xDasher
- November 15, 2019
- svenunit
xDasher is a frantic local coop game about dashing through monsters with the proper colour to get higher combos and scores. Up to 4 players join a team of Dashers and set off into a dim dungeon. Their quest is to eliminate all monsters lurking within. Eventually, they will be haunted by a ghoulish, four-headed beast and must face it in multiple, thrilling boss fights.
Reviews
- The game features a super clean design and a satisfying core gameplay loop, especially in local co-op mode.
- The simple dash mechanic is easy to learn but offers depth for mastery, making it enjoyable for both casual and competitive play.
- The game has a charming pixel art style, catchy music, and a variety of levels with different challenges, enhancing the overall experience.
- Main progression revolves around chasing high scores, which may not appeal to everyone and could lead to a short experience for some players.
- While the singleplayer mode is enjoyable, the game is best experienced with friends, potentially limiting its appeal for solo players.
- Some players may find the game lacking in content, as there is a desire for more diverse level designs or additional features.
- gameplay6 mentions
- 67 % positive mentions
- -17 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by a clean design and a satisfying core loop centered around a simple yet engaging dash mechanic, which is easy to learn and fun to master. The co-op mode enhances the experience with a variety of levels that effectively utilize the dash, promoting teamwork and coordination. Players can choose to engage with a tutorial or dive straight into the action, thanks to intuitive mechanics that are visually clear.
“Super clean design that leads to a really satisfying core gameplay loop.”
“The game uses the simple dash mechanic in different ways, which makes it easy to learn, because the answer to basically everything is dash.”
“The core mechanic of the dash feels very snappy and good to execute, and coordinating with your teammates to beat a hard level feels very satisfying.”
“The game relies too heavily on the simple dash mechanic, making the gameplay feel repetitive and lacking depth.”
“While the tutorial is optional, jumping right in can be overwhelming due to the lack of clear guidance on more complex mechanics.”
“The mechanics are visually appealing, but they don't translate into engaging gameplay, leading to a frustrating experience.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is described as catchy and enjoyable, complementing the charming pixel art and adorable characters. Players appreciate how it enhances the single-player experience, making it a fun environment for practicing skills and chasing high scores.
“The music is catchy, and the playable characters are adorable (the yellow one is my favorite, because the hat kind of looks like Jake the Dog).”
“I also enjoyed the single-player mode; it's a great place to practice your dash skills and hunt for high scores. I'm loving the pixel art and music too!”
- replayability1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Replayability primarily hinges on the pursuit of high scores, which may not resonate with all players, potentially leading to a brief gameplay experience for those less interested in this aspect.
“The game offers endless replayability with its dynamic levels and varying challenges that keep each playthrough fresh and exciting.”
“With multiple character choices and different strategies to explore, every run feels unique, making you want to dive back in for just one more attempt.”
“Fair warning, the main progression and replayability revolve around chasing high scores, so if that doesn't appeal to you, it might be a short experience.”
“Once you've completed the main story, there's little incentive to replay the game, as the side content feels repetitive and uninspired.”
“The lack of meaningful choices and branching paths means that replaying the game feels more like a chore than an enjoyable experience.”