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World End Diner is a single player simulation game. It was developed by Andymente and was released on February 3, 2025. It received overwhelmingly positive reviews from players.

"World End Diner" is a visual novel game where players follow the story of Andy Mente, a chef who stumbles upon a mysterious diner with the power to grant wishes. The game features a mix of humor, drama, and supernatural elements as Andy navigates the diner's strange customers and their unusual requests. With multiple endings based on the player's choices, the game offers a unique and engaging experience for fans of the visual novel genre.

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97%
Audience ScoreBased on 175 reviews
story4 positive mentions
grinding42 negative mentions

  • The game features charming pixel art and adorable animal characters, creating a delightful atmosphere.
  • Gameplay is engaging and relaxing, with a satisfying progression system that rewards players with new recipes and features as they level up.
  • Despite some translation issues, the game offers a unique and enjoyable experience reminiscent of other popular management and farming games.
  • The game suffers from performance issues, including frame drops and stuttering, which can hinder the overall experience.
  • Controls and user interface could use significant improvements, including better support for controllers and clearer instructions.
  • The English translation is often poor, leading to confusion and making it difficult for some players to fully understand the game's mechanics.
  • grinding
    43 mentions Positive Neutral Negative

    The game's grinding mechanics are described as both prevalent and enjoyable, with many players finding the repetitive tasks relaxing rather than tedious. While some acknowledge the grind can become monotonous, the variety of activities—such as farming, cooking, and crafting—keeps the experience engaging. Overall, players appreciate the grind as a core aspect of the gameplay that enhances their enjoyment, especially for fans of farming and management sims.

    • “I've already put nearly 13 hours into the game in just a couple of days, and I don't feel any grinding. I've barely scratched the surface, and I can see there's so much more to explore, like alchemy, farming, skills, and other improvements.”
    • “The grinding in this game feels rewarding rather than tedious. Each session brings new discoveries and progress, making it enjoyable to level up and enhance my character.”
    • “I appreciate how the game balances grinding with engaging content. It never feels like a chore; instead, it motivates me to keep playing and uncovering new features.”
    • “The developer just keeps adding more and more grindy stuff to do in the game, and it's always pretty much the same stuff, just different art.”
    • “For some people, this can become tedious really quickly.”
    • “While it can get a little boring due to the same grindings every day, I feel that it's quite relaxing to play a game that doesn't need too much thought.”
  • story
    28 mentions Positive Neutral Negative

    The game's story is described as charming and intriguing, unfolding gradually through interactions with characters and quests rather than traditional narrative methods. Players appreciate the world-building elements, including the backstory of the island and its inhabitants, though some express a desire for clearer overarching goals and more straightforward storytelling. Overall, the story adds depth to the gameplay, making the grindy mechanics feel rewarding and engaging.

    • “Tl;dr: an honestly very zen game once you get into things with an incredibly lovely (if dark) story that's told through small bits and pieces.”
    • “I'm also enjoying discovering the story of the island, and the robot/human war, bit by bit - the whole game is really well-structured in that regard, giving enough information to keep me interested but not so much that it feels bogged down.”
    • “What I wasn't expecting was world building and a low-key plot that unfolds through listening to your customers and talking to a librarian robot.”
    • “Make no mistake, this isn't a narrative-based game, so there's not a lot of straightforward storytelling.”
    • “I'd also have liked some idea of the overall goal/story arc, rather than just being thrown in without knowing anything about the setting.”
    • “There is not much story to it, which is actually something that I have been looking for.”
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay is generally well-received, characterized by its charming art style and engaging mechanics that evolve as players progress, providing a satisfying sense of achievement. While the English translation is often criticized for being poor, it does not significantly detract from the overall experience, which is described as relaxing and enjoyable, with a good balance of challenge and simplicity. Players appreciate the variety of tasks and the rewarding nature of leveling up, making it a solid choice for those who enjoy laid-back, management-style gameplay.

    • “The short version of my review: it has a charming art style and music, engaging and varying gameplay elements, the progression feels earned and not too easy, and it's very go at your own pace with a very relaxed feel.”
    • “I love everything about this - it's super cute, chill enough to be a good unwind without getting boring (it's a little grind-y but it feels very satisfying going about your daily tasks), and the mechanics behind it are really well developed and feel really rewarding once you get going.”
    • “The gameplay loop is very fun and simple.”
    • “The gameplay is okay, if basic, but the English translation is completely incomprehensible.”
    • “Cute concept and simple gameplay, but very broken English throughout and settings menus which make practically no sense.”
    • “Gameplay-wise, all you really do is gather and purchase materials, which you can then further refine into other materials, which can then be cooked into a variety of unique dishes.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming and cutesy art style, featuring adorable animals and a delightful aesthetic that enhances the overall experience. While some users note that the graphics are reminiscent of older styles, they are still considered pleasant and engaging, contributing to a relaxing atmosphere complemented by soothing music and sound design. Overall, the visuals are praised for their charm and ability to create an inviting environment, making the gameplay enjoyable and immersive.

