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World War II: TCG

World War II: TCG Game Cover
63%Game Brain Score
gameplay, story
graphics, monetization
63% User Score Based on 188 reviews

Platforms

PCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
World War II: TCG Game Cover

About

World War II: TCG is a single player and multiplayer strategy game with a warfare theme. It was developed by FrozenShard Games and was released on February 22, 2019. It received mostly positive reviews from players.

World War II: TCG is a free-to-play collectible card game. Create your own Army Deck with Tanks, Infantry, Aircrafts, Ships, Submarines and Structures!

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63%
Audience ScoreBased on 188 reviews
gameplay22 positive mentions
monetization4 negative mentions

  • The game offers a fast-paced and engaging gameplay experience with a variety of tactical mechanics and strategies.
  • There is a substantial amount of single-player content, including a campaign with numerous missions and historical scenarios.
  • The card variety and promotion system add depth to deck-building, allowing for unique strategies and combinations.
  • The game has a high pay-to-win factor, making it difficult for free-to-play players to compete effectively in PvP.
  • Matchmaking is often unbalanced, leading to frustrating encounters against players with significantly stronger decks.
  • The user interface and graphics are outdated, which detracts from the overall gaming experience.
  • gameplay
    57 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a mix of engaging mechanics and strategic depth, offering a variety of combos and interactions that can be enjoyable for players. However, many users express frustration with pay-to-win elements, unbalanced matchmaking, and time-limited challenges that detract from the overall experience, particularly for newcomers. While the core mechanics are praised for their simplicity and potential for strategy, the aggressive monetization and some design choices lead to a perception of unfairness and grindiness.

    • “The core gameplay is fast-paced and easy to pick up due to a simplicity in design.”
    • “An enormous amount of mechanics supply an incredible range of combos, synergies, buffs, debuffs, modifiers, counters, multipliers, and more, providing an amazing range of potential strategies.”
    • “I've played many TCG games and this one offers a different style of gameplay to the others, with many options or mechanics that you don't see in other games and at the same time a simple and intuitive interface that doesn't give rise to confusion.”
    • “The gameplay is unfair to new players.”
    • “Add the pay to win mechanics and it's just hit buttons and watch yourself lose.”
    • “The gameplay itself isn't horrible but pointless as some players will have objectively better cards than others due to how upgrading works (think Clash Royale but even more grindy and more pay-to-win with less free progression).”
  • story
    55 mentions Positive Neutral Negative

    The game's story aspect is characterized by a vast single-player campaign featuring 200 missions across various theaters of war, alongside 13 historical missions that provide rewards and strategic insights. However, players find the narrative lacking depth, often repetitive, and overshadowed by aggressive monetization tactics and frustrating mission designs that can hinder progression. While the historical missions are well-received, the overall storytelling is seen as basic and not compelling enough to elevate the gameplay experience.

    • “The historical missions are very well designed and let you play with awesome cards.”
    • “First of all, this is not your run-of-the-mill card PvP game; it has a huge number of features, missions, maps, and even some historical missions.”
    • “I loved the art, mechanics, and balance - and I appreciate very much that it is a finished product, with proper gameplay and a good background story.”
    • “The storyline or campaign, as they call it, is repetitive after an hour. PvP battles are boring, and historic battles are just a reminder that you could have fun if you only paid a little money. The same message to buy the marshal pack comes every 15 minutes. Not even the 'storyline,' if you can call it that, is drawn correctly; too many things are depicted in a 'World War II game comic book style' that didn't exist until the 90s. It has so many flaws it hurts.”
    • “First ten hours of playing story missions with awful cards is painful and can't even be mitigated with money because of ridiculous rewards.”
    • “Game cheats, heals, and buffs its own units well beyond what the player can do just to get you to spend money to continue on the mission.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players finding them outdated and lacking depth, while others appreciate the retro feel and professional artwork on cards. Although the visuals are polished, many users feel improvements are needed, particularly in special effects and user interface elements. Overall, the graphics are seen as a potential downside, especially when compared to more visually impressive titles in the genre.

    • “Love the artwork on the cards, very professionally done.”
    • “Gameplay is fluid, the graphics have a great retro feel to them, and the first thirty levels or so of the solo campaign are a pleasure to play.”
    • “Firstly, let me say that mechanically, musically and graphically there is a lot I really like about this game.”
    • “An Excel spreadsheet is more graphically stunning than this.”
    • “The only thing that I think could be improved upon is just the graphics and special effects.”
    • “Not fun to play, it has lacking depth and the graphics are not so good...”
  • monetization
    17 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with many players labeling it as a cash grab that detracts from the overall experience. While some appreciate the availability of microtransactions in a free-to-play model, others find the aggressive monetization tactics overshadow the game's potential, leading to a perception of it being a mere time-waster. Overall, the monetization approach is seen as overly greedy and harmful, prompting calls for players to avoid supporting such practices.

