WRONGED Game Cover

"WRONGED" is a VR-compatible adventure game with a low-poly art style, where players must escape a nightmarish world using household items and wits. It offers multiple pathways and endings, with an emphasis on classic item-based puzzle-solving. Follow the game's progress on Twitter and Instagram, and play the VR version on Steam.

  • PC
  • Windows
  • Play​Station

Reviews

59%
Audience ScoreBased on 29 reviews
humor3 positive mentions
story3 negative mentions
  • The game offers a unique and weird atmosphere that some players find enjoyable.
  • It features multiple endings, providing a degree of replayability for those interested in exploring different outcomes.
  • The game is short and easy to complete, making it accessible for casual gamers and achievement hunters.
  • The technical quality is very poor, with low-polygon graphics and a lack of basic visual standards expected from modern games.
  • Controls cannot be customized, which can make the game unplayable for some players, particularly those with different keyboard layouts or accessibility needs.
  • The game lacks clear objectives and can lead to aimless wandering, with some players experiencing bugs that hinder progress.
  • story7 mentions

    The story is described as odd and somewhat confusing, requiring time to understand, but it has its appeal. While it lacks a coherent narrative and features no real danger or monsters, it incorporates elements of mystery and puzzles within a dark setting. Overall, players may find the story intriguing, though it doesn't deliver a standout experience.

    • “The whole story is odd, but I did like it, although it took me a bit to figure out what was going on.”
    • “The story turns into a dark horror of mysteries and puzzles solvable just with household items.”
    • “However, after a while the notes stop leading and you're left to wander a dark, three-story house in dead silence while fumbling around for a way to complete the game.”
    • “There's no danger, no monsters, no real coherent story.”
    • “There's also a hint of a story somewhere in there, but I only had one ending as of this review.”
  • graphics4 mentions

    The graphics of the game have received mixed reviews, with some players criticizing the low-quality visual style as a cover for a lack of effort, while others appreciate the intentional low-poly, pixelated art that suits the game's aesthetic. Overall, opinions vary, with some finding the graphics fitting and enjoyable, while others deem them subpar and indicative of lazy development.

    • “The allure of this title is predominantly its low-poly, pixelated art style.”
    • “Despite some cons in the over-exaggerated description of this game, I did enjoy some of the gameplay, and the graphics were nice for a low-poly, pixelated art style that fit the game itself.”
    • “This very poor quality visual style is a method that lazy devs often use to disguise their lack of talent or interest in doing the graphics properly, trying to disguise it under the name of 'art' or 'we made it look bad on purpose', which really isn't something gamers should have to put up with.”
    • “I didn't really have fun though, and the gameplay and graphics were subpar.”
  • atmosphere4 mentions

    The atmosphere of "Wronged" is described as both oppressive and dark, with a focus on minimal lighting and silence that some players find lacking in depth. While the game aims for a psychological horror experience, many reviewers feel it falls short, offering little more than a dimly lit environment that fails to evoke true fear or tension. Overall, opinions are mixed, with some appreciating the atmosphere while others criticize its execution.

    • “Wronged is a pretty cool short atmospheric psychological horror indie PC game experience for 100% IBM compatible machines and distributed on Steam.”
    • “The game features an oppressively dark horror atmosphere, described as having nothing more than a house without a source of light besides a foot in front of you at all times.”
    • “The atmosphere was nicely done.”
    • “With all that said, while the tagline on the store page touts that Wronged carries an 'oppressive horror atmosphere', in reality there is no atmosphere to speak of; unless you count deathlike silence and a 2-foot light radius as scary and oppressive.”
    • “'Oppressively dark horror atmosphere' is described for the game, which has nothing more than a house without a source of light besides a foot in front of you at all times.”
    • “The atmosphere is lacking; it feels empty and uninspired, failing to create any sense of dread or immersion.”
  • gameplay3 mentions

    The gameplay of Wronged is criticized for its poor technical execution, which detracts from the overall experience, despite some appreciation for its low-poly graphics that suit the dark theme. While there are moments of enjoyment, the gameplay is generally considered subpar and fails to engage players effectively.

    • “Besides the cons of the overexaggerated description of this game, I did enjoy some of the gameplay and the graphics were nice for a low-poly, pixelated art style and fit the game itself.”
    • “Wronged is a very poorly made 3D rendered first-person adventure game with a dark/horror theme; however, the incredibly weak technical delivery eradicates any general interest in the gameplay.”
    • “I didn't really have fun, and the gameplay and graphics were subpar.”
  • humor1 mentions

    The humor in the game is characterized as dark, reminiscent of the style found in "Minority Report," suggesting a blend of wit and morbid themes that may appeal to fans of edgy comedy.

    • “The humor in this game is brilliantly dark, reminiscent of the wit found in 'Minority Report'.”
    • “I love how the game balances absurdity with clever jokes that keep you laughing.”
    • “The quirky characters and their hilarious dialogue make every moment enjoyable.”
  • replayability1 mentions

    The game offers minimal replayability, with most players finding it suitable for only a single playthrough.

    • “There isn't really any replay value; it's more of a one-time play.”
    • “Once you've completed the game, there's little incentive to go back.”
    • “The lack of diverse outcomes makes replaying feel pointless.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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