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World War II: TCG screenshot
World War II: TCG screenshot
World War II: TCG screenshot
World War II: TCG screenshot
World War II: TCG screenshot
World War II: TCG screenshot
World War II: TCG screenshot
World War II: TCG screenshot
World War II: TCG screenshot
World War II: TCG screenshot
World War II: TCG screenshot
+3

63%
Audience ScoreBased on 187 reviews
gameplay22 positive mentions
monetization4 negative mentions

  • The game offers a fast-paced and engaging gameplay experience with a variety of tactical mechanics and strategies.
  • There is a substantial amount of single-player content, including a campaign with numerous missions and historical scenarios.
  • The card variety and promotion system add depth to deck-building, allowing for unique strategies and gameplay dynamics.
  • The game has a high pay-to-win factor, making it difficult for free-to-play players to compete effectively, especially in PvP.
  • Balancing issues lead to frustrating matchups, where players with superior cards dominate, diminishing the enjoyment of competitive play.
  • The user interface and graphics are outdated, and the game lacks essential features like a discard pile, which can hinder strategic planning.
  • gameplay
    56 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a mix of engaging mechanics and strategic depth, offering a variety of combos and interactions that can be enjoyable for players. However, the presence of pay-to-win elements, RNG factors, and a lack of balance can lead to frustration, particularly for newcomers. While many appreciate the fast-paced and easy-to-learn nature of the game, concerns about unfair advantages and grindy progression detract from the overall experience.

    • “The core gameplay is fast-paced and easy to pick up due to a simplicity in design.”
    • “An enormous amount of mechanics supply an incredible range of combos, synergies, buffs, debuffs, modifiers, counters, multipliers, and more, providing an amazing range of potential strategies.”
    • “I've played many TCG games and this one offers a different style of gameplay to the others, with many options or mechanics that you don't see in other games and at the same time a simple and intuitive interface that doesn't give rise to confusion.”
    • “Pay-to-win mechanics, RNG, a lack of a discard pile, and time limits can make for frustrating gameplay.”
    • “The gameplay itself isn't horrible but feels pointless as some players will have objectively better cards than others due to how upgrading works (think Clash Royale but even more grindy and more pay-to-win with less free progression).”
    • “The game runs well and is easy to learn, but it is very bland and boring, lacking animations and offering a pretty basic card game experience. If you're looking for something technical or fancy, you're in the wrong place.”
  • story
    55 mentions Positive Neutral Negative

    The game's story aspect is characterized by a vast single-player campaign featuring 200 missions across various theaters of war, alongside historical missions that provide rewards and strategic insights. However, players find the narrative lacking depth, often repetitive, and overshadowed by aggressive monetization tactics and frustrating mission designs that can hinder progression. While the historical missions are well-received, the overall storytelling is seen as basic and not compelling enough to elevate the gameplay experience.

    • “The historical missions are very well designed and let you play with awesome cards.”
    • “First of all, this is not your run of the mill card PvP game, it has a huge number of features, missions, maps, and even some historical missions.”
    • “I loved the art, mechanics, and balance - and I appreciate very much that it is a finished product, with proper gameplay and a good background story.”
    • “The storyline or campaign, as they call it, is repetitive after an hour. PvP battles are boring, and historic battles make you feel like you could have fun if you only paid a little money. The same message to buy the marshal pack comes every 15 minutes. The storyline, if you can call it that, is not drawn correctly, and too many things are depicted in a 'World War II game comic book style' that didn't exist until the 90s. It has so many flaws it hurts.”
    • “First ten hours of playing story missions with awful cards is painful and can't even be improved with money because of ridiculous rewards.”
    • “The game cheats, heals, and buffs its own units well beyond what the player can do just to get you to spend money to continue on the mission.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players finding them outdated and lacking depth, while others appreciate the polished retro feel and professional artwork on cards. Despite the enjoyment of card collection and gameplay mechanics, many users express a desire for improved visuals and a more cohesive art style. Overall, the graphics are seen as a potential downside, with ratings ranging from 2/10 to 7/10.

    • “Love the artwork on the cards, very professionally done.”
    • “Gameplay is fluid, the graphics have a great retro feel to them, and the first thirty levels or so of the solo campaign are a pleasure to play.”
    • “Firstly, let me say that mechanically, musically, and graphically there is a lot I really like about this game.”
    • “An Excel spreadsheet is more graphically stunning than this.”
    • “The only thing that I think could be improved upon is just the graphics and special effects.”
    • “Not fun to play, it has lacking depth and the graphics are not so good...”
  • monetization
    16 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn mixed reviews, with many players labeling it a "cash grab" that detracts from the overall experience. While some appreciate the availability of non-invasive microtransactions and the absence of ads on mobile, others criticize the aggressive monetization tactics that overshadow the game's potential, leading to a perception of it as a mere time-waster. Overall, the monetization approach is seen as a necessary evil for a free-to-play model, but it has sparked significant dissatisfaction among players.