    • “It's always nice to have new things to work towards unlocking, and I think that could just make it a little more appealing to anyone who stumbles upon WWII TCG that's never heard or played it before, as well as giving those of us who have some added things to do, like different card layouts, dog tags under your in-game name, and new emotes/insults/replies/greetings that could be earned and unlocked through gameplay and/or in-game purchases.”
    • “This game is also available on mobile with no advertisements and no energy system unlike other games, so you can play as much as you want when you want.”
    • “I honestly don't see this as pay-to-win; yes, it does have in-app purchases, but they aren't at all invasive and, at the end of the day, these people need some income to keep developing.”
    • “Extremely greedy monetization.”
    • “But overtly aggressive monetization reduces WWII to being little more than a passable time-waster.”
    • “The monetization overshadows the sheer potential of the game, leaving it 'okay' if little else.”
  • grinding
    12 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily emphasized, with many players noting that while the gameplay can be enjoyable, it often requires significant time investment or real money to progress effectively. The free-to-play model offers minimal rewards, leading to a repetitive experience for those who prefer not to spend money, and progression can stagnate due to the reliance on card upgrades and random factors. Overall, the game appeals to fans of grind-heavy experiences, but may frustrate those seeking quicker advancement without financial investment.

    • “It's not grinding since the game is fun.”
    • “The game is also incredibly grindy and slow if you want to gain cards without paying real money.”
    • “Free cards earned through 'grinding' are the same over and over again.”
    • “If you don't find grinding for hours fun or use some real money, your fun will come to a stop.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating certain tracks while others criticize them as lacking variety and depth. Many users note the absence of strong sound effects and express a desire for improvements in the audio experience. Overall, the music is rated around 5/10, indicating a need for enhancement despite some potential for customization.

    • “Nice music!”
    • “Firstly, let me say that mechanically, musically and graphically there is a lot I really like about this game.”
    • “My taste in music aside, I found it a magnificent combination.”
    • “Lack of strong/unique sound effects, fitting music, no map animations, and so on.”
    • “The music is pretty basic and I haven't noticed too much variety.”
    • “Please devs, try to improve the music/audio, I think that it could be much better...”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game effectively captures the World War II atmosphere, with commendable card art and a strong overall ambiance that resonates with fans of the era. Reviewers appreciate the immersive setting, suggesting that with additional refinement, the atmosphere could elevate the game to an even higher level.

    • “It captures the World War II atmosphere beautifully.”
    • “The card art is really nice, and the overall atmosphere of WWII is nicely captured.”
    • “As a fan of WWII era games, I really appreciate this atmosphere.”
    • “It does capture the World War II atmosphere.”
    • “A very good game with the potential to be excellent with a bit of extra time spent on the atmosphere.”
  • replayability
    3 mentions Positive Neutral Negative

    Users generally find the game to have good replayability, indicating that it offers enough variety and engaging content to encourage multiple playthroughs. However, there is a distinction made between replayability and longevity, suggesting that while the game is enjoyable to revisit, it may not have an extensive lifespan in terms of new content or experiences.

    • “The game offers a high level of replayability, with multiple paths and choices that keep each playthrough fresh.”
    • “I find myself coming back to this game time and again, as each run feels unique and engaging.”
    • “The variety of characters and strategies available makes replaying the game a rewarding experience.”
    • “Replayability is lacking; once you've completed the game, there's little incentive to return.”
    • “The game feels repetitive after the first playthrough, diminishing its replay value.”
    • “While the initial experience is enjoyable, the lack of varied content makes replaying feel tedious.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with users finding it to be very funny and entertaining, often describing it as a "funny war" experience. Overall, players enjoy the comedic elements that enhance their gaming experience.

    • “This is a very funny war, hehe!”
    • “Funny!”
    • “A funny game.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, users find the game to be stable, with a polished experience and minimal bugs. The ease of setup and installation further enhances its reliability, although a few minor issues have been identified and promptly addressed.

    • “It has some very good points: ease of use, ease of setup and installation, and is generally very polished and bug-free, with some minor issues already spotted and fixed from day one.”
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377h Median play time
268h Average play time
6-560h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

World War II: TCG is a strategy game with warfare theme.

World War II: TCG is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 268 hours playing World War II: TCG.

World War II: TCG was released on February 22, 2019.

World War II: TCG was developed by FrozenShard Games.

World War II: TCG has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

World War II: TCG is a single player game with multiplayer and local co-op support.

Similar games include KARDS - The WW2 Card Game, Faeria, Warbands: Bushido, Duelyst, Infinity Wars: Animated Trading Card Game and others.