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About Chef RPG

Chef RPG is a single player open world role playing game with a science fiction theme. It was developed by World 2 Studio and was released on September 12, 2024. It received positive reviews from players.

Food and Festivals Major Update! About the GameYou are a young chef who has been given the task of reviving Le Sequoia, a once famous restaurant in White Ash harbor. Begin your new life in this beautiful seaside town, which was once a thriving tourist destination. Hunt, harvest, and shop for ingredients. Along the way, befriend fascinating locals and help revive the town as a tourist hotspot. …

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Looking for games like Chef RPG? Here are top open world role playing recommendations with a science fiction focus, selected from player-similarity data — start with Travellers Rest, Kynseed or To Pixelia.

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Reviews

89%Audience ScoreBased on 2,010 reviews
story146 positive mentions
grinding250 negative mentions

  • Cozy and addictive gameplay with a satisfying loop of cooking, gathering, hunting, and managing a restaurant.
  • Beautiful pixel art, unique characters, and a charming world that appeals to fans of Stardew Valley and cozy games.
  • Frequent developer updates and improvements with a clear passion behind the game and active community engagement.
  • Repetitive and somewhat tedious minigames, especially cooking and fishing, which can become frustrating without sufficient variety or difficulty scaling.
  • Clunky controls and UI issues including lack of inventory management options, awkward menu navigation, and slow movement without a run option.
  • NPC interactions and romance system feel shallow, repetitive, and sometimes overly hostile, with limited dialogue variety and lack of character depth.
  • story

    629 mentions Positive Neutral Negative
    23% positive mentions, 74% neutral mentions, 3% negative mentions

    The game's story offers a charming and engaging narrative centered on revitalizing a restaurant and the town, enriched by character backstories and quiet storytelling through flashbacks and interactions. However, players often find the quest directions unclear, pacing uneven, and some story segments feel incomplete or slow, with bugs occasionally hindering progression. Despite these issues, the story's cozy atmosphere, potential for deeper character development, and blend with gameplay have been well-received, especially considering the early access stage.

    • “The story unfolds through interactions with the town’s distinctive residents, each contributing their own personality and backstory. From forming friendships to crafting a lasting legacy, Chef RPG provides a cozy, layered storytelling experience that draws players in at every turn.”
    • “In Chef RPG, players embark on a mission to breathe new life into "Le Sequoia," a once-famous restaurant in White Ash Harbor, aiming to turn the town into a bustling tourist hotspot. The story progression is fun and the art style is nostalgic.”
    • “The story is engaging but not demanding and it doesn't force you to follow a certain path; you have plenty of freedom to go at your own pace, and I really like that. The story beats happen at the right moments to show how your growth is tied to your past.”
    • “Several times I've found myself without a clear direction for advancing the main story, and I still don't know what catapulted me from one act to another or how to initiate the bathhouse story.”
    • “The story (I'm up to act 3) is bland, boring and barely worth investing in. Worst of all, your dialogue options are pointless, 'yes' or 'yes' (vegan).”
    • “The opening quest softlock is so unplayable... you should be able to open your restaurant to make money before the quest to afford counters, but you can't. Also, it only says 'counters' so after spending days foraging for money to afford a counter, you'll buy the wrong type. You also require 3 chefs, rerolls cost $500 each plus signing fee, so you end up sleeping through nights waiting for shells because hunting is not fun and arrows clip through animals.”
  • gameplay

    515 mentions Positive Neutral Negative
    33% positive mentions, 61% neutral mentions, 6% negative mentions

    The gameplay of Chef RPG offers an engaging and addictive core loop centered around foraging ingredients, cooking via mini-games, and managing a restaurant, with a satisfying blend of relaxing and challenging mechanics. While many players appreciate the variety of activities, character interactions, and customization options, common criticisms include insufficient tutorial guidance, clunky controls, inconsistent pacing, and repetitive tasks that can become tedious over time. Overall, the game shows strong potential with its unique mechanics but would benefit from further polish, clearer explanations, and expanded content to deepen and diversify the gameplay experience.

