- October 19, 2017
- Joshua Roland
Wronged
78%Game Brain Score
atmosphere, gameplay
story, graphics
78% User Score 58 reviews
Platforms
PCPlayStationWindows
About
"WRONGED" is a VR-compatible adventure game with a low-poly art style, where players must escape a nightmarish world using household items and wits. It offers multiple pathways and endings, with an emphasis on classic item-based puzzle-solving. Follow the game's progress on Twitter and Instagram, and play the VR version on Steam.




Audience ScoreBased on 58 reviews
atmosphere4 positive mentions
story3 negative mentions
- The game offers a unique and enjoyable weirdness, making it appealing for those who appreciate unconventional horror experiences.
- It features multiple endings and easy achievements, making it a good choice for achievement hunters and casual gamers.
- The low-poly art style and atmospheric lighting contribute to a chilling experience, enhancing the psychological horror elements.
- The game suffers from poor navigation due to overly dark environments, making it difficult for players to progress without frustration.
- Many players found the story and endings to be confusing and lacking coherence, detracting from the overall experience.
- Technical issues, such as clunky controls and bugs, hinder gameplay and can lead to frustrating moments for players.
- story14 mentions Positive Neutral Negative
The story is described as odd and somewhat incoherent, requiring time to understand, with players noting a lack of clear direction and danger. While it incorporates elements of dark horror and mystery, it ultimately feels disjointed, with minimal narrative depth and only one ending available at the time of review. Overall, expectations for a compelling or frightening story should be tempered.
“The story turns into a dark horror of mysteries and puzzles solvable just with household items.”
“The whole story is odd as well, but I did like it, although it took me a bit to figure out what was going on and what the story was.”
“However, after a while the notes stop leading and you're left to wander a dark, three-story house in dead silence while fumbling around for a way to complete the game.”
“There's no danger, no monsters, no real coherent story.”
“There's also a hint of a story somewhere in there, but I only had one ending as of this review.”