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Yellow Taxi Goes Vroom Game Cover

About

Yellow Taxi Goes Vroom is a single player arcade platformer game. It was developed by Arabong and was released on April 9, 2024. It received overwhelmingly positive reviews from players.

Make full use of your advanced move-set to navigate hand-crafted retro worlds without a jump button in this vibrant love letter to the N64 era of collectathons!

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97%
Audience ScoreBased on 1,349 reviews
gameplay119 positive mentions
grinding23 negative mentions

  • Satisfying and addicting gameplay that encourages exploration and mastery of movement mechanics.
  • Inventive level design with a variety of unique and quirky themes, keeping the experience fresh and engaging.
  • Charming art style and humor that adds personality to the game, making it a delightful experience.
  • Some levels, particularly Morio's Mind, can be frustrating due to awkward mechanics and design choices.
  • The writing and humor may not resonate with everyone, often relying on crude jokes and memes.
  • Inconsistent controls and camera angles can lead to frustrating moments, especially during precision platforming sections.
  • gameplay
    314 mentions Positive Neutral Negative

    The gameplay of "Yellow Taxi Goes Vroom" is characterized by its unique and inventive mechanics, blending elements of traditional platforming with driving dynamics, resulting in a fast-paced and engaging experience. Players appreciate the depth of movement options and the satisfying challenge of mastering these mechanics, although some find certain aspects, like the jump replacement and inconsistent controls, frustrating. Overall, the game is praised for its charming level design, addictive gameplay loop, and vibrant aesthetics, making it a standout indie title in the platformer genre.

    • “Satisfying and addicting gameplay, inventive level design, oozes personality and charm, and doesn't overstay its welcome.”
    • “The gameplay is fast-paced and intense, and you won't notice the time flying by.”
    • “The mechanics are easy to grasp yet hard to master, with controls that remain tight, responsive, and uncomplicated.”
    • “The mechanics and physics are awful.”
    • “The gameplay doesn't engage the player.”
    • “It hurts to thumbs down this game when I love the artistic direction, but the gameplay is awful.”
  • humor
    178 mentions Positive Neutral Negative

    The humor in this game is a mix of juvenile, absurd, and meme-inspired jokes, often drawing on crude and irreverent themes that may not appeal to everyone. While some players find the humor charming and reminiscent of classic platformers, others criticize it as repetitive or overly reliant on lowbrow gags. Overall, the comedic elements contribute to the game's quirky atmosphere, making it a hit or miss experience depending on individual taste.

    • “This game is a superb tribute to old platformers, with lots of funny references.”
    • “The humor is often so dumb it loops back around to being genius, like the class of fitness bros with a borderline religious devotion against ever exercising their legs.”
    • “The writing and dialogue is very funny, worth running around to talk to anyone you can just to see what dumb thing they have to say.”
    • “The cringey humor is fine in part, but a lot of jokes repeat even within single levels.”
    • “This takes the form of cringey reference humor, but it also uses it as a crutch in gameplay.”
  • music
    171 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its energetic and diverse soundtrack, which complements the vibrant visuals and gameplay. Many players noted that the tracks are catchy and fitting for the various game environments, enhancing the overall experience, although some found the looping nature of certain high-BPM tracks to be a bit tiring during extended play. Overall, the soundtrack is considered a standout feature, with many expressing a desire to own it separately due to its quality and appeal.

    • “The soundtrack amplifies this with lo-fi bops, glitchy ambient tracks, and high-energy tunes that shift dynamically depending on what’s happening on screen.”
    • “The music is always pushing you through the levels, making you instinctively want to do things as fast and skillful as possible.”
    • “The music is fun and catchy and isn't drowned out by the thousands of other little sounds going on in the environment.”
    • “The music is ad nauseam; the problem is that short tracks that loop at very high BPM can be very tiring to the ear after you are trying to do the same level. It has some tracks that I feel could be on in the background forever, but in that regard, it's hit or miss. I think it would have helped to have at least the ability to have an internal radio in the taxi that can be toggled or something. Of course, you can always mute the music.”
    • “I had to set the music to 0 after struggling with one of the golden spring challenge levels.”
    • “By the end, the bright retro visuals and cheery soundtrack felt saturated and had lost their appeal.”
  • graphics
    170 mentions Positive Neutral Negative

    The graphics of "Yellow Taxi Goes Vroom" are characterized by a charming low-poly art style that evokes nostalgia for retro gaming, particularly the Nintendo 64 and Dreamcast eras. Players appreciate the vibrant colors, unique level designs, and cohesive aesthetic that enhance the game's quirky humor and engaging gameplay. While some find the visuals overwhelming or disorienting, the overall consensus is that the graphics contribute significantly to the game's fun and whimsical atmosphere.

