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RoGlass is a single player casual strategy game. It was developed by James Castle and was released on September 21, 2024. It received overwhelmingly positive reviews from players.

"Number Stomper" is an upcoming roguelite puzzle game where players place stained glass tiles on a grid to score points and earn achievements. Achievements include reaching high scores, placing tiles in specific arrangements, and combining tiles in certain ways. Earning achievements unlocks new tile types, upgrades, board spaces, and features. As progress is carried over between rounds, the goal is to continuously expand the board and uncover the secrets of RoGlass.

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100%
Audience ScoreBased on 112 reviews
gameplay4 positive mentions
grinding3 negative mentions

  • The game features a clever design that encourages experimentation with tile placement and scoring strategies, making it engaging and addictive.
  • The progression system is well-implemented, allowing players to unlock new tiles and abilities as they complete achievements, which keeps the gameplay fresh and rewarding.
  • The visuals and presentation are appealing, with beautiful stained glass tiles and a calming soundtrack that enhance the overall experience.
  • The game is relatively short, with many players completing it in around 5 to 8 hours, leading to concerns about replayability and content longevity.
  • Some achievements are heavily reliant on RNG, which can lead to frustrating moments where players may need to restart frequently to get the right tiles for specific challenges.
  • There are occasional issues with the game's stability, including crashes on older hardware, which can disrupt gameplay and progress.
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay is characterized by a satisfying and engaging loop that combines randomness with player agency, making it a core element rather than an afterthought. While the tile placement mechanics and meta-progression are well-integrated, some players find the moment-to-moment experience can become tedious due to repetitive rerolling. Expanding the game with additional modes post-campaign could enhance replayability and justify its full price.

    • “Things not remaining the same the whole way through adds to replayability for the general gameplay loop and keeps you engaged.”
    • “Gameplay-wise, this game has such a great blend of randomness while including a lot of agency.”
    • “It integrates meta-progression and the actual puzzle gameplay in a very interesting way, with both the playfield and your tile stock increasing as you complete tasks, and the gameplay loop is very fun and breezy.”
    • “And even the moment-to-moment gameplay can get a bit tedious when you are just rerolling and restarting again and again trying to get the specific tiles you need.”
    • “I think that if the game were expanded to include new game modes once you have completed the campaign, I would feel much more comfortable recommending the game at full price, because the mechanics that are here would 100% support at least a few more perpetual game modes to keep things interesting longer.”
    • “With all core mechanics and graphics already in place, it wouldn't be that much extra to implement the world's concept and give a huge amount of additional content to players.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is generally praised for its calming and fitting nature, enhancing the overall experience. Players appreciate the option to choose from multiple soundtracks, with many finding the sound design, including foley effects, to be pleasant and complementary to the gameplay. However, some users noted that they didn't fully experience the soundtrack due to their focus on tasks.

    • “I love the simplicity and pace of this game; even the music is calming.”
    • “The music is very fitting and cute; squibs and foley are all very pleasant as well.”
    • “I wasn't able to hear the full soundtrack because I wasn't constantly changing the tracks, and by the time I was, I was on task 99.”
    • “Music and sound complete the experience.”
    • “I love the simplicity and pace of this game, even the music is calming.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics of the game are described as simple yet appealing, with a nice art style that some players appreciate. However, there are concerns regarding compatibility issues, particularly for users with older machines, which can lead to crashes and hinder the overall experience. Overall, while the graphics are not groundbreaking, they are considered adequate for the game's needs.

    • “Nice art style.”
    • “Graphics are simple but not bad by any means.”
    • “The game in general doesn't impress with its graphics or sound.”
    • “With all core mechanics and graphics already in place, it wouldn't be that much extra to implement the world's concept and give a huge amount of additional content to players.”
    • “But it seems that the graphics driver isn't supported anymore, so I can't do much about it, and when it crashed, it killed my run and I had to start again from scratch.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, players find the game's replayability to be limited at present, with some expressing a desire for additional game modes and content to enhance the experience. While the core gameplay loop offers some variability that keeps players engaged, the current lack of diverse content may hinder long-term replay value. The game's completion time of around 8 hours is seen as reasonable, but many hope for future updates to improve replayability.

    • “Things not remaining the same the whole way through adds to replayability for the general gameplay loop and keeps you engaged.”
    • “It took me 8 hours to 100% which is very reasonable for the price, but I would appreciate some different game modes to improve replayability.”
    • “I don't think there's much replayability just yet, but I have no idea what the dev has in mind for adding new content.”
  • story
    4 mentions Positive Neutral Negative

    The story is centered around a series of engaging quests that enhance the gameplay by increasing the value and number of tiles available. Players appreciate the gradual progression to more challenging tasks, making the experience enjoyable and rewarding.

  • optimization
    4 mentions Positive Neutral Negative

    The game is primarily viewed as an optimization puzzle rather than a traditional roguelite, appealing to players who enjoy strategic problem-solving and optimization challenges.

    • “Great game for people that are into puzzling and optimization!”
    • “Despite the name, I wouldn't really call it a roguelite; if anything, it's more of an optimization puzzle game.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, often involving repetitive rerolling and restarting to obtain specific tiles, which can detract from the overall enjoyment of the gameplay.

    • “The moment-to-moment gameplay can get a bit tedious when you're just rerolling and restarting again and again, trying to get the specific tiles you need.”
    • “Grinding feels like a never-ending cycle of repetition, making it hard to stay engaged with the game.”
    • “The constant need to grind for resources takes away from the enjoyment of the game, turning it into a chore.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

RoGlass is a casual strategy game.

RoGlass is available on PC and Windows.

On average players spend around 5 hours playing RoGlass.

RoGlass was released on September 21, 2024.

RoGlass was developed by James Castle.

RoGlass has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

RoGlass is a single player game.

Similar games include Preserve, Dorfromantik, Growth, River Towns, TerraScape and others.