    • “Really fun and engaging gameplay loop, and lots of freedom to play the game how you want!”
    • “The gameplay loop is simple if you choose, and can get more nuanced the more you progress.”
    • “The core gameplay loop of gathering ingredients, experimenting with recipes, and serving customers is incredibly satisfying.”
    • “All the different mechanics are very poorly explained; for example, cooking in your own kitchen is the main way to get recipes instead of trying to get them from shops.”
    • “Unfortunately, the gameplay is very clunky and tedious.”
    • “I'm giving up on it after hitting act 2 because too much of the gameplay centers on restocking the restaurant or doing fetch quests for NPCs and it doesn't appear to be changing.”
  • graphics

    300 mentions Positive Neutral Negative
    52% positive mentions, 47% neutral mentions, 1% negative mentions

    The game's graphics feature stunning, detailed pixel art with a unique blend of cozy, cyberpunk, and steampunk aesthetics that create an immersive and charming world. Players consistently praise the beautiful character designs, vibrant environments, and mouthwatering food illustrations, contributing significantly to the relaxing and nostalgic atmosphere. While some find the art style unconventional or the animations slightly lifeless, the overall visual presentation is widely regarded as a major strength that elevates the gaming experience.

    • “The pixel graphics are really stunning; I love the town, the forest, the swamp... they're all so pretty and detailed.”
    • “The graphics are stellar with great world building; it's easily one of the best games I've spent money on. Highly recommend.”
    • “The attention to detail in the character designs, food visuals, and town aesthetics is simply breathtaking.”
    • “If you are sacrificing gameplay for aesthetics at literally every possible turn this is what you get.”
    • “Loading time between areas is atrocious, closing the restaurant is weird, the waiter is standing beside the customer while eating, the graphics feel "light"; I think it could use some depth.”
    • “I feel that the graphics are a bit washed out; the color palette could be more vibrant and pleasing to the eye.”
  • grinding

    255 mentions Positive Neutral Negative
    1% positive mentions, 1% neutral mentions, 98% negative mentions

    Grinding in the game is often described as tedious and repetitive, especially in farming, mining, hunting, and cooking mini-games, with many players finding these activities clunky or slow-paced. While farming is minimal and optional, some users feel it lacks depth and payoff, making resource gathering more of a chore than fun. Despite this, fans of cozy sims and restaurant management appreciate the game's fresh take and variety, though improvements in streamlining and reducing grind would enhance the overall experience.

    • “I am so happy that Chef RPG isn't farming heavy (unless you want it to be).”
    • “It's nice to have a Stardew-like game that is not about farming but cooking; it's a nice revisit to the genre with a new mechanic.”
    • “I've been anticipating this game since the trailer dropped, and it's great, not too hard and not too grindy. However, my only complaints with the game have to deal mostly with the characters. I'm only just starting Act II right now, so maybe some of my complaints are alleviated further in the game.”
    • “Late game is basically me running around grinding for resources while my restaurant is closed because I just don't have the time.”
    • “The biggest issue is running the restaurant gets pretty repetitive and tedious, which is a shame since that’s the main selling point of the game.”
    • “At times, Chef RPG can become genuinely boring, with long stretches where not much is happening, leaving you grinding away with little payoff.”
  • music

    140 mentions Positive Neutral Negative
    39% positive mentions, 54% neutral mentions, 7% negative mentions

    The music in the game is widely praised for being relaxing, atmospheric, and fitting with the cozy, pixel art aesthetic, with many players finding it engaging and soothing. However, several reviews note issues with abrupt stops, repetitive tracks, and a lack of variety, leading to occasional frustration and a desire for more dynamic transitions and a larger soundtrack. Overall, while the music greatly enhances the ambience, improving track variety and smoother transitions would further elevate the experience.

    • “The music is relaxing and actually engaging.”
    • “It's some of the best pixel-style game music I've heard in a long time.”
    • “The music and ambiance: both the music and atmosphere are relaxing, with no overly upbeat songs that make you want to mute the music (unlike Stardew Valley's summer theme).”
    • “Sometimes the music stops playing and you do stuff in absolute silence.”
    • “The music is very annoying and repeats every 30 seconds.”
    • “When switching cutscenes or area the soundtrack immediately cuts instead of fading to a new one.”
  • stability

    68 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    The game, currently in early access, features abundant content but is frequently affected by various bugs and glitches, especially in cooking, tool usage, interactions, and UI responsiveness. While these issues can be frustrating at times, they tend to be minor and rarely game-breaking, with regular updates and active developer attention promising improvements. Overall, players appreciate the core experience despite stability hiccups and advise patience for a more polished full release.

