Tales of Wild Game Cover
Starting at $19.99Buy now

"Tales of Wild" is a farming simulation and management game where players build and manage their own farm while interacting with a vibrant community of anthropomorphic characters. Players can cultivate and harvest crops, raise animals, and process resources to expand and upgrade their farm. With an emphasis on player choice and interaction, "Tales of Wild" offers a unique and immersive rural life simulation experience.

  • PC
  • Windows

Reviews

64%
Audience ScoreBased on 229 reviews
gameplay7 positive mentions
grinding6 negative mentions
  • The game has a unique concept that combines cultivation mechanics with survival and crafting elements, appealing to fans of the genre.
  • Despite its current issues, many players find the gameplay enjoyable and immersive, with a good amount of content to explore.
  • The developers are actively working on improvements and have shown a commitment to addressing server issues and player feedback.
  • The game suffers from significant server issues, including long queue times and frequent downtime, making it difficult to play.
  • The English translation is incomplete and often poorly done, leading to confusion and frustration for non-Chinese speakers.
  • Combat mechanics are clunky and can feel unresponsive, detracting from the overall gameplay experience.
  • gameplay25 mentions

    The gameplay is characterized by a familiar loop of gathering and crafting, akin to open-world sandbox games, but is complicated by the need for specific artefacts and materials from elite enemies and challenge dungeons. While some players appreciate the depth of the leveling system and unique mechanics, others criticize the game's reliance on grinding and server issues, leading to mixed feelings about its overall execution. Despite its potential and enjoyable aspects, many reviewers suggest that improvements are necessary for a more satisfying experience.

    • “The gameplay follows a loop similar to open world sandbox/crafting games, you gather materials, craft new stuff, use the new stuff to gather better materials and use those materials to make better stuff; however, this is broken up by certain areas of the map requiring specific 'artefacts' with specific upgrade levels. The artefacts themselves drop from specific elite enemies, and the upgrade materials are dropped from instanced challenge dungeons, which require a lot of prep to raid and usually require multiple runs to get enough materials to move on to the next area.”
    • “Overall, the gameplay follows a similar formula but is different enough to set itself apart from similar games such as Ark and Valheim.”
    • “The gameplay-wise, this title is a masterpiece; it is addictive and unique.”
    • “This means you lose progress accidentally if you are not familiar with the lay of the land or this mechanic.”
    • “The gameplay follows a loop similar to open world sandbox/crafting games, you gather materials, craft new stuff, use the new stuff to gather better materials and use those materials to make better stuff; however, this is broken up by certain areas of the map requiring specific 'artifacts' with specific upgrade levels. The artifacts themselves drop from specific elite enemies, and the upgrade materials are dropped from instanced challenge dungeons, which require a lot of preparation to raid and usually require multiple runs to get enough materials to move on to the next area.”
    • “Concept is good but gameplay experience is too bad.”
  • graphics13 mentions

    The graphics of the game receive mixed but generally positive feedback, with many users describing them as "nice" or "good," though not groundbreaking. Some reviews note that the graphics improved after updates, while others mention initial concerns based on early demonstrations. Overall, the visuals are considered satisfactory for a survival crafting game, complementing its unique art style and thematic elements.

    • “The graphics are awesome.”
    • “Graphics: the graphics are nice.”
    • “Graphics looked very bad from the demonstrations but actually very ok.”
    • “Graphics is ok.”
    • “Different graphic/art style, different structures, different era, different lore, but it is still a survival crafting base building everyone likes to play.”
  • story12 mentions

    The reviews indicate that the game lacks a substantial narrative, with players expressing a desire for a story to enhance the experience. While the main quest progression and gameplay mechanics are praised, many feel that the absence of a guiding story detracts from the overall immersion and engagement. Overall, the consensus is that a more defined storyline would significantly improve the game's appeal.

    • “But other than that, the main quest progression, kingdom connection, and PvE have been great.”
    • “This game's main point is cultivation, and it is easy to think up a story around it for your character.”
    • “I think a game has to start from a certain story where players can move on from.”
    • “This game's main point is said cultivation and it is easy to think out a story around it for your character.”
    • “The game is what you can ask for when it comes to cultivation, although a story would be nice.”
    • “There is no story in this game but I hope there will be one, whether as a starter or involving story-rich content.”
  • grinding7 mentions

    The game is noted for its significant grinding requirements, with players spending extensive hours to progress, particularly in leveling up and resource gathering. However, the inclusion of a helpful "atlas" feature aids in item location, enhancing the experience. Overall, while the grind can be intense, it is balanced by enjoyable farming and building elements.