    • “It's rare for a trailer to hook me, but that's exactly what happened when I watched the trailer for Yellow Taxi Goes Vroom; the colors, the visuals, the personality—it all instantly grabbed my attention.”
    • “The graphics are the cherry on top.”
    • “The art style is to die for, and the music is top tier.”
    • “The graphics look like Croc 2, and the platforming for completionist collectibles are as frustrating as the genre demands.”
    • “What's worse is that the art style is flashing and shaking all the time, and it makes my stomach turn.”
    • “By the end, the bright retro visuals and cheery soundtrack felt saturated and had lost their appeal.”
  • story
    80 mentions Positive Neutral Negative

    The game's story is characterized as absurd and nonsensical, often serving as a backdrop for its humorous dialogue and quirky characters rather than a cohesive narrative. While some players appreciate the silliness and chaotic charm, others find the storytelling fragmented and lacking depth, making it less appealing for those seeking a strong narrative. Overall, the story complements the game's playful tone and platforming mechanics, but it is not the primary focus for most players.

    • “The story and characters are hilarious and do a good job of setting the tone right from the start.”
    • “Narratively, the game is more mood than story, with strange dialogue, oddball characters, and surreal world-building that exist mostly to add color and context to the experience.”
    • “A fun, absurd, and pop-culture filled story that takes nothing seriously.”
    • “The absurdity that the game tries to achieve through the story and the level design falls flat.”
    • “There’s a plot in the loosest sense—a mysterious conspiracy, a few cryptic characters like pizza king and ultra chad—but the storytelling is fragmented and intentionally absurd.”
    • “Instead, they took the lazy route and turned this game's story and characters into an incohesive shitpost that'll age like milk (if it hasn't already).”
  • grinding
    25 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and often detracting from the overall experience. While some enjoy the challenge of certain levels, many express frustration with repetitive tasks, such as collecting items or completing timed challenges, which can feel monotonous and unnecessarily drawn out. Despite some enjoyable gameplay moments, the excessive grinding for collectibles and upgrades tends to sour the experience for many players.

    • “The movement is fluid and has a lot of mastery to it; it's a collectathon that isn't grindy or slow, and nothing about it feels cheap or unfair.”
    • “This mechanic doesn't make the levels more interesting, but it does make them more tedious.”
    • “Overall, I had a blast with this game, but the tedious top-down sections and the monetary grind at the end of the game soured the experience somewhat sadly.”
    • “Those three areas plus most of the rocket levels were, in my opinion, the worst part of the game. They were trying too hard to be hard that they made the game feel more like a tedious, monotonous slog, rather than a fun, challenging, but rewarding experience.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is characterized by its charming visuals, upbeat soundtrack, and a blend of retro aesthetics with absurdist humor, creating a vibrant and engaging experience. While the presentation can be hit-or-miss, the overall chaotic and nostalgic vibe resonates well with players, making it a memorable and addictive environment.

    • “With funny, charming visuals and a fantastic, upbeat soundtrack, the game has a great atmosphere that kept me coming back until I'd 100%ed the game, seeing all there is to see and doing all there is to do.”
    • “The visuals and atmosphere heavily play up the old school games' charm, between the characters, designs, dialogues, hit-or-miss humor, and such.”
    • “The presentation and story of the game can be a bit hit-or-miss with constant jokey and sometimes a bit of a gross-out atmosphere, but I think it all fits together.”
    • “[h2] World & atmosphere – 90's on LSD [/h2]”
    • “With a combination of chaotic atmosphere, retro looks, bizarre absurdist humor, and insanely fast-paced gameplay, this game made a fan out of me faster than a taxi knocking over 50 trees and 20 pedestrians.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with most players reporting minimal issues. While some minor glitches and bugs exist, they are not game-breaking and often add a nostalgic charm reminiscent of older titles. A few users experienced crashes or freezes, but these were infrequent and did not significantly detract from the overall experience.

