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"Wordland: Let's Travel" is a word puzzle game where players arrange letters to answer questions and unlock figures to customize their luggage. The game offers 50 puzzles of varying difficulty, 23 beautiful landscapes, and an original soundtrack. Designed for crossword lovers, players can choose their level of difficulty and enjoy a relaxing, engaging experience.

  • PC
  • Windows

Reviews

68%
Audience ScoreBased on 30 reviews
music4 positive mentions
gameplay3 negative mentions
  • The concept of combining geographical trivia with puzzle gameplay is innovative and enjoyable, providing a relaxing experience.
  • The game features gorgeous background images that evoke a sense of adventure and enhance the overall aesthetic.
  • The controls are convenient and user-friendly, making it easy to manipulate the puzzle pieces.
  • The game is overly easy, with difficulty levels not providing significant challenges, often just adding extra letters without changing questions.
  • There are gameplay issues such as repeated questions, grammar problems, and mechanics that can lead to confusion, detracting from the experience.
  • The soundtrack quickly becomes repetitive, and the customization options feel underdeveloped and unnecessary.
  • music12 mentions

    The music in the game is generally praised for being excellent and calming, effectively complementing the art. However, many users find the soundtrack repetitive, noting that the same short loops have been reused across multiple entries in the series, which detracts from the overall experience and replayability. There is a strong desire for more variety and originality in the music to enhance future installments.

    • “The art and music combine very well.”
    • “The music and sound effects are relaxing and calming.”
    • “There’s a good soundtrack present, but it becomes repetitive really quick.”
    • “It's high time an entry in the series got a more specific coat of paint; the first three games are 99% identical, more of exactly the same, music and backgrounds included.”
    • “If 'Wordland Let's Travel' would have kept the original concept and art, added more music, and refined the gameplay, it would have been an excellent puzzle game.”
    • “The music and sound effects are relaxing and calming, but they lack variety and depth.”
  • graphics8 mentions

    The graphics of the game are not explicitly discussed in the reviews, but the overall presentation is implied to be engaging, complementing the unique concept of combining geographical trivia with a Tetris-like puzzle format. The educational aspect is highlighted, suggesting that the visuals may support the game's informative nature, although specific details about the graphical quality or style are not provided.

  • gameplay8 mentions

    The gameplay is described as a relaxing and engaging experience centered around a core mechanic that encourages players to thoughtfully connect questions. However, there are suggestions for improvement, such as enhancing the original concept, adding more music, refining gameplay elements, and introducing varied difficulty settings to increase replayability. Overall, while enjoyable, the game has potential for greater depth and engagement.

    • “It's an all-in-one relaxing gameplay where you get to ponder on the questions, and then ponder on how to put them together correctly – I really enjoyed that.”
    • “If 'Wordland: Let's Travel' would have kept the original concept and art, added more music, refined the gameplay, and included new or more questions at different difficulty settings (which would have made the game enormously more replayable) – it would have been an excellent puzzle game.”
    • “If 'Wordland Let's Travel' would have kept the original concept and art, added more music, went through all the tangles in their gameplay with a fine-toothed comb, and added new or more questions to different difficulty settings (which would have made the game enormously more replayable) – it would have been an excellent puzzle game.”
    • “All of these are related to a core gameplay mechanic which makes them stand out a lot more than if they were just a few side issues.”
    • “All of these are related to a core gameplay mechanic which makes them stand out a lot more than if they were just a few side issues.”
  • emotional2 mentions

    The emotional aspect of the game is highlighted by its ability to invite players into a new adventure, effectively eliciting a strong emotional response that aligns with the fundamental purpose of art. This engagement fosters a deep connection, enhancing the overall experience.

    • “They invite and entice and tempt to go on the new adventure, eliciting an emotional response – which is what art is supposed to do.”
  • replayability2 mentions

    Reviewers suggest that "Wordland Let's Travel" lacks replayability due to its limited content and gameplay issues. Enhancements such as maintaining the original concept, improving music, refining gameplay, and introducing new questions with varying difficulty levels could significantly increase its replay value.

    • “If 'Wordland Let's Travel' had kept the original concept and art, added more music, refined the gameplay, and included new or more questions across different difficulty settings, it would have significantly increased the game's replayability.”
Positive mentions (%)Positive
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