YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!

YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! Game Cover
Starting at $9.99Buy now

"Those Games" is a collection of stickman mini-games with cute and comical 3D visuals. Clear stages and challenges in "Minigames" to earn coins, test your luck with Gotcha, and create custom name plates. Compete in monthly rankings by posting clear times and scores. The game features a variety of minigame stages and 8,910,000 different name plate combinations.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Play​Station

Reviews

76%
Audience ScoreBased on 1,304 reviews
gameplay8 positive mentions
monetization292 negative mentions
  • The game successfully delivers on the concept of allowing players to experience the mobile games seen in ads, providing a fun and humorous take on them.
  • The variety of mini-games, while limited, offers enough challenge and entertainment to keep players engaged for a short period.
  • The game is a refreshing alternative to the typical mobile games filled with ads and microtransactions, allowing players to enjoy the gameplay without additional costs.
  • The controls can be clunky and unresponsive, particularly when using a mouse, which detracts from the overall experience.
  • The animations between levels are excessively long and unskippable, leading to frustration and a slower pace of gameplay.
  • The limited number of mini-games and repetitive nature of the gameplay can lead to boredom, making it feel overpriced for the amount of content provided.
  • monetization318 mentions

    The monetization model of this game is straightforward and user-friendly, featuring a one-time purchase price with no microtransactions or intrusive ads, allowing players to engage with the content without additional costs. Players appreciate this approach as it contrasts sharply with the deceptive practices often found in mobile game advertisements, providing a sense of satisfaction and catharsis by allowing them to experience the games they were misled to believe existed. Overall, the game is seen as a fun and affordable way to engage with the concepts behind those misleading ads, making it a recommended purchase for those tired of traditional mobile game monetization tactics.

    • “It's exactly what it says it is, with no ads or other crap thrown in your face.”
    • “Finally, gaming free of the modern shackles - no big budgets, delays, AAA promises and expectations, ESG scoring, virtue signaling, armies of trolls and toxic fanbases, DLCs or microtransactions, and most importantly, with gameplay at the forefront.”
    • “If you have the brain of a dopamine addict who needs a quick fix and don't want to break the bank, then this is also a fine solution, since there are no actual microtransactions here.”
    • “There's a reason you don't download these types of games when you see them in mobile ads, and I think this game proves it.”
    • “I came to the unfortunate realization that the reason these mobile game ads don't actually exist is because they're extremely unfun.”
    • “Ultimately, though, 'those games' are what you might expect - short minigames based on lying mobile game advertisements.”
  • gameplay88 mentions

    The gameplay consists of a collection of five mini-games that progressively increase in complexity, but many players find the core mechanics repetitive and lacking depth. While the game captures the essence of mobile ads, it suffers from a timed mechanic that adds unnecessary pressure, and the overall experience can become monotonous after a few hours. Despite some engaging puzzles and a few new mechanics introduced throughout, the gameplay is ultimately simplistic and may not satisfy those seeking more nuanced or varied experiences.

    • “You have five different mini-games that just get more complicated as you progress through each level, but the core mechanics still stay the same.”
    • “Definitely captures the gameplay of the ads.”
    • “All 5 of the minigame types each have an individual set of levels (ranging from 25-100) that ramp up in difficulty as well as introducing new small mechanics/quirks within their respective levels.”
    • “It's a nice time-waster, but any relaxation that one could glean from this game is utterly destroyed due to the unnecessary pressure that's applied to the player because of the timed mechanic.”
    • “Honestly, if the game had more minigames/games (because unfortunately due to the nature of those ad-games there is only so much you can do to add gameplay to any of them) and made it all about satisfying that curious itch you get from seeing all those new games, I'd probably recommend this, but just because it's only five minigames, three of which I believe you can play as flash games or directly from the apps advertising them, I can't recommend buying it.”
    • “This is especially frustrating on the early levels where a lot of the games can be completed in 2-4 clicks and it feels like with the animation issue you get about 3 seconds of gameplay per 30 seconds of sitting through animations and menus.”
  • story68 mentions

    The game's story is characterized by an over-dramatized narrative featuring interesting characters and engaging animations, but many players find it ultimately lacking in depth and enjoyment. Daily missions and various challenges provide a structure for gameplay, though some missions suffer from poor translation and require random chance to complete, leading to frustration. Overall, while the game offers a casual experience, it becomes tedious and grindy for those seeking to fully complete all missions and challenges.

    • “It even creates incentive to play every day with daily missions, content to swim in the dangers of the places the game lightly makes fun of.”
    • “The mission you'll most likely know about first are the daily missions, which involve clearing stages with 3 stars, completing rank-up challenges, and doing the 'gotcha!'”
    • “However, there are also a set of total missions that require you to beat levels in a certain way; I found these pretty low stakes and enjoyable to grind out as well.”
    • “I think they look good on mobile because they have super juicy animation and interesting characters in an over-dramatized storyline, but stripped to their bones, they’re not fun games.”
    • “The thing that makes this terrible is that the levels you get are completely random each time; as in your time is reliant on exactly which levels you happen to get, making the scoreboard pointless and making associated missions a luck-based time waster.”
    • “My only complaint is that a couple of missions take a ridiculously long time to complete (more than half of my total playtime was just me grinding coins for the millionaire achievement).”
  • humor42 mentions

    The humor in the game is often described as charming and amusing, particularly in its self-referential take on misleading mobile game ads and quirky customization options. However, many reviewers note that while the concept is funny, the execution falls short, leading to frustration and boredom rather than sustained enjoyment. Overall, it serves as a lighthearted time-waster, but not one that justifies its price for most players.