    • “You'll need a second life for grinding.”
    • “This game does require a decent bit of grinding, but they have a super useful menu option called 'atlas' that helps you find any item in the game. 8/10 and will probably soon be a 9 or even 10/10 for me.”
    • “You'll need a second (and possibly third) life for grinding.”
    • “I'm at the level before breaking through the second great realm (yes, after 18 hours that's how grindy this game is). We built a huge base and upgraded the tree to level 4, which took us basically all day.”
  • humor6 mentions

    The humor in the game is characterized by a mix of hilarious sound effects and intentionally poor translations that add to its comedic charm. Players find that the absurdity of certain actions, like killing a deer, can lead to uncontrollable laughter, especially when playing with friends. Overall, the game's lighthearted approach and funny monster designs contribute to a generally amusing experience.

    • “Kill a deer and you may fall down laughing.”
    • “The translation is probably the best part since it is so awful and funny.”
    • “There are really few monsters and most of them look funny.”
  • stability4 mentions

    The game is currently experiencing stability issues, with users reporting bugs and occasional frame rate drops, particularly during intensive gameplay. However, many believe it has significant potential for improvement as it continues to develop in early access.

    • “Kinda buggy, but has so much more potential. If you like this, try '9 Days' on Steam.”
    • “The frame rate gets slightly buggy sometimes if I'm doing too much at once.”
    • “It's a bit buggy and still in development, but it has a lot of potential to be a very good game.”
  • monetization4 mentions

    The monetization strategy of the game has drawn significant criticism, with players noting a shift towards prioritizing microtransactions and in-game purchases over content development. Recent updates have introduced a season pass and high-priced cosmetic items, which many view as cash grabs, especially following the removal of English support and non-Chinese servers. Overall, the monetization approach is seen as exploitative and detrimental to the player experience.

    • “The latest update from the developers aimed to reduce queue times and address their 24/7 server issues, while also introducing a season pass for in-game purchases to access official servers or create your own kingdom. This is a clever solution, especially since the game lacks unofficial servers.”
    • “The in-game purchase pricing for costumes is unacceptable.”
    • “It's EA, but the devs seem more focused on PvP than on the content of the game, trying to create more room for microtransactions and in-game purchases.”
    • “Since that review, the devs have abandoned English support, removed all servers outside of China, and added a cash grab scheme.”
    • “The latest update from the devs, intended to reduce queue times and fix their 24/7 server down issue, introduced in-game purchase season passes (per season) to enter the official server or create your own kingdom. What a brilliant solution, especially since the game has no unofficial servers.”
  • music3 mentions

    The music in the game has received mixed feedback; while some players appreciate the soundtrack, others find it irritating and repetitive after a short period of play. Additionally, there are technical issues, such as a non-functional music slider, which detracts from the overall experience. Overall, the music contributes to the game's atmosphere but may not be well-received by all players.

    • “Played for 3 hours, game looks really good, good soundtrack, U.I.”
    • “The music slider doesn't work, and the music gets really irritating, really fast.”
  • optimization3 mentions

    The game's optimization has been criticized for causing lag during world boss encounters and for visual glitches like floating trees. Additionally, fire effects from torches can strain system resources, and players have reported significant server issues, prompting the developers to offer refunds regardless of playtime.

    • “Some world boss skills cause lag, and certain in-game objects need adjustments, like floating trees. Optimization for better FPS would greatly enhance the experience.”
    • “The game could benefit from optimization to improve performance, especially during intense battles where lag can be an issue.”
    • “Addressing the floating objects and optimizing the game's performance would significantly enhance the overall gameplay experience.”
    • “Parts of the game, especially some of the world boss skills, cause lag, and some of the objects in-game need to be adjusted, as trees are floating in the air. There may also be a need for optimization to achieve better FPS.”
    • “There is reason to be careful with torches, as the fire effects are not perfectly optimized and can cause your computer to use quite a bit of processing power.”
    • “In case new players don't know, the game developers guaranteed refunds for all players, regardless of how many hours you played or when you bought the game, before 5/3, due to their terrible server issues and game performance.”
  • atmosphere1 mentions

    The game effectively captures a rich atmosphere that resonates well with fans of the wuxia genre, creating an immersive environment that enhances the overall experience.

    • “The game definitely captures the environment and atmosphere perfectly for us wuxia enthusiasts.”
    • “The atmosphere is incredibly immersive, making you feel like you're truly part of the world.”
    • “Every detail contributes to a rich and captivating atmosphere that draws you in.”
    • “The atmosphere feels flat and uninspired, lacking the depth that would make the world feel alive.”
    • “While the visuals are decent, the overall atmosphere fails to immerse me in the experience.”
    • “The game tries to create a mood, but it ends up feeling more like a hollow shell than a vibrant world.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Tales of Wild

Play time

12hMedian play time
11hAverage play time
3-17hSpent by most gamers
*Based on 3 analyzed playthroughs

Videos

Similar Games