RoGlass
- September 21, 2024
- James Castle
- 5h median play time
"Number Stomper" is an upcoming roguelite puzzle game where players place stained glass tiles on a grid to score points and earn achievements. Achievements include reaching high scores, placing tiles in specific arrangements, and combining tiles in certain ways. Earning achievements unlocks new tile types, upgrades, board spaces, and features. As progress is carried over between rounds, the goal is to continuously expand the board and uncover the secrets of RoGlass.
Reviews
- Engaging and unique puzzle mechanics that blend achievement hunting with tile placement, providing a satisfying gameplay loop.
- Visually appealing with a nice art style and calming soundtrack, enhancing the overall experience.
- Offers a good progression system where unlocking achievements leads to new tiles and gameplay elements, keeping players invested.
- The game is relatively short, with many players completing it in around 5 to 8 hours, leading to concerns about replayability.
- Gameplay can become tedious due to reliance on RNG, requiring frequent restarts to achieve specific challenges.
- Lacks additional content or game modes post-completion, which may leave players wanting more after finishing the main objectives.
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay is characterized by a satisfying and engaging loop that combines meta-progression with tile placement mechanics, offering a blend of randomness and player agency. While some players find the moment-to-moment experience can become tedious due to repetitive rerolling, the core mechanics are well-integrated and support a fun experience. Expanding the game with additional modes could enhance replayability and overall enjoyment.
“Not an afterthought slapped onto a ready product, but a core element of gameplay.”
“It integrates meta-progression and the actual puzzle gameplay in a very interesting way, with both the playfield and your tile stock increasing as you complete tasks, and the gameplay loop is very fun and breezy.”
“Gameplay-wise, this has such a great blend of randomness while including a lot of agency.”
“And even the moment-to-moment gameplay can get a bit tedious when you are just rerolling and restarting again and again trying to get the specific tiles you need.”
“I think that if the game were expanded to include new game modes once you have completed the campaign, I would feel much more comfortable recommending the game at full price, because the mechanics that are here would 100% support at least a few more perpetual game modes to keep things interesting longer.”
“With all core mechanics and graphics already in place, it wouldn't be that much extra to implement the world's concept and give a huge amount of additional content to players.”
- music7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The music in the game is generally praised for its good soundtrack, which complements the overall experience with calming and fitting tunes. Players appreciate the option to choose from multiple soundtracks, and the sound design, including squibs and foley, adds to the pleasant atmosphere. Some users noted that the game can still be enjoyable even when played on mute with personal playlists.
“Music and sound complete the experience.”
“I love the simplicity and pace of this game; even the music is calming.”
“I wasn't able to hear the full soundtrack because I wasn't constantly changing the tracks, and by the time I was, I was on task 99.”
“As a surplus to the lovely tile design, you can choose from a couple of soundtracks.”
“The music is very fitting and cute; squibs and foley are all very pleasant as well.”
- graphics6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The game's graphics feature a nice art style, though they are generally described as simple and not particularly impressive. While some players appreciate the visuals, issues with crashes—especially on older machines—have detracted from the experience, highlighting potential compatibility problems with outdated graphics drivers. Overall, the graphics are functional but could benefit from additional content and polish.
“The art style is nice.”
“Graphics are simple but not bad by any means.”
“The game in general doesn't impress with its graphics or sound.”
“But it seems that the graphics driver isn't supported anymore, so I can't do much about it, and when it crashed, it killed my run and I had to start again from scratch.”
“With all core mechanics and graphics already in place, it wouldn't be that much extra to implement the world's concept and give a huge amount of additional content to players.”
- replayability3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
Overall, players feel that the current replayability of the game is limited, with some expressing a desire for additional content and game modes to enhance the experience. While the game can be completed in a reasonable time frame, the lack of variability in gameplay detracts from its long-term engagement.
“Things not remaining the same the whole way through adds to replayability for the general gameplay loop and keeps you engaged.”
“It took me 8 hours to 100% which is very reasonable for the price, but I would appreciate some different game modes to improve replayability.”
“I don't think there's much replayability just yet, but I have no idea what the dev has in mind for adding new content.”
“It took me 8 hours to 100% the game, which is very reasonable for the price, but I would appreciate some different game modes to improve replayability.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is primarily viewed as an optimization puzzle rather than a traditional roguelite, appealing to players who enjoy strategic problem-solving and optimization challenges.
“Despite the name, I wouldn't really call it a roguelite; if anything, it's more of an optimization puzzle game.”
“Great game for people that are into puzzling and optimization!”
- story2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The story in this game is centered around a series of progressively challenging quests that enhance the value and variety of tiles available for gameplay, creating an engaging and enjoyable progression for players.
“The progression towards more and more difficult quests is a fun one.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious, often involving repetitive actions like rerolling and restarting to obtain specific tiles, which can detract from the overall enjoyment of the gameplay.
“The moment-to-moment gameplay can get a bit tedious when you're just rerolling and restarting repeatedly to get the specific tiles you need.”
“Grinding feels like a never-ending chore, where progress is painfully slow and rewards are minimal.”
“The repetitive nature of grinding makes it hard to stay engaged, as it often feels like I'm just going through the motions without any real sense of achievement.”