    • “Even in early access, there's so much content already, not buggy, and polished.”
    • “Not many hours in but from what I've seen, the game is beautiful and runs great on Steam Deck.”
    • “It runs great on Mac and Windows. The controller controls feel really well mapped and it feels great on mouse and keyboard.”
    • “The current game contains many bugs, glitches, and some gameplay mechanics that require a bit of TLC, which have been publicly addressed by the developer.”
    • “Still has some bugs; when I open a new recipe it glitches out and can't open a menu box. You have to force shut down the game to reset, and it still happens when opening again.”
    • “Overall, I think the game is enjoyable, but it should have stayed more months in the oven, perhaps half a year, since I have encountered some bugs that get pretty annoying fast (changing between tools glitches the movement of the character and the screen sort of resets; the bug related to the conversations with the NPCs that I have described earlier; when going between different parts of the map, the character movement glitches, it either freezes up a bit and it takes a while for the character to decide to move, or it detects that I want to go in a different direction than the one I am pressing).”
  • character development

    41 mentions Positive Neutral Negative
    39% positive mentions, 54% neutral mentions, 7% negative mentions

    Character development receives mixed feedback: while many praise the unique, detailed, and aesthetically pleasing pixel art character designs that enrich the game's distinctive atmosphere, others find the characters' personalities shallow, dialogue unengaging, and animations stiff, leading to a lack of emotional connection. The game shows strong potential for deeper story and character growth as it progresses, but some players currently feel the narrative and character interactions are underdeveloped or uneven.

    • “As many have said, this game has beautiful visuals and amazing character designs and character development.”
    • “If you like slow-paced indie games that have interesting character development and a fascinating inner-city world, you are in for a treat!”
    • “I can't wait until it is more fleshed out where you can marry significant others, have children, explore the sewers, travel to new locations via train (like for rare ingredients/recipes, events, NPC cutscenes and character development, etc.)”
    • “The character design and world design is rather lifeless; the characters are just living outfits (a goth, a geisha, a robot, a fat butcher) and they all talk the same. They might as well be the same person with the odd line of cringe-inducing modern slang thrown in that feels outdated already.”
    • “There’s no real connection or character development, making the narrative feel hollow.”
    • “The main reason why I don't recommend this game at this point, at least at its early access stage, is the NPC character design.”
  • atmosphere

    29 mentions Positive Neutral Negative
    41% positive mentions, 49% neutral mentions, 10% negative mentions

    The game’s atmosphere is widely praised for its charming pixel art, cozy and calming vibes, and detailed, immersive environments that evoke a serene coastal town feel. The music and visual style complement each other well, creating a relaxing and nostalgic mood, though some desire more lively NPC interactions to further enrich the world. Overall, the blend of modern, cyberpunk, and rural aesthetics results in a unique yet inviting ambiance that strongly enhances the player experience.

    • “Usually pixel games are not my thing (even Stardew Valley and Fields of Mistria), but this game is detailed and has a great style and atmosphere.”
    • “I'm personally blown away by how detailed and atmospheric the seaside looks, feels, and even sounds like an actual seaside town, in these types of games, finally!”
    • “Muted yet vibrant shading, dark translucent water (with water flow effects), cyberpunk aesthetic that feels very natural in the game; all of these come together to give the game a lively, but calm atmosphere.”
    • “Even the ones you couldn't talk with were complaining about the atmosphere or town, and it really dampened my mood as I played.”
    • “No cute sound effects to make the atmosphere more magical.”
    • “I feel that if it was a color that suited the rural atmosphere of the game it would be better.”
  • humor

    28 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is characterized by quirky character interactions, funny and sometimes blunt dialogue, and amusing bugs or animations that players find unexpectedly entertaining. While some jokes and animations can feel unnecessary or borderline rude, the humor adds a laid-back, charming vibe that many users appreciate and find genuinely funny. Overall, the humor is a mix of lighthearted randomness, memorable NPC banter, and situational comedy.

