YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! 2
- July 17, 2024
- MONKEYCRAFT Co. Ltd.
- 7h median play time
"Those Games 2" is the sequel to the stickman minigame collection, offering various stages and missions to play through. Clearing all stages unlocks a Rank-Up Challenge for monthly score comparisons. Earn coins to win prizes at the Gotcha! machine and customize your player nameplate with numerous combinations.
Reviews
- The game successfully brings to life the mini-games seen in misleading mobile ads, providing a fun and engaging experience.
- The soundtrack is phenomenal and adds to the overall enjoyment of the game.
- It's a solid sequel that retains the charm of the first game while introducing some enjoyable new elements.
- Many of the mini-games feel repetitive and lack depth, leading to a less engaging experience compared to the first game.
- Some levels are frustratingly luck-based due to janky physics, making it difficult to progress without repeated attempts.
- The game suffers from slow animations and unskippable sequences that can disrupt the flow of gameplay.
- monetization19 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is heavily criticized for relying on the same misleading mobile game ads that have become notorious for promoting non-existent games. Players express disappointment that the game does not innovate beyond these repetitive mini-games, which are reminiscent of the very ads that mislead users. Overall, the game is seen as a lazy compilation that fails to deliver genuine gameplay experiences, instead capitalizing on the allure of deceptive advertising.
“It's a compilation of mini-games you see in these annoying, downright illegal ads advertising games that aren't real and never were real.”
“Sadly, the game does not improve upon the faults in the last game and continues making fully fledged levels based on mobile game ads.”
“I liked the first game and this hits on many of the same qualities; so many mobile game ads show simple game ideas that would likely be fun to play if they weren't either misleading or so riddled with ads.”
- music8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The music in the game has received high praise for its fun and phenomenal soundtrack, with many users expressing a desire for a separate release to enjoy it daily. The incorporation of tracks from Hololive adds to its appeal, and the execution of the soundtrack is described as "bangin'" and "unreasonably hard," particularly in the slingshot game. Overall, the music significantly enhances the gaming experience.
“It's a ton of fun and a surprisingly phenomenal soundtrack that I wish they'd release separately because, whew, I'd absolutely listen to that daily.”
“Good concept, very good execution, bangin' soundtrack.”
“The soundtrack to this game, specifically the slingshot game, goes unreasonably hard.”
“They are using music from Hololive, lmao.”
- gameplay6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay is criticized for its lack of depth, featuring only five mediocre mini-games with basic mechanics and limited level designs. The ball bouncing game stands out as the most developed option, suggesting it is the primary reason to purchase the game. Overall, the gameplay experience feels shallow and uninspired.
“There's just 5 mediocre mini games, and the mechanics are bare bones.”
“The gameplay does little going outside the basic mechanics and a limited amount of level designs.”
“The ball bouncing game also features more mechanics, further reinforcing the idea that it is the main reason to buy the game.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users find the humor in the game primarily through the unexpected outcomes of their actions, particularly when they cheat or approach stages in unintended ways, leading to amusing situations.
“It's pretty funny when I cheat some stages by shooting in unintended ways.”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game is minimal, primarily focusing on a number-collecting minigame called "number quest," which consists of 25 stages where players choose paths to gather numbers. Overall, the narrative is not a central feature, with gameplay taking precedence.
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be excessive, particularly noting that achieving the 1 million coin milestone is particularly tedious, similar to the experience in the first installment.
“It's good, but like in the first part, the 1 million coin achievement is extremely grindy.”
“The grinding aspect feels excessive and detracts from the overall enjoyment of the game.”
“I found the grinding to be tedious and repetitive, making it hard to stay engaged.”