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Dinkum

Dinkum Game Cover
93%Game Brain Score
gameplay, story
grinding, stability
93% User Score Based on 18,284 reviews

Platforms

Nintendo SwitchPCCloudNVIDIA GeForce NOWWindows
Dinkum Game Cover

About

Dinkum is a single player and multiplayer open world role playing game. It was developed by James Bendon and was released on April 22, 2025. It received very positive reviews from players.

G’Day! Get ready to start a new fair Dinkum life and build your new home out in the bush. Explore tropical eucalyptus forests, scorching deserts and cool billabongs on an Island inspired by the wild Australian outback. Take care of giant wombats, play with friends and get ready for a ripper time!

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93%
Audience ScoreBased on 18,284 reviews
gameplay355 positive mentions
grinding1.6k negative mentions

  • Dinkum offers a relaxing, cozy, and immersive atmosphere with charming, colorful graphics inspired by the Australian outback, complemented by a fitting and soothing soundtrack.
  • The gameplay features a satisfying blend of farming, mining, crafting, hunting, and town-building, with intuitive mechanics and a rewarding progression system that appeals to fans of life-sim and survival crafting games.
  • The game's humor, quirky characters, and heartfelt storytelling create a unique and lighthearted Aussie vibe, making it emotionally uplifting and enjoyable, especially in cooperative multiplayer sessions.
  • The game suffers from excessive grinding with repetitive tasks and slow progression, which can feel tedious and demanding, particularly in late game and multiplayer where only the host progresses the story.
  • Multiplayer mode is buggy and limited, with frequent technical issues such as item loss, interaction problems, crashes, and host-only progression that detract from the cooperative experience.
  • Performance and optimization issues are common, including frame drops, stuttering, and inconsistent performance across platforms, along with clunky controls and outdated mechanics like restrictive saving and aggressive stamina systems.
  • grinding
    1,677 mentions Positive Neutral Negative

    Grinding in Dinkum is a prominent aspect, with many players noting a significant amount of repetitive tasks and slow progression, especially in farming and towards late game. While the game offers a wide variety of activities like mining, fishing, farming, and building that keep gameplay engaging, the pacing can feel tedious and demanding, requiring substantial time investment to unlock key features. However, fans of grindy farming and life simulators often find this grind rewarding and enjoyable, especially when playing cooperatively.

    • “The developers have found a sweet spot where it's not too grindy but plenty of fun tasks to complete to move slowly forward.”
    • “Money obtaining isn't too grindy as the amount you receive makes you feel satisfied, unlike some games where the payout is too small to make you feel like your time being spent is worth it.”
    • “Good feeling of progression and not too grindy!”
    • “Extremely grindy with payoffs that just don't feel worth it.”
    • “It's just so grindy, and it needs an insane amount of qol, even after its 1.0 release.”
    • “This game took everything i enjoyed in animal crossing, got rid of the awkward interfaces, the time constraints, multiplayer constraints and load times and then added features i really enjoy from other games such as the farming, good transport options, etc. i would recommend this game to anyone who wanted a different version of animal crossing.”
  • gameplay
    1,197 mentions Positive Neutral Negative

    Dinkum offers a fun, engaging, and surprisingly in-depth gameplay loop that blends elements from Animal Crossing, Stardew Valley, and Minecraft with an Aussie twist. Its mechanics, including farming, fishing, mining, combat, town-building, and multiplayer cooperation, are generally smooth, intuitive, and rewarding, providing a relaxing yet challenging experience. While some players find the game grindy, repetitive, or lacking tutorials, most praise its variety, progression system, and the freedom to play at one’s own pace, making it a satisfying life-sim and survival crafting hybrid.

    • “The gameplay is a fantastic blend of relaxing life-sim elements and engaging survival mechanics, set in a beautifully crafted Australian outback-inspired world.”
    • “Dinkum offers a deep, satisfying, and diverse gameplay experience, combining farming, crafting, mining, hunting, and town-building with a unique mix of mechanics inspired by Animal Crossing, Stardew Valley, and Minecraft.”
    • “The gameplay loop is addictive and well-paced, providing a perfect balance between relaxation and rewarding progression, with intuitive mechanics that are enjoyable whether playing solo or multiplayer.”
    • “The gameplay loop quickly becomes repetitive, with little real progression or variety to keep things interesting.”
    • “The game mechanics for picking up objects, placing objects, mining, etc. are extremely clunky and mildly frustrating.”
    • “Only being able to save when you end the day, tool durability, and overly aggressive stamina systems are outdated mechanics that will always ruin a game for me.”
  • story
    723 mentions Positive Neutral Negative