    • “The NPCs and depth to the game and the city of White Ash Harbor is really funny to experience with dialogue of randomized townies.”
    • “Characters occasionally act like they've never met you before and require a second interaction to get things moving, but it's more hilarious than anything.”
    • “Aside from the fact that I believe there's already at least 24 NPCs that you're able to become friends with, the world is crawling with minor NPCs that have funny dialogue and work and walk as well!”
  • emotional

    20 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a cozy, wholesome atmosphere with well-written, heartwarming characters that players grow emotionally attached to, reminiscent of games like Stardew Valley. However, some reviewers note a lack of deep emotional engagement and interpersonal conflict in the storyline, resulting in comparatively shallow character development. Despite this, the overall emotional experience is enjoyable and comforting, though accessibility concerns and pacing issues slightly detract from it.

    • “The characters start to become important to you the more you interact with them, not only within the game where you get rewards for befriending them but emotionally as well because they are exceptionally written.”
    • “These NPCs are heart-warming, tragic at times, and pure talent.”
    • “The characters are wholesome and diverse; nothing too jaw-dropping in terms of emotional impact or uniqueness, but they're very heartwarming and enjoyable to hear their various barks and quips.”
  • optimization

    19 mentions Positive Neutral Negative
    16% positive mentions, 68% neutral mentions, 16% negative mentions

    The game shows potential but suffers from notable optimization issues, including performance problems on certain platforms (notably Apple Silicon), stuttering, glitches, and occasional gameplay bugs. While some content runs smoothly, many mechanics and UX elements feel unpolished, resulting in repetitive interactions and inefficient controls that could benefit from further refinement. Overall, better optimization and bug fixes are needed to enhance stability and player experience.

    • “In 128 hours, I ran into zero world-ending bugs, very limited performance issues, and there is a fairly decent amount of content already in the game.”
    • “If the intro gets reworked and everything is a bit polished and optimized, this might become a great game.”
    • “Most, if not all, parts of the game require polishing and optimization, especially in the quality of life and the characters themselves.”
    • “Even though it mentions there is a Mac version, it doesn't run well on Apple Silicon; at least M1 Pro on 14.7.1 makes the game unplayable due to stuttering, making you unable to complete most of the mini-games.”
    • “But it's unstable, glitching and stuttering and other bugs.”
  • replayability

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game offers strong replayability through its updates, diverse quests, and customizable options like styling menus and running different types of eateries. While the world is small, the engaging NPCs and added content support enjoyable multiple playthroughs. Additional story arcs and side activities could further enhance its replay value, which is already impressive for an early access title.

    • “The added updates since launch, such as the cooking skill tree, provide a lot of content and replayability as is.”
    • “It's a perfect cozy game with good replay value, and now with lots more quests and storyline added, I am thoroughly enjoying my 2nd playthrough.”
    • “A few more story arcs, events, or side activities would go a long way in extending replayability.”
    • “The world is small but fun to explore, the NPCs have a good range of quirks and personalities, and I appreciate having the freedom to style the menu and restaurant in different ways, which gives the game some replay value.”
    • “I enjoy the fact that there are options for players to run different types of eateries, which I think should increase the game's replayability.”
  • monetization

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's monetization is well-received, praised for avoiding microtransactions and feeling genuine rather than cash-grabby, enhancing the overall cozy and enjoyable experience.

    • “It scratches many itches I have when it comes to cozy games; it's more than just a farm sim, it's not cash grabby, it's just a damn good game.”
    • “I'm loving this game so far; it's like the cooking/management game I've always wanted (and without any microtransactions!).”
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Play Times

14h Median play time
21h Average play time
7-30h Spent by most gamers
*Based on 33 analyzed playthroughs
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Frequently Asked Questions

Chef RPG is a open world role playing game with science fiction theme. Common tags for Chef RPG include exploration, life sim, pixel graphics, relaxing, early access and others.

Chef RPG is available on PC, Mac OS and Windows.

On average players spend around 21 hours playing Chef RPG.

Chef RPG was released on September 12, 2024.

Chef RPG was developed by World 2 Studio.

Chef RPG has received positive reviews from players. Most players liked Chef RPG for its story but disliked it for its grinding.

Chef RPG is a single player game.

Similar games include Travellers Rest, Kynseed, To Pixelia, Little Sim World, Potion Permit and others.