Tales of Wild Game Cover
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"Tales of Wild" is a farming simulation and management game where players build and manage their own farm while interacting with a vibrant community of anthropomorphic characters. Players can cultivate and harvest crops, raise animals, and process resources to expand and upgrade their farm. With an emphasis on player choice and interaction, "Tales of Wild" offers a unique and immersive rural life simulation experience.

Reviews

65%
Audience ScoreBased on 203 reviews
gameplay6 positive mentions
story3 negative mentions
  • The game has a unique concept that combines survival mechanics with cultivation themes, appealing to fans of the genre.
  • Despite initial server issues, the developers are actively working to improve the game and have shown a commitment to addressing player concerns.
  • The gameplay offers a satisfying loop of gathering, crafting, and leveling up, which can be enjoyable for players who appreciate grindy mechanics.
  • The game suffers from significant server instability, leading to long queue times and frequent disconnections, making it frustrating to play.
  • Many parts of the game are poorly translated, leaving players confused about mechanics and objectives, especially for those who do not speak Chinese.
  • The combat system is clunky and lacks polish, with issues such as poor collision detection and unresponsive controls that detract from the overall experience.
  • gameplay23 mentions

    The gameplay is characterized by a familiar loop of gathering and crafting, akin to open-world sandbox games, but is differentiated by the need for specific artefacts and materials from elite enemies and challenge dungeons. While the mechanics are generally easy to grasp and the game offers unique features, players have noted issues with progression, server stability, and a lack of variety in abilities, leading to mixed feelings about the overall experience. Despite its potential and enjoyable aspects, many players feel that significant improvements are needed for a more satisfying gameplay experience.

    • “The gameplay follows a loop similar to open world sandbox/crafting games, where you gather materials, craft new items, use those items to gather better materials, and then create even better items. However, this is broken up by certain areas of the map requiring specific 'artifacts' with specific upgrade levels, which drop from elite enemies. The upgrade materials are obtained from instanced challenge dungeons, requiring significant preparation and multiple runs to gather enough materials to progress.”
    • “Overall, the gameplay follows a similar formula but is different enough to set itself apart from similar games such as Ark and Valheim.”
    • “The gameplay-wise, this title is a masterpiece; it is addictive and unique.”
    • “This means you lose progress accidentally if you are not familiar with the lay of the land or this mechanic.”
    • “The gameplay follows a loop similar to open world sandbox/crafting games, you gather materials, craft new stuff, use the new stuff to gather better materials and use those materials to make better stuff; however, this is broken up by certain areas of the map requiring specific 'artifacts' with specific upgrade levels. The artifacts themselves drop from specific elite enemies, and the upgrade materials are dropped from instanced challenge dungeons. These require a lot of preparation to raid and usually require multiple runs to get enough materials to move on to the next area.”
    • “Concept is good but the gameplay experience is too bad.”
  • graphics11 mentions

    Overall, the graphics have received mixed to positive feedback, with many users praising their quality and artistic style, while some noted that initial impressions were misleading. Ratings vary, with some giving scores around 7/10, indicating room for improvement, especially after updates. Despite some criticisms, the graphics are generally considered satisfactory and fitting for the game's genre.

    • “The graphics are awesome.”
    • “Graphics: the graphics are nice.”
    • “Graphics looked very bad from the demonstrations but actually very ok.”
    • “Graphics is ok.”
    • “Different graphic/art style, different structures, different era, different lore, but it is still a survival crafting base building everyone likes to play.”
  • story11 mentions

    The game's story aspect is largely criticized for its absence, with players noting that it lacks a structured narrative or quest-driven guidance. While some appreciate the freedom to cultivate their character's journey, many express a desire for a more defined storyline to enhance the overall experience. Overall, the consensus is that the game would benefit from the inclusion of a compelling story.

    • “But other than that, the main quest progression, kingdom connection, and PvE have been great.”
    • “There is no story in this game, but I hope there will be one, whether as a starter or involving story-rich content.”
    • “I think a game has to start from a certain story where players can move on from.”
    • “This game's main point is said cultivation, and it is easy to think out a story around it for your character.”
  • grinding7 mentions

    The game is noted for its significant grinding requirements, with players spending extensive hours to progress, particularly in leveling up and resource gathering. However, the inclusion of a helpful "atlas" feature aids in item location, enhancing the experience. Overall, while the grind can be intense, it is balanced by enjoyable farming and building elements.