    The game's story is light, simple, and often described as minimal or near non-existent, focusing primarily on sandbox-style town-building and quest completion rather than a deep narrative. While it offers charming characters and a whimsical, cozy vibe reminiscent of Animal Crossing and Stardew Valley, many players find the storyline lacking depth and emotional engagement, with limited character development and repetitive fetch quests. Multiplayer further limits story progression to the host, which detracts from shared narrative experiences, though the game shines in freedom and quest-driven progression at a relaxed pace.

    • “Every corner had a story, every moment meant something.”
    • “The game's core is defined by its strong quests and well-paced story.”
    • “I absolutely love dinkum for its coziness, engaging story, and the delightful interactions with NPCs, all wrapped in charming cartoon-like graphics.”
    • “There is practically no story (except 'just build up and move all the NPCs in') and close to no gameplay progression either.”
    • “The story line doesn't work for anyone that's not the host in multiplayer, this kinda ruins multiplayer unless you've already played the game in single player prior.”
    • “Unfortunately, the multiplayer co-op feels like an afterthought—only the host can build, unlock recipes, or progress missions, leaving friends as little more than passive visitors who can't even see quest objectives.”
  • graphics
    699 mentions Positive Neutral Negative

    Dinkum features charming, colorful, and cartoon-like graphics inspired by the Australian outback, blending aesthetics reminiscent of Animal Crossing, Stardew Valley, and Minecraft. While not photorealistic or highly polished, the art style creates a cozy, inviting atmosphere that many players find relaxing and engaging, though a few note that visuals may feel simplistic or unrefined. Overall, the game's graphics pleasantly support its gameplay and unique setting, with good optimization and room for future enhancements.

    • “Visually, Dinkum has a beautiful art style that brings the Australian outback to life.”
    • “The graphics are fun and bright without being overwhelming; the characters respond to you in interesting ways, and the terraforming and town-building possibilities are enormous.”
    • “The graphics aren't state of the art or mind-blowing but they're good honestly, pleasing, charming, and fit the Australian theme beautifully.”
    • “The graphics are lazy and ugly to my eyes (looks like Dreamcast graphics with a sharpening filter) and the colors (I know it's supposed to represent Australia) are really really ugly, depressing and hurt my eyes (that yellow and orange mixed with the green of vegetation is horrendous) beyond what they can tolerate.”
    • “Now that it entered 1.0, I can definitely say that this game is going nowhere... multiplayer still sucks, graphics look terrible (banding, no smooth gradients, inconsistent art style, weird color choices and lighting) and still no option to save anytime you want... why every farming game here on Steam forces you to play against your own pace?”
    • “The graphics also and the sandbox world are very fun; however, the performance is crusty and you'll be getting seemingly random variance between 60fps and 30fps on both the deck and a high powered PC alike.”
  • music
    248 mentions Positive Neutral Negative

    The music in the game is widely praised for its relaxing, chill, and fitting atmosphere that complements the Aussie outback setting and gameplay tone. While the soundtrack is generally considered charming, soothing, and enjoyable, many players note a desire for more variety and continuous playback, as long pauses or repetitive loops can lead to boredom. Overall, the soundtrack enhances the cozy, immersive experience, though some technical issues and limited track diversity slightly detract from its full potential.

    • “The soundtrack is understated but perfectly fits the Aussie outback vibe, and the art style is charmingly detailed without being overwhelming.”
    • “The soundtrack also fits perfectly with the relaxed yet adventurous tone of the game, making it a joy to just chill out and explore for hours.”
    • “The music is something of its own and I find myself really enjoying the chill ambient sounds while exploring then the shift to battle music when fighting a croc is perfect.”
    • “Music rarely ever plays past the morning. If you're fishing and reeling against the fish, then half the time the music will cut out. Fish and bugs make no noise when you pick them up off the ground or when they are in their tanks or cages. NPCs have no facial expressions, and the rowboat controls are terrible.”
    • “AI, horrible UI, heinous tracking, unflattering animal models, pathetic excuses for tutorials, and the music was lackluster.”
    • “One of the first areas you spend some time in, namely a tent, constantly plays out-of-tune music.”
  • stability
    186 mentions Positive Neutral Negative

    The game generally runs smoothly and is fairly polished for an early access title, with many players reporting minimal bugs or glitches during solo play. However, multiplayer experiences are notably more unstable, with frequent issues such as item loss, interaction problems, lag, and occasional crashes. While glitches and bugs persist, particularly in co-op modes and longer play sessions, ongoing updates show promise in addressing these stability concerns.

