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YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2

83%Game Brain Score
music, emotional
monetization, gameplay
83% User Score Based on 160 reviews

Platforms

PCPCPCPlaystation 5Playstation 5Playstation 4Playstation 4WindowsWindowsPlayStationPlayStationNintendo SwitchNintendo SwitchSteam Deck

About

"Those Games 2" is the sequel to the stickman minigame collection, offering various stages and missions to play through. Clearing all stages unlocks a Rank-Up Challenge for monthly score comparisons. Earn coins to win prizes at the Gotcha! machine and customize your player nameplate with numerous combinations.

YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2 screenshot
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2 screenshot
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2 screenshot
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2 screenshot
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2 screenshot
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2 screenshot
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2 screenshot
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2 screenshot
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2 screenshot

83%
Audience ScoreBased on 160 reviews
music4 positive mentions
monetization30 negative mentions

  • The game is a fun and addictive experience that successfully brings to life the mobile game ads that many players have seen.
  • It features a variety of mini-games that provide simple, clean fun, with some standout titles like Draw and Guard and the cat puzzle game.
  • The soundtrack is surprisingly good, enhancing the overall enjoyment of the game.
  • Many of the mini-games feel repetitive and lack depth, leading to a sense of limited gameplay variety.
  • Some levels are poorly designed, with frustrating mechanics and unskippable animations that disrupt the flow of play.
  • The game suffers from balancing issues, particularly with grindy achievements and luck-based elements that can detract from the overall experience.
  • monetization
    30 mentions Positive Neutral Negative

    The monetization aspect of the game is heavily tied to its origins in misleading mobile ads, with players noting that it effectively captures the essence of those ads in a playable format. While it offers a fun distraction reminiscent of the original, it fails to innovate or improve upon previous iterations, leading to a sense of repetition. Overall, the game serves as a compilation of mini-games inspired by popular but often deceptive mobile advertisements, appealing primarily to those who enjoy the novelty of such experiences.

    • “Sadly, the game does not improve upon the faults in the last game and continues making fully fledged levels based on mobile game ads.”
    • “It's a compilation of mini-games you see in these annoying downright illegal ads advertising games that aren't real and never were real.”
    • “I liked the first game and this hits on many of the same qualities, so many mobile game ads show simple game ideas that would likely be fun to play if they weren't either misleading or so riddled with ads.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is a mixed bag, featuring a few enjoyable mini-games like "Draw and Guard" and "Spellbinding Stroll," but overall suffers from limited mechanics and repetitive level designs. While some games, like the ball bouncing game, stand out with more engaging mechanics, others, such as "Knockback Shooter" and "Numbers Dungeon," are criticized for their lack of depth and precision requirements. Ultimately, the gameplay feels basic and underwhelming, raising questions about the potential for more innovative mobile experiences.

    • “Really makes you question why mobile games don't actually have this gameplay.”
    • “The ball bouncing game also features more mechanics, further reinforcing the idea that it is the main reason to buy the game.”
    • “Draw and guard, spellbinding stroll, and Pull the Pin 2 are all quite fun (though Pull the Pin 2 goes on for just a bit too long).”
    • “The gameplay does little going outside the basic mechanics and a limited amount of level designs.”
    • “There's just 5 mediocre mini games, and the mechanics are bare bones.”
    • “Draw and guard, spellbinding stroll, and pull the pin 2 are all quite fun (though pull the pin 2 goes on for just a bit too long), but knockback shooter and numbers dungeon are mediocre (the former requires absurdly precise angles, and the latter has so many stages for a minigame with so few mechanics).”
  • music
    10 mentions Positive Neutral Negative

    The music in the game has received high praise, particularly for its engaging and energetic soundtrack, especially in the slingshot game. Reviewers noted its fun and phenomenal quality, expressing a desire for a separate release to enjoy it outside of gameplay. The incorporation of music from Hololive adds a unique touch, contributing to the overall positive reception of the game's audio experience.

    • “It’s a ton of fun and a surprisingly phenomenal soundtrack that I wish they’d release separately because, whew, I’d absolutely listen to that daily.”
    • “Good concept, very good execution, bangin' soundtrack.”
    • “The soundtrack to this game, specifically the slingshot game, goes unreasonably hard.”
    • “They are using music from Hololive, lmao.”
  • story
    8 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its poorly balanced missions and achievements, particularly the grinding tasks that require excessive time investment, such as accumulating 1,000,000 coins through daily missions. Players find the "clear minigame x times" objectives nonsensical within the context of a puzzle game collection, detracting from the overall narrative experience.

    • “If you only do the daily missions for coins, it will take ~4 months to get the 1,000,000 needed for the achievement, not to mention the 'clear minigame x times' missions, which make no sense given that this is essentially a puzzle game collection.”
    • “The other minigame limited to 25 stages is the number quest in which players pick paths to collect numbers.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find that while many missions and achievements are manageable, the grinding tasks are poorly balanced and excessively tedious, particularly highlighting the 1 million coin achievement as particularly frustrating.

    • “Most of the missions and achievements aren't that bad, but the grinding ones are horribly balanced.”
    • “It's good, but like in the first part, the 1 million coin achievement is extremely grindy.”
  • emotional
    2 mentions Positive Neutral Negative

    Players highlight that the game's ability to forge emotional connections significantly enhances their overall experience, making it resonate deeply and effectively with them.

    • “Sometimes games work because they connect on an emotional level, and this is no different.”
  • humor
    2 mentions Positive Neutral Negative

    Users find the humor in the game primarily through unexpected moments, such as unintentionally cheating during gameplay, which leads to amusing situations. This element of surprise adds a lighthearted and entertaining aspect to the overall experience.

    • “It's pretty funny when I cheat some stages by shooting in unintended ways.”

Buy YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2

7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 2 analyzed playthroughs

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