    • “You'll need a second life for grinding.”
    • “This game does require a decent bit of grinding, but they have a super useful menu option called 'atlas' that helps you find any item in the game. 8/10 and will probably soon be a 9 or even 10/10 for me.”
    • “You'll need a second (and possibly third) life for grinding.”
    • “I'm at the level before breaking through the second great realm (yes, after 18 hours that's how grindy this game is). We built a huge base and upgraded the tree to level 4, which took us basically all day.”
  • humor4 mentions

    The humor in the game is a mixed bag, featuring both hilarious moments and some grating sound effects, with the volume occasionally being overwhelming. Players find the experience more enjoyable when playing with friends, and the poorly executed translations add an extra layer of comedic value. Overall, the game's humor is highlighted by its absurdity and the potential for shared laughter.

    • “Kill a deer and you may fall down laughing.”
    • “The translation is probably the best part since it is so awful and funny.”
    • “I played it alone but met some friends in the game; this game is much funnier if you play with your buddies.”
  • monetization4 mentions

    The monetization strategy of the game has drawn significant criticism, with players noting a shift towards prioritizing microtransactions and in-game purchases over content development. Recent updates have introduced a season pass and high-priced cosmetic items, which many view as cash grabs, especially following the removal of English support and servers outside of China. Overall, the monetization approach is perceived as exploitative and detrimental to the player experience.

    • “The latest update from the developers aimed to reduce queue times and address their 24/7 server issues, while also introducing in-game purchases like a season pass for accessing the official server or creating your own kingdom. This is a clever solution, especially since the game lacks unofficial servers.”
    • “The in-game purchase pricing for costumes is unacceptable.”
    • “It's EA, but the devs seem more focused on PvP than on the content of the game, trying to create more room for microtransactions and in-game purchases.”
    • “Since that review, the devs have abandoned English support, removed all servers outside of China, and added a cash grab scheme.”
    • “The latest update from the devs aimed to reduce queue times and fix their 24/7 server down issue, but they added in-game purchase season passes (per season) to enter the official server or create your own kingdom. What a brilliant solution, considering the game has no unofficial servers.”
  • stability3 mentions

    The game exhibits occasional frame rate issues and bugs, particularly when multitasking, reflecting its early access status. However, many users acknowledge its potential for improvement as development continues.

    • “The frame rate can get slightly buggy sometimes if I'm doing too much at once.”
    • “It's a bit buggy and still in development, but it has a lot of potential to be a very good game.”
    • “Of course it's buggy; that's what early access is for.”
  • optimization3 mentions

    The game's optimization has been criticized for causing lag during world boss encounters and for visual glitches like floating trees. Additionally, fire effects from torches can strain system resources, leading to performance issues. The developers have acknowledged these problems, offering refunds to players due to significant server and performance issues.

    • “Some of the world boss skills cause lag, and certain in-game objects need adjustments, such as floating trees. Overall, optimization for better FPS would enhance the experience.”
    • “The game has great potential, but it could benefit from optimization to improve performance and reduce lag during intense moments.”
    • “I appreciate the effort put into the game, but optimizing the graphics and performance would make a significant difference in gameplay fluidity.”
    • “Parts of the game, especially some of the world boss skills, cause lag, and some of the objects in-game need to be adjusted, as trees are floating in the air. There may be a need for optimization for better FPS.”
    • “There is reason to be careful with torches, as the fire effects are not perfectly optimized and can cause your computer to use quite a bit of processing power.”
    • “In case new players don't know, the game developers guaranteed refunds for all players, no matter how many hours you played or when you bought the game, before 5/3, due to their terrible server issues and game performance.”
  • music2 mentions

    The music in the game has received mixed feedback; while one player appreciates the good soundtrack, another criticizes the overall audio experience, noting that the music slider is non-functional. Additionally, the game's aesthetic elements, including music, seem disjointed, contributing to a lack of immersion in the game world. Overall, the soundtrack is seen as a positive aspect, but it is overshadowed by other technical issues.

    • “Played for 3 hours, the game looks really good, and has a good soundtrack.”
    • “The music slider doesn't work, and the game world doesn't feel real.”
    • “You can tell half the assets are from the Unity store; the weirdly high-res character models clash with the low-quality textures.”
    • “Gameplay is more akin to a fever dream; it needs a lot of work.”
  • atmosphere1 mentions

    The game effectively captures a rich and immersive atmosphere that resonates well with fans of the wuxia genre, creating an engaging environment for players.

    • “The game definitely captures the environment and atmosphere perfectly for us wuxia enthusiasts.”
    • “The atmosphere is immersive and beautifully crafted, making every moment feel alive.”
    • “From the stunning visuals to the haunting sound design, the atmosphere draws you in and keeps you engaged.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

12hMedian play time
11hAverage play time
3-17hSpent by most gamers
*Based on 3 analyzed playthroughs

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