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"World of One" is an indie-platformer that takes you on a journey across small planet-like worlds filled with monsters, traps, and riddles. With a dark and atmospheric setting, the game features multiple levels, puzzles with different solutions, and big boss fights. As you explore, uncover the secrets of this mysterious world hiding something sinister within.

Reviews

23%
Audience ScoreBased on 17 reviews
graphics8 positive mentions
gameplay3 negative mentions
  • The game features a beautiful aesthetic and art style that creates an engaging atmosphere.
  • The puzzles are interesting and provide a rewarding experience when solved.
  • The unique level design adds a creative flavor to the gameplay.
  • The controls are clunky and the hit detection is poor, leading to frustrating gameplay.
  • Combat mechanics are repetitive and tedious, detracting from the overall experience.
  • The game suffers from visibility issues and inconsistent gameplay, making it feel more like a chore than fun.
  • graphics10 mentions

    The graphics of the game are generally praised for their spooky aesthetic and beautiful visuals, with a strong art style and soundtrack that enhance the atmosphere. However, some players feel that the visuals lose their appeal over time, and the gameplay mechanics can detract from the overall experience. While the graphics are considered adequate, opinions vary on their lasting impact and enjoyment.

    • “The art style and aesthetics are there, the soundtrack is very good.”
    • “Great aesthetic and beautiful visuals, but it's another one of those gotta-hit-the-exact-pixel kind of games.”
    • “In general, I would even enjoy the aesthetic more if only I could look at the world's detail closer.”
    • “The graphics are okay, I guess, though the style is not my cup of tea.”
  • gameplay7 mentions

    The gameplay has been criticized for its inconsistent controls and frustrating mechanics, leading to a repetitive experience. While some unique elements are present, the lack of zoom options and insufficient guidance on new mechanics detracts from the overall enjoyment. Many reviewers feel that the game suffers from an identity crisis, ultimately making it hard to recommend.

    • “+ many unique mechanics”
    • “Sloppy controls and annoying jump mechanics.”
    • “Unfortunately, to me, this is a case of an identity problem toward gameplay.”
    • “In addition, the gameplay feels repetitive; at least I can't recommend this title.”
  • story6 mentions

    The story has received mixed reviews, with some players finding it relatively weak and unoriginal, while others appreciated its emotional elements and enjoyable puzzles in the first act. However, many criticized the overall pacing and repetitiveness of the gameplay, which detracted from their engagement with the narrative. Overall, while the story has its moments, it struggles to elevate the experience due to clunky controls and tedious level design.

    • “The first act focused primarily on puzzles, story, and platforming which was very enjoyable.”
    • “Interesting design and while the puzzles and encounters are not a huge challenge, it's a £5 well spent as I enjoyed the story even if the payoff is not particularly original.”
    • “Even when the story was okay (ish), I find the game completely boring and frustrating at some points.”
    • “Breath-taking design, emotional story, a new gameplay element you haven’t seen before … this game has nothing of those.”
    • “- relatively weak story”
  • music3 mentions

    The music in the game is highly praised for its quality and fitting aesthetic, contributing positively to the overall experience. However, some players feel that the enjoyment may diminish over time, suggesting that while the soundtrack is strong, it may not sustain engagement beyond the initial hour.

    • “The art style and aesthetics are there, the soundtrack is very good.”
    • “The concept is great, the art style and music are perfect, visually good for what it is.”
    • “The soundtrack is repetitive and lacks variety, making it hard to stay engaged.”
    • “I found the music to be bland and forgettable, which really detracted from the overall experience.”
    • “The audio quality of the soundtrack is poor, and it feels like it was an afterthought in the game's design.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, citing repetitive level design and clunky controls that detract from the experience. The combat is described as monotonous, leading to a lack of engagement and enjoyment. Overall, the game struggles to balance its intended difficulty with enjoyable gameplay.

    • “The level design is repetitive and tedious; the attempt to make this game difficult just made it annoying and frustrating. The controls are clunky, the fighting is boring (attack button, dodge button, attack button, dodge button). This game has the pace and control of a story-driven puzzle game, but the content of a jump-and-run/fighting game.”
    • “Grinding is tedious.”
  • emotional1 mentions

    The emotional aspect of the game is criticized for lacking depth, with reviewers noting that it fails to deliver a compelling story or innovative gameplay elements that could evoke strong feelings.

  • atmosphere1 mentions

    The atmosphere of the game is generally appreciated, with users noting that the graphics contribute positively to the experience; however, some feel that the overall impression of the game is lacking.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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