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"WRONGED" is a VR-compatible adventure game with a low-poly art style, where players must escape a nightmarish world using household items and wits. It offers multiple pathways and endings, with an emphasis on classic item-based puzzle-solving. Follow the game's progress on Twitter and Instagram, and play the VR version on Steam.

Wronged screenshot
Wronged screenshot
Wronged screenshot
Wronged screenshot
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78%
Audience ScoreBased on 58 reviews
atmosphere4 positive mentions
story3 negative mentions

  • The game offers a unique and enjoyable weirdness, making it appealing for those who appreciate unconventional horror experiences.
  • It features multiple endings and easy achievements, making it a good choice for achievement hunters and casual gamers.
  • The low-poly art style and atmospheric lighting contribute to a chilling experience, enhancing the psychological horror elements.
  • The game suffers from poor navigation due to overly dark environments, making it difficult for players to progress without frustration.
  • Many players found the story and endings to be confusing and lacking coherence, detracting from the overall experience.
  • Technical issues, such as clunky controls and bugs, hinder gameplay and can lead to frustrating moments for players.
  • story
    14 mentions Positive Neutral Negative

    The story is described as odd and somewhat incoherent, requiring time to understand, with players noting a lack of clear direction and danger. While it incorporates elements of dark horror and mystery, it ultimately feels disjointed, with minimal narrative depth and only one ending available at the time of review. Overall, expectations for a compelling or frightening story should be tempered.

    • “The story turns into a dark horror of mysteries and puzzles solvable just with household items.”
    • “The whole story is odd as well, but I did like it, although it took me a bit to figure out what was going on and what the story was.”
    • “However, after a while the notes stop leading and you're left to wander a dark, three-story house in dead silence while fumbling around for a way to complete the game.”
    • “There's no danger, no monsters, no real coherent story.”
    • “There's also a hint of a story somewhere in there, but I only had one ending as of this review.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere in "Wronged" is described as oppressive and dark, but many players feel it falls short of expectations, citing a lack of engaging elements beyond minimal lighting and silence. While some appreciate the intended psychological horror vibe, others find the environment lacking in depth and immersion. Overall, the game's atmosphere is a point of contention, with mixed reviews on its effectiveness.

    • “The atmosphere was nicely done.”
    • “"Oppressively dark horror atmosphere" is described for the game having nothing more than a house without a source of light beside a foot in front of you at all times.”
    • “Wronged is a pretty cool short little atmospheric psychological horror indie PC game experience.”
    • “With all that said and while the tagline on the store page touts that Wronged carries an 'oppressive horror atmosphere', in reality there is no atmosphere to speak of; unless you count deathlike silence and a 2-foot light radius as scary and oppressive.”
    • “'Oppressively dark horror atmosphere' is described for the game having nothing more than a house without a source of light beside a foot in front of you at all times.”
    • “With all that said and while the tagline on the store page touts that Wronged carries an 'oppressive horror atmosphere', in reality there is no atmosphere to speak of; unless you count deathlike silence and a 2-foot light radius as scary and oppressive.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game are characterized by a low-poly, pixelated art style that some players find appealing and fitting for the game's theme. However, others criticize this visual approach as a cover for poor quality and a lack of effort from the developers, leading to mixed opinions on its overall execution.

    • “The allure of this title is predominantly its low-poly, pixelated art style.”
    • “Besides the cons of the over-exaggerated description of this game, I did enjoy some of the gameplay and the graphics were nice for a low-poly, pixelated art style and fit the game itself.”
    • “I didn't really have fun though and the gameplay and graphics were subpar.”
    • “This very poor quality visual style is a method that lazy devs often use to disguise their lack of talent or interest in doing the graphics properly, trying to disguise it under the name of 'art' or 'we made it look bad on purpose', which really isn't something gamers should have to put up with.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with some players appreciating the low-poly, pixelated art style, while others criticize the overall execution as subpar and poorly made. The technical delivery is seen as weak, detracting from the potential enjoyment of the dark/horror themed adventure. Overall, many players found the gameplay lacking in fun and engagement.

    • “Besides the cons of the overexaggerated description of this game, I did enjoy some of the gameplay, and the graphics were nice for a 'low-poly, pixelated art style' and fit the game itself.”
    • “Wronged is a very poorly made 3D rendered first-person adventure game with a dark/horror theme, although the incredibly weak technical delivery eradicates any general interest in the gameplay.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized as dark, reminiscent of the style found in "Minority Report," suggesting a blend of wit and morbid themes that may appeal to fans of edgy comedy.

  • replayability
    2 mentions Positive Neutral Negative

    The game offers minimal replayability, with most players indicating that it is primarily a one-time experience.

    • “There isn't really any replay value, more than a one-time play.”
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