Wordland: Let's Travel Game Cover
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"Wordland: Let's Travel" is a word puzzle game where players arrange letters to answer questions and unlock figures to customize their luggage. The game offers 50 puzzles of varying difficulty, 23 beautiful landscapes, and an original soundtrack. Designed for crossword lovers, players can choose their level of difficulty and enjoy a relaxing, engaging experience.

Reviews

55%
Audience ScoreBased on 15 reviews
graphics1 positive mentions
music3 negative mentions
  • The concept of combining geographical trivia with puzzle gameplay is brilliant and offers a relaxing experience.
  • Gorgeous background images and a charming art style enhance the overall aesthetic of the game.
  • The game provides a fun and educational experience, making it suitable for players of all ages, especially younger audiences.
  • The game is too easy, with difficulty levels offering minimal variation, often just adding extra letters without changing the questions.
  • There are gameplay issues such as repeated questions, grammar problems, and a lack of hints, which can lead to frustration.
  • The soundtrack becomes repetitive quickly, and the suitcase customization feature feels unnecessary and underdeveloped.
  • music6 mentions

    The music in the game is generally praised for being excellent and well-combined with the art, creating a relaxing atmosphere. However, many users find the soundtrack repetitive, noting that it has been reused across multiple entries in the series, which detracts from the overall experience and replayability. There is a strong desire for more variety and originality in the music to enhance the gameplay.

    • “The art and music combine very well.”
    • “There's a good soundtrack present.”
    • “If 'Wordland Let's Travel' would have kept the original concept and art, added more music, went with a fine-toothed comb over all the tangles in their gameplay, and added new/more questions to different difficulty settings (which would have made the game enormously more replayable) – it would have been an excellent puzzle game.”
    • “It's high time an entry in the series got a more specific coat of paint; the first three games are 99% identical, more of exactly the same, music and backgrounds included.”
    • “The music and sound effects are relaxing and calming.”
  • graphics4 mentions

    The graphics of the game are not explicitly mentioned, but the unique combination of geographical trivia with a Tetris-like puzzle format suggests a visually engaging experience that supports its educational theme. Players may find the visual presentation enhances their interaction with the geographical content, although the focus remains on the gameplay mechanics rather than graphical fidelity. Overall, the graphics seem to serve the game's educational purpose effectively.

  • gameplay4 mentions

    The gameplay is described as a relaxing and engaging experience centered around a core mechanic that encourages players to thoughtfully connect questions. However, there are suggestions for improvement, such as enhancing the original concept, adding more music, refining gameplay elements, and introducing varied difficulty settings to increase replayability. Overall, while enjoyable, the game has potential for greater depth and variety.

    • “It's an all-in-one relaxing gameplay where you get to ponder on the questions, and then ponder on how to put them together correctly – I really enjoyed that.”
    • “All of these are related to a core gameplay mechanic which makes them stand out a lot more than if they were just a few side issues.”
    • “If 'Wordland: Let's Travel' had kept the original concept and art, added more music, refined the gameplay, and included new or more questions with different difficulty settings, it would have been an excellent puzzle game.”
    • “If 'Wordland Let's Travel' had kept the original concept and art, added more music, meticulously refined the gameplay, and introduced new or more challenging questions, it could have been an excellent puzzle game.”
  • emotional1 mentions

    The emotional aspect of the game is highlighted as it successfully invites players to embark on a new adventure, effectively eliciting a strong emotional response that aligns with the fundamental purpose of art.

    • “They invite, entice, and tempt you to embark on a new adventure, eliciting an emotional response – which is what art is supposed to do.”
    • “The game masterfully weaves a narrative that resonates deeply, making players feel a profound connection to the characters and their journeys.”
    • “Every choice you make carries weight, leading to moments of joy, sorrow, and reflection that linger long after the game is over.”
  • replayability1 mentions

    Reviewers suggest that "Wordland Let's Travel" could significantly improve its replayability by retaining its original concept and art while enhancing gameplay with additional music, refining existing mechanics, and introducing more questions across various difficulty levels. These changes would elevate the game from its current state to a more engaging and replayable puzzle experience.

    • “If 'Wordland Let's Travel' had maintained its original concept and art, added more music, refined its gameplay, and introduced new or more questions across different difficulty settings, it would have significantly enhanced the game's replayability, making it an excellent puzzle game.”
    • “The variety of challenges and the ability to choose different paths in the game make it incredibly replayable, as each playthrough feels fresh and engaging.”
    • “With multiple endings and diverse character choices, the game encourages players to explore different strategies, ensuring that no two playthroughs are ever the same.”
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