    • “The graphics are so pleasant, with darling animals to watch and a cute robot.”
    • “The graphics are adorable and there is charm and delight every step of the way as you develop a woodland cafe, garden and more.”
    • “World End Diner is a wonderful pixel game that I have found myself playing for over 200 hours; the art style is a joy to look at and I've found myself just leaving the game on in the background just listening to the ambiance.”
    • “The art style is cutesy, but the game itself could use some work.”
    • “Graphical change when you level up a dish.”
    • “While the aesthetics are cute, the graphics could definitely use improvement.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is widely praised for its soothing and charming qualities, enhancing the overall relaxing atmosphere. Players appreciate the blend of slow and bouncy tunes, which complement the cute visuals and engaging gameplay. However, some users express a desire for the music to play more frequently during their experience.

    • “The short version of my review: it has a charming art style and music, engaging and varying gameplay elements, the progression feels earned and not too easy, and it's very go at your own pace with a very relaxed feel.”
    • “It's obvious that the dev puts a lot of love into each update, the sprites are really expressive and charming, the soundtrack is just the right blend of 'slow and soothing' & 'fun and bouncy', and while a few things like collision or the English translation could do with a few tweaks, I really only have good feelings about where this game is going!”
    • “The artwork, the music, and the sound design are all very peaceful and cute; the animals are adorable, and the robots are lovable.”
    • “I wish the music played more often.”
    • “The atmosphere is calming and accompanied by soft music every so often.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is overwhelmingly positive, with users praising it as heartwarming, charming, and endearing. Many describe it as a wholesome and relaxing experience, making it a standout choice for fans of feel-good games.

    • “This game is really something special... it's one of the most heartwarming experiences I've ever played.”
    • “It is heartwarming, cute, sweet, endearing, and just an all-around wonderful experience.”
    • “Just so very wholesome and charming.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback; while players appreciate the balanced economic system and various tweaks for smoother gameplay, there are significant concerns about persistent stuttering issues that detract from the overall experience.

    • “I love min/maxing in games like this. I love optimization and being able to hoard ingredients and components, so I never have to worry about running out of resources again.”
    • “The economic side is nicely balanced, too, and there are all sorts of tweaks you can unlock to make your day run smoothly.”
    • “I hate to give solo dev games negative reviews, but I do want to warn others about the stuttering issue that persists and makes the game frustrating to play.”
    • “The optimization in this game is severely lacking, leading to frequent frame drops and an overall choppy experience.”
    • “Despite the interesting gameplay, the poor optimization makes it hard to enjoy, as I constantly encounter lag and performance issues.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor largely stems from its quirky English translations, which, while imperfect, enhance the overall experience with their amusing and endearing qualities. Players find the wonky dialogue and descriptions to be a charming addition, contributing to the game's comedic appeal.

    • “The English translations of the game's messages are a bit wonky and humorous, but not too cryptic to understand.”
    • “It's a Japanese game that's been translated to English, so some of the dialogue is wonky, but to be honest, it adds to the game; it's kind of hilarious!”
    • “The English localization is very lacking, but it also produces some funny and very cute descriptions.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its cohesive design, creating a calming and laid-back environment that enhances the overall experience. Players appreciate the soothing ambiance, complemented by soft music, which aligns perfectly with the game's goals and routine.

    • “Everything in it fits the atmosphere, the feeling, and the goal of this game.”
    • “I've always loved games with a basic routine and laid-back atmosphere, and this one fits it perfectly.”
    • “The atmosphere is calming and accompanied by soft music every so often.”
  • replayability
    2 mentions Positive Neutral Negative

    Players note that while they haven't fully explored the game's replayability yet, it offers the potential for extensive playtime, suggesting a rich experience that could keep them engaged for many hours. However, some feel that improved controller support could enhance the overall playability.

    • “I haven't played enough to speak on its replayability, but you could definitely sink a ton of hours into this game, which I really appreciate.”
    • “Controller support would make the game more playable.”
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40h Median play time
40h Average play time
40-40h Spent by most gamers
*Based on 1 analyzed playthroughs
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World End Diner is a simulation game.

World End Diner is available on PC and Windows.

On average players spend around 40 hours playing World End Diner.

World End Diner was released on February 3, 2025.

World End Diner was developed by Andymente.

World End Diner has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

World End Diner is a single player game.

Similar games include Travellers Rest, Littlewood, Bear & Breakfast, Garden Paws, Cat Cafe Manager and others.