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Metaphor: ReFantazio

A beautiful, 100-hour-long journey from beginning to end, Metaphor: ReFantazio takes the best elements of Persona 5 and somehow improves on them.
Metaphor: ReFantazio Game Cover
93%Game Brain Score
story, gameplay
grinding, replayability
95% User Score Based on 7,345 reviews
Critic Score 92%Based on 21 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Metaphor: ReFantazio Game Cover

About

Metaphor: ReFantazio Atlus 35th Digital Anniversary Edition is a role-playing game that includes a digital base game, artbook, soundtrack, history book, all-time best soundtrack, and over 50 DLC costumes and music sets. The game offers various high school uniforms and samurai garb, with Spanish-Latin America language support added in a post-launch patch.

Metaphor: ReFantazio screenshot
Metaphor: ReFantazio screenshot
Metaphor: ReFantazio screenshot
Metaphor: ReFantazio screenshot
Metaphor: ReFantazio screenshot
Metaphor: ReFantazio screenshot
Metaphor: ReFantazio screenshot
Metaphor: ReFantazio screenshot
Metaphor: ReFantazio screenshot
Metaphor: ReFantazio screenshot
Metaphor: ReFantazio screenshot
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95%
Audience ScoreBased on 7,345 reviews
story1k positive mentions
grinding185 negative mentions

  • The game features a captivating story with many unexpected twists and turns, keeping players engaged throughout.
  • The combat system is a significant improvement over previous Atlus titles, offering a blend of real-time and turn-based mechanics that feel fresh and strategic.
  • The character design and world-building are exceptional, creating a vibrant and immersive fantasy setting that players can easily get lost in.
  • The pacing can be uneven, with long stretches of dialogue and cutscenes that may detract from the overall gameplay experience.
  • Some players have reported technical issues, including performance problems and bugs that can disrupt the gaming experience.
  • The lack of romance options and the simplified social link mechanics may disappoint fans of the Persona series who enjoyed those elements.
  • story
    2,674 mentions Positive Neutral Negative

    The story of "Metaphor: Refantazio" has received mixed reviews, with many praising its engaging narrative and character development, while others criticize its pacing and predictability. Players appreciate the mature themes, including political and social issues, and the emotional depth of the characters, though some feel the plot can be convoluted and filled with clichés. Overall, the game is seen as a significant step for Atlus in storytelling, blending familiar elements from the Persona series with a fresh fantasy setting, but it may not resonate with everyone due to its linearity and occasional narrative shortcomings.

    • “The game is absolutely amazing and has probably the best story Atlus has made to date.”
    • “Overall, I believe Metaphor is a masterclass in JRPG storytelling and gameplay innovation, offering a rich experience for fans of Atlus' signature storytelling.”
    • “The story is gripping, the characters are engaging, and the music is great as always.”
    • “How many times are we going to be told this silly story that doesn't even come close to mirroring reality?”
    • “Its biggest sin is that its systems don't feel fully fleshed out or thought out, including pieces of the story that contradict itself or just outright make characters suddenly stupid so different events can happen, almost childishly so.”
    • “The weakest story I've seen in an Atlus game, which is saying something.”
  • gameplay
    1,212 mentions Positive Neutral Negative

    The gameplay of "Metaphor: Refantazio" has been widely praised for its engaging mechanics and innovative systems, particularly the archetype system that adds depth and variety to combat. While it draws heavily from the Persona series, many players appreciate the refinements and new elements that enhance the overall experience, making it feel fresh despite some familiar mechanics. However, criticisms include repetitive dungeon design and pacing issues, which detract from the otherwise solid gameplay loop.