    • “This game's existence is honestly pretty funny to me, but it's upsettingly enjoyable.”
    • “Funny lil minigame collection based on the misleading phone game ads.”
    • “Hilarious garbage shovelware ads made manifest into a playable product, brought to you by the developer of Katamari Damacy.”
  • grinding40 mentions

    The grinding aspect of the game is widely criticized for being excessively tedious and uninteresting, with many players noting that achieving milestones like the one million coins requirement feels more like a chore than an enjoyable challenge. While some players appreciate the variety of mini-games, they often feel that the repetitive nature and lengthy animations detract from the overall experience, leading to a lack of sustained engagement beyond the initial fun. Overall, the grind is seen as a significant drawback, overshadowing the game's potential for enjoyment.

    • “The game's only real aspect of replayability is for better times or coin grinding, which isn't really enough to sustain a game like this.”
    • “As it is, you'll have 10-12 hours of fun plus another 15 hours of grinding to 100% the game; one million coins is a lot of work.”
    • “My only complaint is that a couple of missions take a ridiculously long time to complete (more than half of my total playtime was just me grinding coins for the millionaire achievement).”
  • music32 mentions

    The music in the game has received largely negative feedback, with many players finding it repetitive, loud, and annoying, particularly in the menus. While some noted that the in-game music is somewhat charming and reminiscent of WarioWare, the overall experience is marred by jarring sound effects and slow animations, leading players to prefer playing with the music off. A few users appreciated the nostalgic presentation, but overall, the music detracts from the enjoyment of the game.

    • “The soundtrack reminds me a bit of WarioWare, and the games are actually more addictive than I was expecting.”
    • “Presentation is nice, music is cute.”
    • “The presentation (menu, music, visuals) reminds me of Wii minigame collections a lot; it's worth it for that alone, to be honest, a fun time waster.”
    • “Much better with the music off, it grates on your ears after hearing the first 3 seconds multiple times in less than 5 minutes.”
    • “The awful repetitive music and sound effects, the oh-so-slow animations, the in-between 'score' screens that take forever make this game its own worst enemy.”
    • “The music and art direction are god awful, but hey it's cheap and I like puzzle games.”
  • graphics26 mentions

    The graphics of the game are described as simplistic and reminiscent of WiiWare titles, featuring a corny and goofy aesthetic that some find charming, while others consider it bare-bones and lacking in substance. Players note that the visuals are easy to run on low-end devices, but the overall presentation can feel clunky and outdated, with slow animations that detract from the experience. While the graphics may appeal to fans of casual party games, they ultimately do not elevate the gameplay beyond a basic level.

    • “The graphics and music are reminiscent of WiiWare games, but make no mistake, this game is exactly as advertised.”
    • “The aesthetics are great!”
    • “The presentation (menu, music, visuals) reminds me of Wii minigame collections a lot; it's worth it for that alone, to be honest, a fun time waster.”
    • “The graphics and sound are loathsome, and you have to wait way too long between levels for the game to do the stupid fanfare animation and count up your stars.”
    • “Yeah, I got to play those games, at least a handful of levels of each (25 levels each for the two games I wanted to play most)... mechanics and graphics are bare bones, worse than the free-to-play versions.”
    • “They're fun, but they do get old fast due to the simple gameplay and simple graphics.”
  • replayability10 mentions

    The game's replayability is a mixed bag; while some players find it fun and challenging with potential for high playtime, many criticize it for relying on score-chasing and coin grinding as its primary replay elements. The limited number of puzzles leads to a quick completion time, leaving players questioning the long-term value unless they are particularly invested in competing on leaderboards. Overall, the attempts to artificially inflate replayability are seen as detrimental to the game's novelty.

    • “It's fun and has a lot of playtime and high replayability, challenging and fun.”
    • “There's so few puzzles that you could easily beat the whole thing in less than a day, and I'm not sure what kind of replay value this has unless you really love score-chasing and online leaderboards.”
    • “The game's only real aspect of replayability is for better times or coin grinding, which isn't really enough to sustain a game like this.”
    • “There's so few puzzles (the biggest games like Pin Pull have 50) that you could easily beat the whole thing in less than a day, and I'm not sure what kind of replay value this has (unless you really love score-chasing and online leaderboards).”
    • “It feels like it's only there to artificially increase replay value, which drags out the novelty of 'those games' quickly considering how strict the limit can be.”
  • optimization4 mentions

    Users feel that the optimization of the grading system is lacking, as it allows for quick retries that diminish its value, suggesting a performance ranking based on moves rather than time. Additionally, there are concerns regarding the mouse controls, which some players believe could be improved for a better experience.

    • “The grading system seemed almost pointless as you can quickly retry the challenge with the correct solution; for instance, it would have been better to rank performance on the pin pull games on how many moves are used to clear the level rather than how long it takes in real-time.”
    • “The grading system seemed almost pointless as you can quickly retry the challenge with the correct solution; for instance, it would have been better to rank performance on the pin pull games on how many moves are used to clear the level rather than how long it takes in real time.”
    • “I do wish the mouse controls were a little more optimized, though.”
  • emotional2 mentions

    Players express that the emotional impact of the game is significant, as even straightforward puzzles can evoke feelings of frustration and inadequacy. This highlights the game's ability to engage players on a deeper emotional level, despite its simplicity.

  • stability2 mentions

    Overall, users find the game stable and free of significant bugs, which contributes to its charm and makes it a recommended experience.

    • “I still recommend it because it's not buggy or anything and has its charm.”
    • “I still recommend it because it's not buggy or anything and has its charm.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!

Play time

12hMedian play time
10hAverage play time
5-12hSpent by most gamers
*Based on 6 analyzed playthroughs

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