XAOC
- August 3, 2017
- WindThunder Studio
"XAOC" is a role-playing game that offers both single-player and multiplayer modes, including co-op and PvP for up to 2 players. The game takes place in a complex world with a vast narrative of over 4 million words, currently only partially localized in English. Players explore this mysterious world, seeking salvation and understanding, encountering supernatural elements and surreal landscapes, and discovering humor and positivity amidst adversity.
Reviews
- The game features a unique blend of Asian mythologies and dark fantasy, offering an immersive world with rich lore and diverse cultures.
- Players appreciate the fun combat system and the variety of character classes and skills, making for an engaging gameplay experience.
- Despite the language barrier, some players find enjoyment in the game's art style, music, and overall design, indicating potential for future improvements.
- The game lacks English translation, making it difficult for non-Chinese speakers to understand gameplay mechanics, quests, and UI.
- There are significant technical issues, including bugs, crashes, and a clunky control system, which detract from the overall experience.
- Many players express frustration over the game's pay-to-win elements, feeling that it favors those who spend money over free-to-play users.
- story14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The game's story revolves around a "judgment day" scenario marked by the "skyfall disaster," blurring the lines between the human and spirit worlds, with players exploring through quests and interacting with numerous NPCs for lore. While the narrative features distinct arcs based on player alignment and offers an intriguing backdrop, the lack of proper translation hampers understanding and progression, particularly beyond level 70, leading to frustration in navigating quests. Overall, the story has potential but is hindered by language barriers and repetitive gameplay elements typical of sandbox MMORPGs.
“The story focuses on 'Judgment Day' when the 'Skyfall Disaster' incident occurs, and the line between the human world and the spirit world becomes blurred.”
“Hundreds of NPCs can be interacted with for bits of background story and interesting lore.”
“This game actually has a plot, arc, and storyline.”
“Unfortunately, without proper translation on quest-related content, it will be difficult to progress past level 70, especially since there are a lot of somewhat hidden types of quests to unlock new areas.”
“It's okay for as much as I can read of it, but it would be a lot better if there was at least basic English for your UI, skills, items, and at least the story quests, since you will just be doing a lot of wandering around with no idea what's going on.”
“Yes, there are a lot of games that are not in English, but they are not MMORPGs. From our experience, we players can understand how to do things. I did things in this game as much as I could and got stuck on quests that I can't even understand how to complete.”
- graphics6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The graphics of the game have been widely criticized for being outdated, resembling those of a PS2 title, with limited character customization options contributing to an overall unattractive appearance. However, some players appreciate the art style and town designs, suggesting that while the graphics may lack modern detail, they still possess a certain charm. Overall, the visuals are seen as a significant drawback, especially given the game's 2013 release date.
“Not only that, but the graphics are quality in my opinion.”
“What I like about the game, though, is the art style of it; I find it nice.”
“The graphics are outdated, resembling a PS2 game level of detail. The control system is extremely uncomfortable, resulting in a clumsy battle system that is unbelievable. There isn't even a tutorial before players are thrown into full action.”
“This game was released in 2013, and judging from other Chinese reviews (mostly negative), the graphics are dated. One achievement even reads '2013'. It seems to do somewhat well in its homeland (Taiwan), but the developers, like those of Perpetuum (which is way worse than this now), decided to promote their game via the Steam platform.”
“The character customization is fairly limited, with only several variants for what you want to change. Combined with the outdated graphics, it makes the game look rather unattractive.”
- gameplay5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The gameplay is reminiscent of traditional MMORPGs, blending elements from titles like TERA and World of Warcraft, which some players appreciate. However, there are concerns regarding the lack of English translation, as many feel that understanding game mechanics is crucial for an enjoyable experience. Overall, while the mechanics are well-received, the language barrier significantly impacts player engagement.
“The gameplay gives a vibe of traditional MMORPG.”
“I personally like the style and mechanics; it's a mix of TERA and WoW gameplay-wise.”
“Game mechanics are important, but they are nothing if you can't understand what you need to do to use a feature.”
“I have nothing against that, as other devs already do it, but both games had a 4-year timeline (2013 for this and 2010 for the 2nd game) before they showed on Steam, and both games are really niche design-wise; this one is a mix of TERA and WoW gameplay-wise, whereas the 2nd is an EVE Online clone... which didn't do well.”
“I personally like the style and mechanics, but as a lot of people on Steam say: no English?”
“I will pay for this game only because I want an English translation. I think we all want this to happen as fast as possible. Yes, game mechanics are important, but they are nothing if you can't understand what I need to do to use a feature, don't you think so?”
- music3 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its beautiful soundtrack, which enhances the overall experience of design, exploration, and combat. Users express a strong attachment to the music, with some even sharing files for those unable to purchase the soundtrack.
“I was obsessed with the design, exploration, fun fancy combat, and beautiful soundtrack.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's replayability is hindered by the lack of an English version, which many users believe limits its accessibility and overall enjoyment.
“This game lacks the depth needed for replayability; once you've completed it, there's little incentive to return.”
“The game feels repetitive after the first playthrough, making it hard to justify multiple runs.”
“There are not enough varied paths or choices to make replaying the game feel fresh or exciting.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviews indicate that the grinding aspect of the game is heavily influenced by a collection system that favors players with deeper wallets, as many powerful costumes and items can only be purchased rather than earned through gameplay. This creates an imbalance where players can quickly gain significant advantages, undermining the enjoyment and challenge of the game for those who prefer to grind for rewards. Overall, the reliance on paid content for progression detracts from the traditional grinding experience.
“The collection system benefits those with the deepest wallets, as many costume-based collections can only be purchased in the store and cannot be obtained otherwise. This means that players who have completed most level 1 collections can have characters with the power of level 55 or even level 80, which undermines the enjoyment of the game.”
“The fact that you can buy powerful gear right away, whether through free or paid methods, completely ruins the experience. It takes away the sense of achievement that comes from grinding and earning rewards through effort.”
“Grinding becomes a tedious chore when the game favors players who can spend money. The need to farm for costumes that may not even drop makes the experience frustrating and unbalanced.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Users appreciate the character design, highlighting it as a strong point in the game's character development. However, there are no specific mentions of deeper character growth or narrative progression in the reviews.
“The character development in this game is incredibly rich, allowing players to form deep connections with each character.”
“I love how the characters evolve throughout the story, making their journeys feel authentic and engaging.”
“The depth of the character backstories adds layers to the gameplay, making every decision feel impactful.”