    • “Being someone addicted to the building aspect in every game, Dinkum fulfills that addiction perfectly. It is smooth, not buggy (at least in my experience), and offers a lot of building styles to use to your liking.”
    • “For me, everything has been smooth—no glitches, and it feels very solid and surprisingly polished for early access.”
    • “Considering it's early access, the game is super polished, looks amazing, and runs great. It is very well thought out—I was very impressed with all the animations and how satisfying the gameplay feels.”
    • “Multiplayer can get very buggy: friends can get stuck, not be able to open or interact with items, and may lose items when they logout.”
    • “Extremely buggy transport items (such as the dolly or wheelbarrow) can suddenly delete your dirt, completely break your hotbar, and even affect your ability to share beds when combined with even a little lag.”
    • “There are game-breaking glitches in multiplayer that require leaving and rejoining; since saving only happens at the start of the day, this can be very disheartening.”
  • humor
    135 mentions Positive Neutral Negative

    The game's humor is widely praised for its relentless Aussie wit, quirky character dialogues, and funny in-game antics, creating a charming and lighthearted experience that resonates especially with fans of Australian culture. Many find the playful bugs, ragdoll effects, and quirky NPC interactions endearing and hilarious, although some note that not all jokes land equally and occasional repetitive dialogue can be a minor annoyance. Overall, the humor is a standout feature that adds warmth, fun, and a unique local flavor to the game's relaxed and creative gameplay.

    • “The game knows you're going to laugh at the "crikey" references and it is absolutely fine with that because it's already laughing at you for laughing.”
    • “In dinkum, I still read every line of dialogue and find myself smiling or chuckling.”
    • “The game's vibrant art style and colorful environments will immediately catch your eye, while the cheeky humor and Aussie lingo create an authentic and immersive atmosphere.”
    • “Not funny”
  • optimization
    101 mentions Positive Neutral Negative

    Optimization for this game is mixed: while it generally runs smoothly on various platforms, including the Steam Deck and lower-end systems, many players report frequent frame drops, stuttering, and performance issues, especially in multiplayer and high-activity areas. The game shows promise with ongoing updates, but numerous users highlight the need for significant optimization improvements to ensure consistent, stable performance across different hardware.

    • “Yes, I definitely recommend this game, it's very unique as a survival game, lovely visuals and graphics, the mechanics are also very beginner friendly and smooth, fully optimized game, love playing it so far!”
    • “The optimization from this indie team puts companies like Bethesda's AAA, multi-million dollar budgets to shame.”
    • “Besides some occasional performance stutters, this game is absolutely perfect on the Steam Deck, almost as if it's some kind of a first party title.”
    • “For a game with this art style and graphics, it’s incredibly unoptimized.”
    • “My potato PC can run Dark Souls and modded Skyrim very well but lags at this game. Couldn't find the solution; I guess it has optimization problems.”
    • “The worst part of this game is the performance: the game is either stuttering or locked at a certain framerate, and when you play with mouse and keyboard, you notice it every time you turn around—very annoying.”
  • emotional
    98 mentions Positive Neutral Negative

    Dinkum is widely praised for its wholesome, relaxing, and emotionally uplifting experience, evoking nostalgia and providing a cozy, family-friendly atmosphere. Players appreciate its charming characters, heartfelt storytelling, and authentic Australian setting, which foster a deep emotional connection and a sense of comfort. While some desire more character customization and narrative depth, the overall emotional impact is one of warmth, joy, and stress relief.

    • “When you're 30 things don't get you as excited as they used to but this game man... it reignited my childhood feelings of playing my banjo - kazooie on n64 and my fable on xbox and its just really affected me emotionally because i thought i'd never feel like that even though i'm a video game addict. It might just be me but this is special and it's weird to say but it's actually given me hope that getting older you can still get that feeling from videogames and maybe other things in life as well.”
    • “After I got home, I was looking for something to play and feeling very blah so I jumped into this hoping it would be the thing that made me feel better and it is!”
    • “The dialogue is excellently written, further enhancing the emotional connection to the game's world and its inhabitants.”
  • atmosphere
    75 mentions Positive Neutral Negative

    The game is widely praised for its relaxing, cozy, and immersive atmosphere, enhanced by charming art, soothing music, and an authentic Australian setting. Players appreciate the vibrant, colorful world filled with personality and freedom, creating a peaceful environment perfect for casual exploration and creativity. Overall, the atmosphere is a standout feature that draws players in and keeps them engaged with its unique blend of chill vibes and detailed cultural touches.

