battle themes.”
    • “The music continues the tradition of being half good and half some of the most cacophonous stuff you've ever heard.”
    • “Btw please change the tutorial combat music, I can't concentrate on what Jocasta's telling me while there's a dude in my ear saying he's gonna eat my ass.”
    • “This was the one thing most people agreed the original Yiik did well though but if you didn't like the original OST, this may not turn you around.”
  • gameplay62 mentions

    The gameplay of Yiik has seen significant improvements in its latest update, with a revamped combat system that is faster, more strategic, and engaging, incorporating unique mechanics like the karta and bleeding effects. Players have noted the smoother transitions between battles and exploration, enhanced visuals, and a more cohesive experience overall, making it a more enjoyable and dynamic RPG. While some aspects may still feel overwhelming or require adjustment, the overall sentiment is one of excitement for the game's evolution from its original state.

    • “Gameplay still has some rough edges but it is no longer torturous, while the combat is clearly inspired by Persona; it doesn't rip it off, it works far better thematically leading to an overall more cohesive experience.”
    • “The new combat is really fun, it's snappy and has a good rhythm to it, and the dynamic of trying to outlast your opponent with the bleeding mechanic alongside the karta effects makes it a pretty interesting mechanic-wise.”
    • “The battle system is genuinely strategic and fun, and the balance between story and gameplay feels really good.”
    • “Yiik: a postmodern RPG was a strange little game that had potential but flopped because of odd story/game mechanics.”
    • “The result is a combat system that exemplifies the worst aspects of turn-based mechanics, lacking the strategic depth and engagement one might hope for.”
    • “In fact, it was infamous in some ways for its reputation being considered one of the most hated RPGs in the history of indie games because of its questionable story, unlikable protagonist, and terrible gameplay that wastes your time.”
  • humor17 mentions

    The humor in the game is a mixed bag, with some players appreciating the diegetic elements and surrealist touches that enhance the narrative, while others find the writing to be poorly executed and unfunny. The game attempts to balance nostalgic references with quirky humor, leading to moments that can be both charming and cringeworthy. Overall, it seems to evoke a love-it-or-hate-it response, with some players intrigued by its unique approach and others dismissing it as a failed attempt at comedy.

    • “One cool thing is that Alex’s thinking is indeed diegetic, so for example Sammy comments on him staring off into space and scrunching his face up like he’s all important, which is kind of a funny touch and allows his monologuing to mesh well with the plot.”
    • “The surrealist atmosphere and cheeky humor are still definitely in here and they go hand in hand with the narrative Yiik has always presented.”
    • “Edit 1: The yapping room where Alex monologues is really funny; it adds an unnecessary layer of pseudo-meta-ness that really entrenches you into this ridiculous world.”
  • grinding8 mentions

    Overall, players have praised the new combat system for its engaging and fast-paced nature, marking a significant improvement over the previous tedious minigames. The revamped mechanics offer more strategic depth and enjoyment, making grinding feel less like a chore and more like an integral part of the gameplay experience.

    • “The battle system isn't tedious and offers more in terms of strategy and engagement.”
    • “Grinding feels rewarding because each battle contributes to my overall progress.”
    • “I appreciate how grinding allows me to explore different strategies and character builds.”
    • “Everything else feels pretty good, but saving feels tedious in comparison.”
    • “I felt strange when I saw the combat tutorial, but I easily understood the basics. The combat was fast-paced, which was a major improvement from the long and somewhat tedious minigames that the original game had to offer.”
    • “Namely, the new combat system feels more involved and interesting and far less tedious.”
  • atmosphere8 mentions

    The atmosphere of Yiik: A Postmodern RPG is described as surreal and creatively rich, effectively complementing its narrative and gameplay. Reviewers note that the game embraces a unique, strange ambiance, enhanced by visual cues that deepen the surreal experience, while maintaining a cheeky humor that aligns with its overall tone. The Allanson brothers' commitment to their artistic vision is evident, resulting in an atmospheric experience that stands out in the gaming landscape.

    • “The surrealist atmosphere and cheeky humor are still definitely in here and they go hand in hand with the narrative Yiik has always presented.”
    • “Many of the changes to the game impact the atmosphere and presentation, which is now more surreal than anything you would've seen in the original game, and is around much more often too.”
    • “The visuals and atmosphere are really creative.”
    • “It seems like the Allanson brothers aren't trying to satisfy anything but their own creative desires with this one, and the results are felt not just in gameplay but in the atmosphere as well.”
    • “Many of the changes to the game impact the atmosphere and presentation, which is now more surreal than anything you would have seen in the original game, and is around much more often too.”
    • “It doubles down on the surreal atmosphere, and although you now have more visual cues to work off of, it certainly does not make the story 'clearer'.”
  • emotional6 mentions

    The emotional aspect of the game is mixed; while some moments, like a stand-up routine between characters, are heartwarming, many players feel the overall story lacks emotional depth and attachment due to its overly artistic presentation. This disconnect can lead to a range of feelings, including frustration, with some players expressing relief rather than joy at the conclusion of the game.

    • “But there was one stand-up routine that I liked; it’s the one that happens when Alex from Yiik meets the mysterious girl. How she jumps and interacts with him during his routine was very lovely. I think that was the closest the game came to delivering a heartwarming moment.”
    • “It made me feel things; not all of those feelings were positive, but I digress.”
    • “The original release is notable for kind of just feeling like you're dropped into a game, and this made me feel like I was being invited in and shown something wild.”
  • stability1 mentions

    The game suffers from significant glitches and bugs, impacting overall stability, although battles have improved in duration compared to previous iterations.

    • “The game is glitchy and buggy, making the overall experience frustrating.”
    • “Battles feel like a weak ripoff of Persona, lacking the polish and stability expected.”
    • “The frequent glitches disrupt gameplay and detract from immersion.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
2-5hSpent by most gamers
*Based on 2 analyzed playthroughs

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