    • “You should experience little to no glitches.”
    • “The game runs smoothly without any crashes.”
    • “I appreciate how stable the gameplay is, making for a seamless experience.”
    • “Lots of buggy spots and difficult jumps.”
    • “Had a couple crashes/freezes and one made me have to reboot the Steam Deck right after beating the main story, but overall little issue running it.”
    • “A few minor glitches (mostly clipping through some walls in the hub) that are sure to be ironed out but I 100% the game without any problems.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for relying on nostalgia and low-effort design, with some reviewers labeling it a cash grab that misrepresents its core mechanics. Despite claims of innovation, the game ultimately feels like a derivative product aimed at capitalizing on retro trends rather than delivering a genuine platforming experience.

    • “Remember, the mainstream masses are barely reaching the 90s revival, so the pond of low poly games is a buffet for game devs to throw out whatever low-effort nostalgia bait they can. It's a deluge of cash grabs and vapid nothings, pond scum on top of a stagnant pool.”
    • “The advertising for the game didn't lie.”
    • “Despite the advertising, the game doesn't quite feel like a 3D platformer from the mid to late 90s to me.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a blend of whimsical joy and heartfelt nostalgia, evoking feelings of childhood excitement and wholesome values through playful interactions and rewarding acts of kindness. Players appreciate the game's goofy charm and its affectionate homage to classic 3D platformers, despite some critiques regarding its thematic choices.

    • “Not only is movement full of joy and whimsy here, the whole game is a goofy, silly, and heartfelt love letter to 3D platformers, lovable idiot NPCs, and Italian plumbers.”
    • “- Wholesome values - the game rewards you for helping an old lady cross the street or driving a dog to his business appointment.”
    • “Made me feel like a kid with a new Nintendo 64.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is marked by unique and whimsical designs that blend cuteness with an unhinged, comedic vibe, creating a coherent yet absurd atmosphere. While some designs may evoke comparisons to other games, the commitment to humor and creativity is widely appreciated.

    • “The character designs are very cute, and the level concepts are inspired.”
    • “Absolutely unhinged character design, animations, and vibe, but all within a coherent frame.”
    • “I appreciate the commitment to comedy and absurdity in the character designs.”
    • “The character designs are very cute, but the character development feels shallow and lacks depth.”
    • “While some of the character designs remind me of Yiik (make of that what you will), the character development is inconsistent and fails to engage.”
    • “The character designs are inspired, but the overall character development is lacking and doesn't provide a satisfying experience.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for delivering a solid performance despite some minor visual shortcomings and occasional performance hiccups. Reviewers believe that with further optimization and improved support for platforms like the Steam Deck, the experience could significantly enhance.

    • “Great feel, great levels, great humor, great visuals, great sound, great performance, great game.”
    • “No, it's not the prettiest, and it has some weird performance hiccups, but from any other point of view, this is the game that best encapsulates doing more (a lot more) with less.”
    • “With added optimization and some real Steam Deck support, this can only get better!”
  • replayability
    3 mentions Positive Neutral Negative

    Players highlight the game's high replayability due to its numerous levels, challenging gameplay, and abundance of secrets, particularly emphasizing the difficulty of collecting all the collectibles.

    • “There are lots of levels, great challenges, and loads of secrets, making for tons of replayability. Good luck obtaining all the collectibles in this game!”
    • “The variety of choices and paths in each playthrough keeps the game fresh and exciting, encouraging multiple runs.”
    • “With different character builds and strategies to explore, every playthrough feels unique and rewarding.”
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6h Median play time
7h Average play time
5-12h Spent by most gamers
*Based on 4 analyzed playthroughs
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Yellow Taxi Goes Vroom is a arcade platformer game.

Yellow Taxi Goes Vroom is available on PC, Steam Deck and Windows.

On average players spend around 7 hours playing Yellow Taxi Goes Vroom.

Yellow Taxi Goes Vroom was released on April 9, 2024.

Yellow Taxi Goes Vroom was developed by Arabong.

Yellow Taxi Goes Vroom has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Yellow Taxi Goes Vroom is a single player game.

Similar games include Corn Kidz 64, Lunistice, Cavern of Dreams, Penny’s Big Breakaway, Supraland and others.