    • “It's always nice to have new things to work towards unlocking, and I think that could just make it a little more appealing to anyone who stumbles upon WWII TCG that's never heard or played it before, as well as giving those of us who have some added things to do, like different card layouts, dog tags under your in-game name, and new emotes/insults/replies/greetings that could be earned and unlocked through gameplay and/or in-game purchases.”
    • “This game is also available on mobile with no advertisements and no energy system unlike other games, so you can play as much as you want when you want.”
    • “I honestly don't see this as pay-to-win; yes, it does have in-app purchases, but they aren't at all invasive and, at the end of the day, these people need some income to keep developing.”
    • “Other negative reviews about a cash grab are accurate.”
    • “But overtly aggressive monetization reduces WWII to being little more than a passable time-waster.”
    • “The monetization overshadows the sheer potential of the game, leaving it 'okay' if little else.”
  • grinding
    12 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily emphasized, with many players noting that while the gameplay can be enjoyable, it often requires significant time investment or real money to progress effectively. The free-to-play model offers minimal rewards, leading to a repetitive experience, especially for those who prefer not to spend money. Overall, the game is described as excessively grindy, particularly in comparison to similar titles, with a pay-to-win element that can hinder enjoyment for non-paying players.

    • “It's not grinding since the game is fun.”
    • “The grind feels rewarding and keeps me engaged.”
    • “I love how the grinding mechanics are integrated into the overall gameplay.”
    • “The game is also incredibly grindy and slow if you want to gain cards without paying real money.”
    • “Free cards earned through grinding are the same over and over again.”
    • “If you don't find grinding for hours fun or use some real money, your fun will come to a stop.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating certain tracks while others criticize them as lacking variety and depth. Many users note the absence of strong sound effects and express a desire for improvements in the audio experience. Overall, the music is seen as basic, with an average rating of around 5/10, though there is potential for customization with personal playlists.

    • “Nice music!”
    • “Firstly, let me say that mechanically, musically and graphically there is a lot I really like about this game.”
    • “My taste in music aside, I found it a magnificent combination.”
    • “Lack of strong/unique sound effects, fitting music, no map animations, and so on.”
    • “The music is pretty basic and I haven't noticed too much variety.”
    • “Please devs, try to improve the music/audio, I think that it could be much better...”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game effectively captures the World War II atmosphere, with commendable card art and a strong sense of the era that resonates well with fans. While the overall ambiance is well-received, some players feel that additional refinement could elevate it further.

    • “It captures the World War II atmosphere beautifully.”
    • “The card art is really nice, and the overall atmosphere of WWII is nicely captured.”
    • “As a fan of WWII era games, I really appreciate this atmosphere.”
    • “It does capture the World War II atmosphere.”
    • “A very good game with the potential to be excellent with a bit of extra time spent on the atmosphere.”
  • replayability
    3 mentions Positive Neutral Negative

    Users generally find the game to be quite replayable, indicating that it offers enough variety and engaging content to encourage multiple playthroughs. However, there is a distinction made between replayability and longevity, suggesting that while the game can be replayed, its overall lifespan may vary.

    • “Replayability is a key feature that keeps me coming back for more.”
    • “The game offers so many different paths and choices that each playthrough feels unique.”
    • “I love how the replayability factor allows me to explore new strategies and outcomes every time.”
    • “Replayability is lacking; once you've completed the game, there's little incentive to return.”
    • “The game feels repetitive after the first playthrough, diminishing its replay value.”
    • “While the initial experience is enjoyable, the lack of varied content makes replaying less appealing.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with users finding it to be very funny and entertaining, particularly in its portrayal of war. Overall, players enjoy the comedic elements that enhance their gaming experience.

    • “This is a very funny war, hehe!”
    • “Funny!”
    • “A funny game.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, users find the game to be stable, with a polished experience and minimal bugs. The ease of use and straightforward setup contribute to its positive reception, although a few minor issues have been identified and addressed since launch.

    • “It has some very good points: ease of use, ease of setup and installation, and is generally very polished and bug-free, with only a few minor issues already spotted and fixed from day one.”

Buy World War II: TCG

377h Median play time
268h Average play time
6-560h Spent by most gamers
*Based on 4 analyzed playthroughs

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