XenoTown Game Cover

XenoTown is a single-player Role Playing game with a good story and music. As a crash-landed alien in disguise, you aim to brainwash humans of Earth using alien mind control glasses. The game features an original soundtrack, RPG style battles, varied enemies, and a dialogue-heavy, comedy-focused story, taking place in a suburb hub area with different buildings to explore.

  • PC
  • Windows
  • Linux

Reviews

68%
Audience ScoreBased on 30 reviews
story8 positive mentions
graphics3 negative mentions
  • The art, music, and story are charming and engaging, reminiscent of Earthbound while establishing its own identity.
  • The game features unique humor and dialogue that adds to the overall enjoyment and keeps players entertained.
  • It offers a quirky and interesting premise where players take on the role of an alien invader, providing a fresh perspective in the RPG genre.
  • The lack of experience points from battles and the absence of random encounters lead to a tedious gameplay experience, making character progression feel stagnant.
  • Boss fights are excessively long due to their high health, which can make battles feel repetitive and frustrating without adequate resources or equipment.
  • The game is heavily railroaded with pre-scripted encounters, resulting in long stretches of empty exploration that detracts from the overall pacing and engagement.
  • story16 mentions

    The game's story centers around an alien on a mission to conquer Earth by defeating and mind-controlling humans, delivering a humorous and engaging narrative filled with unique chapters. Players appreciate the strong emphasis on story and art over mechanics, noting its fun dialogue and emotional depth, making it a memorable experience that many would like to see expanded. Overall, the combination of good humor and engaging storytelling has resonated well with players.

    • “The game is very railroaded; I don't think that's a bad thing because it delivers on what it sets out to do: tell a funny story with some emotional pull.”
    • “You play as an alien on a mission to conquer the planet by defeating humans and mind-controlling them to serve your boss.”
    • “The game leans more into story and art than mechanics, and it was a really fun little story that I'd love to see expanded.”
    • “A story that has made me screen record dialogue to share with my friends so they can laugh too; it's engaging and throws many unique chapters at you throughout the whole game.”
  • music10 mentions

    The music in the game, composed by Myles Lynn, is highly praised for its ability to seamlessly enhance the narrative and gameplay, particularly during strategic fight scenes. Reviewers appreciate the cohesive style that combines music, humor, and graphics, likening it to an "anti-earthbound" experience. Overall, the soundtrack is considered a standout feature, making it a must-listen for RPG fans.

    • “The music made by Myles Lynn ties the scenes smoothly together, and the fight scenes keep you on your toes by requiring strategic use of your abilities.”
    • “The best part is the style: the music, the humor, and the graphics all work together to create what I think might be best described as an anti-Earthbound.”
    • “Great soundtrack too, highly recommended to all RPG fans.”
  • humor10 mentions

    The game is praised for its clever humor and engaging story, with a unique style that combines music, graphics, and comedic elements reminiscent of an "anti-earthbound" experience. Reviewers appreciate the balance of humor, which often pushes boundaries without crossing the line, and highlight the abundance of funny dialogue that enhances the overall narrative. Despite its linear gameplay, the game effectively delivers a humorous and emotionally resonant experience.

    • “The best part is the style: the music, the humor, and the graphics all working together to create what I think might be best described as an anti-Earthbound.”
    • “It's full of homeless vagrants and humor that goes far, but I never felt like it went too far.”
    • “The game is very railroaded; I don't think that's a bad thing because it delivers on what it sets out to do: tell a funny story with some emotional pull.”
  • graphics4 mentions

    The graphics feature a unique and charming art style reminiscent of crayon drawings, which, despite appearing somewhat amateurish, effectively complements the game's quirky music and humor. This distinctive visual approach enhances the overall experience, contributing to a setting that feels fresh and engaging.

    • “The best part is the style: the music, the humor, and the graphics all working together to create what I think might be best described as an anti-Earthbound.”
    • “The art style, while looking a tad amateurish, is charming in its own right, akin to a crayon drawing come to life.”
    • “The art style, while looking a tad amateurish, is charming in its own right, akin to a crayon drawing come to life, but the gameplay has some serious strikes against it.”
    • “The graphics, while part of a unique style, feel underdeveloped and lack the polish expected from modern games.”
    • “The visuals are simplistic and do not do justice to the interesting premise of the game.”
  • gameplay2 mentions

    The gameplay prioritizes narrative and artistic elements over mechanics, resulting in an engaging story that players find enjoyable and would like to see further developed.

    • “The game leans more into story and art than mechanics, and it was a really fun little story that I'd love to see expanded.”
  • emotional2 mentions

    The game effectively combines humor with emotional depth, successfully delivering a compelling narrative despite its linear structure. Players appreciate how it balances comedic elements with moments that resonate on an emotional level.

    • “The game is very railroaded; I don't think that's a bad thing because it delivers on what it sets out to do: tell a funny story with some emotional pull.”
  • grinding2 mentions

    Players have mixed feelings about grinding in the game; while some appreciate its role in progression, others find it tedious and repetitive, which can detract from the overall experience.

    • “There's good and bad, but the bad can mean the game feels a bit tedious.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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