    • “Overall, I believe Metaphor is a masterclass in JRPG storytelling and gameplay innovation, offering a rich experience for fans of Atlus' signature storytelling.”
    • “The archetype system adds a unique twist to the gameplay, keeping things fresh and interesting.”
    • “Atlus' best work to date, gameplay is amazing, world design is beautiful and exciting, characters are well-written and interesting, story is well written and engaging, and of course Shoji Meguro creating some of the greatest music ever conceived.”
    • “The game's biggest flaw is very boring and lazy dungeons, but the feeling of adventure and mechanics that complement it cover some of the simpler stuff.”
    • “The gameplay is actually atrocious - you can literally dodge every single hostile monster and pretty much skip your way to the boss fights because of how bad the mob AI is.”
    • “There are hardly any puzzle elements to the dungeons, and the dungeon gameplay loop is pressing A to go under obstacles, fighting the same monsters over and over, and pressing A a few times to get through dialogue.”
  • music
    878 mentions Positive Neutral Negative

    The music in "Metaphor: Refantazio" has received widespread acclaim, with many praising its orchestral and atmospheric qualities, crafted by renowned composer Shoji Meguro. While some tracks are considered exceptional and fitting for the game's fantasy setting, others have been criticized for repetitiveness and a lack of variety, particularly in battle themes. Overall, the soundtrack is seen as a highlight of the game, enhancing the emotional depth and immersion of the experience, though it may not reach the iconic status of previous Atlus titles like the Persona series.

    • “Atlus' best work to date, gameplay is amazing, world design is beautiful and exciting, characters are well-written and interesting, story is well written and engaging, and of course Shoji Meguro creating some of the greatest music ever conceived.”
    • “The music is absolutely incredible!”
    • “The soundtrack perfectly complements the atmosphere of each setting and battle, enhancing the emotional weight of critical moments.”
    • “The mix of people you add to your ragtag bunch just never really seem to gel; it felt like a studio trying to recreate old games in a new setting but on a budget. One of the major selling points of Atlus games is usually the music, it's normally unique to each dungeon which has its own theme and enemies. Not this game, same bland music and enemies in each dungeon.”
    • “The soundtrack is kind of disappointing for me, at least compared to what Atlus normally puts out. To be fair, that bar is insanely high, but the one song that you remember the most is sadly overused and can get somewhat tiring after a while.”
    • “I can't remember the last time a game soundtrack has irritated me this bad.”
  • graphics
    598 mentions Positive Neutral Negative

    The graphics of "Metaphor: Refantazio" have received mixed reviews, with many praising its unique art style and vibrant aesthetics, reminiscent of the Persona series. However, numerous players have criticized the technical aspects, noting that the graphics often appear dated, resembling those from the PS3 era, with issues like blurry textures and limited graphical settings. Overall, while the art direction is celebrated, the game's graphical fidelity and performance have left some players wanting more.

    • “The visuals are spectacular and the worldbuilding is very well done.”
    • “With captivating characters, rich storytelling and stunning visuals, Metaphor: Refantazio is a triumphant addition to Atlus’ repertoire and I can’t wait to see what they bring us next.”
    • “The art style and color palette are gorgeous.”
    • “The graphics are flat out not good.”
    • “It's just unfortunate that the graphics of the game are straight out of a PS3 game in 2024.”
    • “Graphically, the game is subpar, suffering from blurred textures, inconsistent object styling, and noticeable clipping issues.”
  • grinding
    194 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with some players finding it tedious and time-consuming, particularly in the mid-to-late stages where leveling up can feel mandatory. However, many appreciate the improvements in grinding mechanics, such as real-time combat that allows for quicker experience gain and the ability to skip battles against weaker enemies. Overall, while grinding is a significant part of the gameplay, its execution varies, with some players enjoying the challenge and others feeling it detracts from the overall experience.

    • “Combat feels good, not that grindy because I can skip the squad combat if I'm a certain level higher than the enemies. However, I honestly don't like all of the archetype system, since most of them are just not worth using.”
    • “You'll need a second life for grinding.”
    • “This means you will have a very grindy session of dull side quests (kill a random color swap boss in a random boring dungeon) for a couple of hours and then when the date arrives you go in a tunnel of dialogs and cutscenes.”
    • “This game really did not deserve to have a calendar system, support conversations, royal virtues and so many gimmicks imported from Persona that slow down the pacing to a crawl and make overall gameplay just tedious and grindy for no reason.”
    • “On the downside, some pacing issues, repetitive grinding, and an underwhelming English voice cast hold it back slightly from perfection.”
  • optimization
    146 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players experiencing smooth performance on high-end systems while others report significant issues, particularly on lower-end setups and during later stages of the game. Many users noted that initial performance improvements were made since the demo, but persistent stuttering and frame drops remain a concern, especially for those with more powerful hardware. Overall, while some players found the game well-optimized, others feel it still requires further patches to address ongoing performance problems.

