Xenon Valkyrie
- December 19, 2017
- DiabolicalMind
Xenon Valkyrie is a roguelite platformer with pixel art graphics. You explore alien caves, battle enemies, and collect upgrades to progress. Each playthrough features randomized levels and permadeath, offering a challenging and replayable experience.
Reviews
- The game features great pixel art and an engaging soundtrack that evokes nostalgia.
- Frequent updates from the developer have addressed many initial issues, improving gameplay and responsiveness.
- The game offers a challenging roguelike experience that keeps players engaged with its mechanics and character variety.
- The gameplay can feel frustrating due to unclear mechanics, poor hit detection, and a lack of tutorials, making it hard for new players to understand how to progress.
- Boss fights restrict players to melee weapons only, which can lead to unfair encounters and a lack of strategic options.
- Randomly generated levels can lead to cheap deaths and inaccessible areas, making the experience feel more luck-based than skill-based.
- gameplay48 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The gameplay of the game has received mixed reviews, with many players finding the core loop frustrating and lacking in variety, despite appreciating the visuals and music. While some enjoy the technical challenge and retro style, others criticize the unclear mechanics, clumsy controls, and a lack of engaging features, leading to a general sentiment that the game could benefit from significant tweaks to enhance the overall experience. Overall, the gameplay is seen as a barrier to enjoyment, with many players hesitant to return due to its irritating mechanics.
“If you enjoy very technical gameplay, you might feel the opposite and Xenon Valkyrie might be worth checking out.”
“Like most roguelikes, this one has a fair bit of challenge, and getting used to enemies and mechanics can take a little while.”
“Gameplay is very nice; it's just classic style retro.”
“I want to like this, but the core gameplay loop feels frustrating in a dozen small ways.”
“It was actually really hard to decide whether or not to recommend this game because there are things about it I love (the great pixel art and chip tunes), but the mechanics were fundamentally lacking and often downright frustrating.”
“There are various other things that make the game clumsy (having four usable abilities, but having to cycle between them rather than mapping them to separate buttons? Really?), but one can learn to work with them and they feel sort of forgivable, but really the simple boringness of this game's main gameplay makes it impossible to recommend.”
- music26 mentions
- 54 % positive mentions
- 35 % neutral mentions
- 12 % negative mentions
The music in the game is widely praised for its energetic and nostalgic quality, with many players considering it the standout feature. However, some users noted that the soundtrack can be repetitive and the sound levels are excessively loud without adjustable volume options. Overall, while the music evokes a retro feel reminiscent of titles like Cave Story, it has received mixed feedback regarding its repetitiveness and lack of volume control.
“Booting up the game made me feel like a kid again; the game and its soundtrack radiate with energy and excitement.”
“One of the big standouts for this game is the music.”
“Music / sound is very loud, with no in-game volume sliders, just on/off.”
“Music is a bit repetitive.”
“The music itself sounds unique, and I'm not sure of the source, but it definitely reminds me a lot of Cave Story, as does a lot of the aesthetics of the levels.”
- graphics24 mentions
- 25 % positive mentions
- 63 % neutral mentions
- 13 % negative mentions
The graphics of the game are characterized by a retro art style that is visually appealing, featuring pixel graphics and a sci-fantasy anime theme. However, some reviewers noted a lack of unique level design, as many tiles serve dual purposes for backgrounds and collisions, which detracts from the overall experience. While the aesthetic is praised, there are calls for more depth and variety in the graphical elements to enhance gameplay.
“As a retro platformer, it has an outstanding art style, nothing more than that unfortunately.”
“The soundtrack and art style are great and have a nice retro feel to them.”
“It plays a lot like Spelunky, with pixel graphics and a sci-fantasy anime theme.”
“No more unique design of levels, only different tile graphics.”
“Do they add any value other than aesthetics?”
“(By the way, don't use interpolating graphics - it looks like smeared Vaseline on your screen; the standard look is crisp and very pretty.”
- story18 mentions
- 22 % positive mentions
- 61 % neutral mentions
- 17 % negative mentions
The story in the game is described as vague and lacking depth, failing to engage players or provide a compelling narrative. Comparisons to other titles, like Cave Story, highlight a perceived lack of finesse and character development, leaving players feeling disconnected and uninterested. Overall, the narrative aspect does not contribute significantly to the game's appeal.
“The music itself sounds unique, and I'm not sure of the source, but it definitely reminds me a lot of Cave Story, as does a lot of the aesthetics of the levels.”
“+ some story”
“- story is vague, so I can't comment on it”
“So here it is, this is my comment on this game after I think I beat this game (only got a bad end I think because I completed all missions in 1 hour and 16 minutes).”
“It reminds me of Cave Story a bit, but with a tad less finesse than that game's character feel.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews suggest that while some players find the game tedious and perceive it as grindy, others argue that strategic experimentation with stat builds can significantly ease progression, making it less about grinding and more about finding the intended playstyle. Overall, the experience may vary greatly depending on individual approaches to gameplay.
“The game's tedious otherwise, so decide if you really want to go through these janky pixelated maps just because of the promotional art.”
“As I make my way through, I feel more like there is a certain intended way of playing this, not just grinding to the teeth.”
“Honestly, I don't see why people say this game is grindy or frustratingly difficult. If you just take the time to experiment with stat builds, you can cheese all the way to late game quite consistently, even on completely unfunded runs. For example, if you max defense early on, you will be almost invincible against most enemies at least until the final biome.”
- emotional6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a strong emotional connection to the game, feeling a nostalgic excitement reminiscent of childhood, fueled by its energetic soundtrack. However, some also experience frustration, as the sense of wasted time in exploration and combat detracts from the overall enjoyment, leading to mixed feelings about the game's pacing and structure.
“Booting up the game made me feel like a kid again; the game and its soundtrack radiate with energy and excitement.”
“It kind of made me feel like every run I'd had beforehand was simply training for the run I would find this weapon in.”
- replayability4 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
Players find the game offers significant replayability, with each route providing a distinct experience and revealing hidden content beyond the initial playthrough. However, some feel that the overall polish of the game could enhance this aspect further.
“Update: I just 100%'d the game, and it had even more replay value than I thought. Every route feels very different, and surviving your first run is barely scratching the surface of all the hidden content in this game.”
“Frankly speaking, this game would have a lot more replayability if it were more properly polished.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has improved significantly since its initial buggy release, thanks to developer efforts and community feedback. However, issues like visual clutter and slow weapon switching still need to be addressed for a more enjoyable experience.
“Originally it was buggy and near impossible, but the dev has worked with the community to make a better game.”
“That being said, if the problem of the visual clutter and slow/buggy weapon switch gets dealt with, I can see myself enjoying this game.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely derived from its quirky and sometimes awkward translations, which many players find amusing and entertaining.
“The translation is a bit wonky, but it's hilarious to see, for me at least.”
- optimization2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Players have praised the developers for their responsiveness to feedback, noting that they have effectively addressed and optimized nearly all requested issues, resulting in a significantly improved gaming experience.
“The dev has been listening to player feedback and has pretty much fixed, repaired, and optimized almost everything we asked for!”