    • “Whether I’m diving into the mines, hunting for rare materials, building up my town from scratch, decorating my home, fishing, farming, or just enjoying the peaceful atmosphere, there’s always something pulling me back in.”
    • “The world is bright, atmospheric, and full of personality, and the game provides plenty of freedom to shape your island however you like.”
    • “It's a very wholesome game, you can chill big time while playing this game, the terraforming is nice, the graphics are lovely and the whole atmosphere of the game is great, you really feel Australia coming to life in this game.”
  • replayability
    34 mentions Positive Neutral Negative

    Replayability opinions on the game are mixed: many praise its open-world design, constant developer updates, customization options, and whimsical details for keeping it endlessly engaging, while others find its linear progression and short playtime limit long-term replay value. Comparisons to similar games highlight better balance and multiplayer features elsewhere, but ongoing updates and map variability contribute positively to replay potential for many players. Overall, replayability is strong for those enjoying exploration and customization, though it may feel limited after completing core content.

    • “It's an open-world life sim that has incredible replayability.”
    • “A charming soundtrack, whimsical details like bombing kangaroos or fashion farming, and constant updates from the developers make it endlessly replayable.”
    • “Has controller support, multi-player, and endless replayability.”
    • “This game has very little replayability for me.”
    • “Limited replay value due to linear progression.”
    • “Despite its enjoyable gameplay mechanics, Dinkum may lack long-term replay value due to its linear progression and relatively short playtime.”
  • monetization
    18 mentions Positive Neutral Negative

    Users have mixed feelings about the game's monetization: while the absence of microtransactions is seen as a positive compared to typical cash grab clones, many feel that large in-game fees and gating slow progression, giving a cash grab impression. Some appreciate ongoing updates and developer responsiveness, but poor advertising and initial distrust over monetization and data privacy have hurt perceptions.

    • “Microtransactions - in-game purchases.”
    • “Microtransactions - in-game purchases.”
    • “I want to work here so I can add building like Fortnite, guns like Fortnite, mats like Fortnite, and maybe a battle royale system like Fortnite, and a cosmetic shop like Fortnite, and microtransactions like Fortnite.”
    • “Makes the game seem more like a cash grab than a passion project.”
    • “Stardew Valley handles this problem so well, even talking about Stardew makes me want to replay it again but this game ... you just have an overwhelming feeling of dread that prevents you from exploring this hollow husk of what could be a great game but instead all you have is a copy and paste cash grab that makes you feel like a chump for buying into it.”
    • “When I first saw Dinkum, I completely wrote it off as some lazy cash grab coming in to snipe the same audience as Stardew Valley and its many clones.”
  • character development
    11 mentions Positive Neutral Negative

    Character development features charming, anime-inspired and cute designs with distinct personalities, contributing to an engaging visual and atmospheric experience. However, dialogue can feel repetitive, and deeper storytelling or progression tied to friendship levels would enhance emotional depth and narrative richness. Overall, the characters are well-designed and quirky, but there is room for improved character growth and dialogue variety.

    • “I really like the character design and the detail put into making different personalities for town members.”
    • “Great character development but needs a little work, I'd say personally.”
    • “One last note on dialogue: I would like to have some sort of character development as you raise friendship levels.”
    • “I was a bit hesitant with this game due to the character designs, but it's something that eventually grew on me and I have actually found quite quirky about this game.”
    • “The character design is cute and the voices are very Animal Crossing - that's not a bad thing.”
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31h Median play time
77h Average play time
10-95h Spent by most gamers
*Based on 154 analyzed playthroughs
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Frequently Asked Questions

Dinkum is a open world role playing game.

Dinkum is available on Nintendo Switch, PC, Windows, Cloud and others.

On average players spend around 77 hours playing Dinkum.

Dinkum was released on April 22, 2025.

Dinkum was developed by James Bendon.

Dinkum has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Dinkum is a single player game with multiplayer and local co-op support.

Similar games include Garden Paws, My Time At Portia, Staxel, Littlewood, Palia and others.