    • “Performance-wise, I have not had any noticeable issues on my high-end laptop.”
    • “I was a bit worried about the game's technical performance after playing the demo, but the final version runs buttery smooth!”
    • “While some have had performance issues, on my 7900 XTX Red Devil LE and 7800X3D I have had no issues getting a solid 100+ FPS on 4K ultra.”
    • “Optimization was only fixed for the beginning part of the game; the further I get, the worse it becomes.”
    • “Game has been perfect so far (story, gameplay-wise) but there's some random, nasty performance issues that persisted even after the demo. This game should not be lagging on a system like mine; it essentially looks worse than Persona 3 Reload, yet that game runs better... I know the engine this game uses is old and it's from Persona 5, but Persona 5 runs flawlessly. This game isn't significantly prettier than Persona 5 either; still gonna leave the review as positive because the game itself is amazing so far, but please do look to fix performance!”
    • “Piss poor optimization.”
  • emotional
    112 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised, with players reporting a range of feelings from laughter to tears, highlighting its ability to evoke deep emotional responses through its storytelling and character development. Many reviewers noted specific moments that were particularly gut-wrenching or heartwarming, often comparing its emotional depth to that of beloved titles like Persona. While some felt that certain elements, such as voice acting and character design, could detract from the emotional impact, the overall consensus is that the game successfully delivers a poignant and engaging narrative experience.

    • “This was simultaneously the most gut-wrenching yet heart-warming story I've ever experienced in a video game.”
    • “I’ve experienced so many different emotions while playing this game—I laughed, I cried.”
    • “Metaphor: Refantazio excels in emotional, personal storytelling and sharp intriguing combat, making it a must-play for any JRPG fan.”
    • “The overall quality of the soundtrack is mediocre, which aligns with a dull story that fails to leave a lasting impression on players.”
    • “The emotional depth of the narrative is lacking, making it difficult for players to connect with the characters or feel invested in their journeys.”
    • “The game attempts to evoke emotions but ultimately falls flat, leaving players feeling indifferent rather than moved.”
  • character development
    98 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising it as a highlight that fosters genuine investment in characters' journeys, while others find it lacking compared to titles like the Persona series. Many players appreciate the robust progression system and thematic depth, but some criticize the character development as passable or not as strong as expected, particularly in relation to character interactions and storytelling. Overall, while character design is often lauded, the depth of character development varies, leading to a range of opinions on its effectiveness.

    • “The character development is top-notch, making you genuinely care about their journeys.”
    • “Character development is a real highlight; every hero and companion feels alive with personality, making it easy to become invested in their journey and growth.”
    • “The character development is exceptional, and its thoughtful exploration of themes related to different races and cultures was really outstanding.”
    • “We should prioritize writing, character development, and thematic depth instead, all of which are sorely absent in metaphor.”
    • “The combat and art style is decent, but the story and character development is really bad.”
    • “The character development here is not nearly as strong as it is in the persona games.”
  • humor
    41 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, featuring a blend of genuinely funny moments and darker, more serious themes that evoke a range of emotions. Players appreciate the comic relief and humorous banter among characters, though some feel the humor can be hit-or-miss, with certain jokes falling flat or feeling half-baked. Overall, the game successfully balances lightheartedness with heavier narrative elements, keeping players engaged and entertained.

    • “I've been crying, laughing, and had my heart touched, similar to when I was a lone kid enjoying JRPGs for the first time.”
    • “It hits some very dark and sad notes starting from the very beginning, so just be aware this is a heavy (tonally) adventure, but that's not to say that it isn't worth it, and the comic relief sprinkled in throughout has had me laughing far louder and longer than I should have more than a few times.”
    • “There are heartbreaking moments, but also genuinely hilarious banter between the cast.”
  • atmosphere
    41 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its vibrant art direction and beautifully crafted soundtrack, which enhances the emotional depth and immersion of the experience. While some cutscenes suffer from less impactful music, the overall world-building, character design, and sense of adventure contribute to a rich and engaging environment that captivates players. Comparisons to other titles like Persona and Xenoblade Chronicles highlight the game's unique charm and ability to evoke a strong sense of place and narrative.

