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"Number Stomper" is an upcoming roguelite puzzle game where players place stained glass tiles on a grid to score points and earn achievements. Achievements include reaching high scores, placing tiles in specific arrangements, and combining tiles in certain ways. Earning achievements unlocks new tile types, upgrades, board spaces, and features. As progress is carried over between rounds, the goal is to continuously expand the board and uncover the secrets of RoGlass.

RoGlass screenshot
RoGlass screenshot
RoGlass screenshot
RoGlass screenshot
RoGlass screenshot
RoGlass screenshot
RoGlass screenshot
RoGlass screenshot
RoGlass screenshot
RoGlass screenshot

99%
Audience ScoreBased on 146 reviews
gameplay10 positive mentions
replayability3 negative mentions

  • RoGlass offers a unique and engaging gameplay loop that combines puzzle-solving with achievement hunting, providing a satisfying sense of progression.
  • The game's aesthetic, featuring beautiful stained glass tiles, enhances the overall experience, making it visually appealing and relaxing to play.
  • It is easy to pick up and play, making it suitable for both casual gamers and those looking for a more strategic challenge.
  • The game is relatively short, with many players completing it in just a few hours, leading to concerns about replayability and content longevity.
  • Gameplay can be heavily reliant on RNG, which may frustrate players who prefer more strategic control over their progress.
  • Some players noted that the UI could use improvements, such as better readability and more options for audio control.
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay in Roglass is characterized by a satisfying and engaging loop that combines tile placement with meta-progression, allowing players to unlock new mechanics and increase their score as they complete objectives. While the core mechanics are well-designed and offer a fun experience, some players find the moment-to-moment gameplay can become tedious due to the need for rerolling tiles. Overall, the game is praised for its accessibility, stunning art style, and potential for additional content, making it a compelling choice for puzzle game enthusiasts.

    • “It integrates meta-progression and the actual puzzle gameplay in a very interesting way, with both the playfield and your tile stock increasing as you complete tasks, and the gameplay loop is very fun and breezy.”
    • “With its accessible and 'just one more round' gameplay, stunning art style, and sense of progression, this treasure is a must-play for fans of puzzle games and anyone seeking something completely new.”
    • “The variety of cleverly worded tiles and well thought-out mechanics keep the gameplay fresh and engaging.”
    • “Even the moment-to-moment gameplay can get a bit tedious when you are just rerolling and restarting again and again trying to get the specific tiles you need.”
    • “I think that if the game were expanded to include new game modes once you have completed the campaign, I would feel much more comfortable recommending the game at full price, because the mechanics that are here would 100% support at least a few more perpetual game modes to keep things interesting longer.”
    • “In lieu of a long tutorial, all game mechanics are locked behind achievements, so as you progress, you slowly unlock additional complexity.”
  • music
    23 mentions Positive Neutral Negative

    The music in the game is generally praised for its calming and fitting soundtrack, enhancing the overall experience. However, users noted limitations in the audio settings, such as a lack of individual volume control for music and the absence of automatic track switching. Despite these issues, the music complements the game's visuals well, making it enjoyable even when played alongside personal playlists.

    • “Music and sound complete the experience.”
    • “The music is very fitting and cute, squibs and foley are all very pleasant as well.”
    • “The music was also nice and relaxing, perfect for getting in the right headspace for this kind of game.”
    • “In terms of UI, there's only a single audio volume control; music can be muted, but you can't adjust only the music volume.”
    • “I wasn't able to hear the full soundtrack because I wasn't constantly changing the tracks, and by the time I was, I was on task 99.”
    • “In terms of UI, there's only a single audio volume control; music can be muted, but you can't adjust only the music volume.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of the game are characterized by a clean and colorful aesthetic, with a notable stained glass style that enhances its appeal. While some users find the visuals simple and not particularly impressive, they appreciate the art style and overall design. However, issues with crashes on older machines may detract from the experience for some players.

    • “Roglass is a tile-based roguelite puzzle game with an elegant stained glass aesthetic.”
    • “With its accessible and 'just one more round' gameplay, stunning art style, and sense of progression, this treasure is a must-play for fans of puzzle games and anyone seeking something completely new.”
    • “The game's visuals are clean and colorful and the music... ah!”
    • “The game in general doesn't impress with its graphics or sound.”
    • “My other issue is that the game crashes - I was playing on an older machine (maybe about ten years old?), and at launch a window popped up warning me that my graphics driver wasn't up to date and there could be problems, so I'm not entirely blaming the dev for this.”
    • “But it seems that the graphics driver isn't supported anymore, so I can't do much about it, and when it crashed, it killed my run and I had to start again from scratch.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is currently seen as limited, with players expressing a desire for additional content and game modes to enhance it. However, the inclusion of roguelite elements and a dynamic gameplay loop does provide some incentive for players to return, as they can experience new challenges while retaining progress. The potential for future updates may further improve replayability in the long run.

    • “Things not remaining the same the whole way through adds to replayability for the general gameplay loop and keeps you engaged.”
    • “I don't think there's much replayability just yet, but I have no idea what the dev has in mind for adding new content.”
    • “It took me 8 hours to 100% which is very reasonable for the price, but I would appreciate some different game modes to improve replayability.”
    • “The roguelite elements, such as resetting the board while maintaining progress on achievements and unlocks, add a layer of challenge and replayability that keeps you coming back for more.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is structured around a series of increasingly challenging missions that enhance tile value and gameplay options. However, the reliance on RNG diminishes strategic depth, leading to frustration as players often find themselves hoping for specific tile combinations to succeed. Overall, while the quest progression is engaging, the randomness can detract from the excitement of the gameplay.

    • “The progression towards more and more difficult quests is a fun one!”
    • “Each mission becomes harder and harder each time, while also being completely dedicated to RNG, which makes it less exciting to play because it's less strategy and more 'I hope I get (x3) of this tile to complete the mission before I run out of places and the game restarts me!'”
    • “Each mission becomes harder and harder each time, while also being completely dedicated to RNG, which makes it less exciting to play because it's less strategy and more 'I hope I get (x3) of this tile to complete the mission before I run out of places and the game restarts me!'”
    • “This is a quick little puzzler with a large series of quests that gradually improve the value of your tiles and the number of tiles that you can play upon the board.”
  • optimization
    4 mentions Positive Neutral Negative

    The game is primarily viewed as an optimization puzzle rather than a traditional roguelite, appealing to players who enjoy strategic problem-solving and optimization challenges.

    • “Great game for people that are into puzzling and optimization!”
    • “Despite the name, I wouldn't really call it a roguelite; if anything, it's more of an optimization puzzle game.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, often involving repetitive rerolling and restarting to obtain specific tiles, which can detract from the overall enjoyment of the gameplay.

    • “The moment-to-moment gameplay can get a bit tedious when you are just rerolling and restarting repeatedly to get the specific tiles you need.”
    • “Grinding feels like a never-ending cycle of repetition, making it hard to stay engaged with the game.”
    • “The constant need to grind for resources takes away from the enjoyment of the game, turning it into a chore rather than a fun experience.”

Buy RoGlass

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs

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