    • “Across the board, the music has done wonderfully with capturing the atmosphere and essence of every corner of the fantasy world they've built.”
    • “The vibrant art direction and atmospheric soundtrack really do elevate the experience, making each moment feel significant.”
    • “It is also unpleasant that in important cutscenes, in particular the 'awakening' of the main characters, half of the atmosphere is lost due to inexpressive music.”
    • “Story is stupid and silly at times, very generic world and atmosphere.”
    • “The atmosphere here is more than window dressing—it is an immersive, world-building feat that leaves you constantly wondering about the secrets that lie beyond the horizon.”
  • stability
    22 mentions Positive Neutral Negative

    Overall, the game's stability is praised, with many users reporting smooth performance across various hardware setups, including high settings at 4K and 1440p resolutions without crashes or significant stuttering. However, some players have noted issues with specific achievements not unlocking and occasional low frame rates in certain areas on portable devices. Despite these minor concerns, the game is generally considered stable and enjoyable to play.

    • “My PC is not the best, and I was worried it would not run the game at my max graphics with good framerate, but it runs great, much better than Warhammer 40k: Space Marine and many other AAA titles from this year which I've had to run on lower settings and still would get FPS drops/stuttering.”
    • “With a 3070, SSD, and 32GB (Windows 10), I can run the game at 1080 to 1440 fully maxed with a constant locked 60 FPS (didn't try higher FPS... I mean for what?); 0 crashes, no stutter, very short loading times, no glitches I could see/find.”
    • “After the demo patches, the game runs great on both my Intel system with 10400F/3060 at 1440p and AMD system with a 5800X3D/3070 at 4k.”
    • “Another update, another buggy mess.”
    • “I had an issue with getting one achievement [spoiler](sword surfer)[/spoiler] which seems to be highly buggy, at least according to several Reddit posts I found.”
    • “Edit #2 - another update, another buggy mess.”
  • replayability
    12 mentions Positive Neutral Negative

    The game has been criticized for its limited replayability, primarily due to a linear story with no significant diverging paths or choices, making it possible to max out all confidants in a single playthrough. Players feel that the lack of new game+ content and the ability to fully customize the job system further diminish the incentive to replay, leading to a general sense of dissatisfaction regarding the game's longevity.

    • “Perhaps modders will create a better new game plus for the longevity and replayability of the game.”
    • “Not only that, but I feel like there isn't too much replayability, since you're already encouraged to fully customize and swap out the job system whenever necessary.”
    • “A game being at 70 is a game I expect to love from start to end and to have some replayability to it.”
    • “The story was on rails with no real diverging paths or choices for replayability, and I personally did not enjoy it as much as I hoped.”
    • “You can max out all the confidants on one playthrough without any choice to choose your favorite, which kind of hinders replay value.”
    • “I have experienced all that the game has to offer in my 80 hours spent with it, and I found it lacking, especially given the minimal replayability and lack of new game+ content.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as predatory and exploitative, with reviewers labeling it a cash grab that capitalizes on the Persona series' reputation. While there are some optional skin DLCs available, the overall impression is that the game feels unfinished and lacks innovation, reflecting poorly on the developer's history of recycling content and prioritizing profit over quality.

    • “This game, in its current state, feels unfinished and reflects Atlus at its worst—essentially a cash grab built on the goodwill of the Persona series.”
    • “It’s not an innovative masterpiece; it’s derivative, created by a multi-million dollar company that has been tuning this genre of game for decades, a company notorious for predatory monetization, milking of titles, recycling material, and unfinished releases.”
    • “While this game has some skin DLCs (which I have not purchased), there is no obvious advertisement in the game (thank god).”
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40h Median play time
176h Average play time
8-80h Spent by most gamers
*Based on 36 analyzed playthroughs
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