RoGlass
- September 21, 2024
- James Castle
- 5h median play time
"Number Stomper" is an upcoming roguelite puzzle game where players place stained glass tiles on a grid to score points and earn achievements. Achievements include reaching high scores, placing tiles in specific arrangements, and combining tiles in certain ways. Earning achievements unlocks new tile types, upgrades, board spaces, and features. As progress is carried over between rounds, the goal is to continuously expand the board and uncover the secrets of RoGlass.
Reviews
- Engaging and addictive gameplay with a satisfying sense of progression through unlocking achievements and expanding the board.
- Beautiful stained glass tile design and relaxing music create a pleasant atmosphere for puzzle-solving.
- Unique blend of strategy and luck, making it enjoyable for both casual players and achievement hunters.
- The game is relatively short, with many players completing it in just a few hours, leading to concerns about replayability.
- Gameplay can become frustrating due to reliance on RNG, making some achievements feel overly dependent on luck rather than skill.
- Lack of additional content or game modes post-completion leaves players wanting more variety and longevity.
- gameplay17 mentions
- 29 % positive mentions
- 53 % neutral mentions
- 18 % negative mentions
The gameplay is characterized by a satisfying and engaging loop that combines tile placement with meta-progression, allowing players to unlock new mechanics and objectives as they progress. While some players find the repetitive nature of rerolling tedious, the overall experience is enhanced by a variety of tiles and clever mechanics that promote replayability. The game is praised for its accessible design and stunning art style, making it a compelling choice for puzzle enthusiasts.
“It integrates meta-progression and the actual puzzle gameplay in a very interesting way, with both the playfield and your tile stock increasing as you complete tasks, and the gameplay loop is very fun and breezy.”
“With its accessible and 'just one more round' gameplay, stunning art style, and sense of progression, this treasure is a must-play for fans of puzzle games and anyone seeking something completely new.”
“The variety of cleverly worded tiles and well thought-out mechanics keep the gameplay fresh and engaging.”
“And even the moment-to-moment gameplay can get a bit tedious when you are just rerolling and restarting again and again trying to get the specific tiles you need.”
“In lieu of a long tutorial, all game mechanics are locked behind achievements, so as you progress, you slowly unlock additional complexity.”
“With all core mechanics and graphics already in place, it wouldn't be that much extra to implement the world's concept and give a huge amount of additional content to players.”
- music12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The music in the game is generally praised for being relaxing and fitting well with the overall experience, enhancing the calming atmosphere. However, some users noted limitations in the audio settings, such as the inability to adjust music volume independently and the lack of automatic track switching. Overall, while the soundtrack is enjoyable, players have suggested improvements for a more dynamic audio experience.
“The music was also nice and relaxing, perfect for getting in the right headspace for this kind of game.”
“Music and sound complete the experience.”
“The music is very fitting and cute; squibs and foley are all very pleasant as well.”
“In terms of UI, there's only a single audio volume control; music can be muted, but you can't adjust only the music volume.”
“I wasn't able to hear the full soundtrack because I wasn't constantly changing the tracks, and by the time I was, I was on task 99.”
“The game's visuals are clean and colorful and the music... ah!”
- graphics9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game's graphics feature a nice art style, described as elegant and colorful, particularly highlighting its stained glass aesthetic. While some players find the visuals simple, they are generally considered appealing and fitting for the game's puzzle mechanics. However, there are concerns about compatibility issues on older machines, which can lead to crashes and affect the overall experience.
“Roglass is a tile-based roguelite puzzle game with an elegant stained glass aesthetic.”
“With its accessible and 'just one more round' gameplay, stunning art style, and sense of progression, this treasure is a must-play for fans of puzzle games and anyone seeking something completely new.”
“The game's visuals are clean and colorful and the music... ah!”
“The game in general doesn't impress with its graphics or sound.”
“My other issue is that the game crashes - I was playing on an older machine (maybe about ten years old?), and at launch a window popped up warning me that my graphics driver wasn't up to date and there could be problems, so I'm not entirely blaming the dev for this.”
“But it seems that the graphics driver isn't supported anymore, so I can't do much about it, and when it crashed, it killed my run and I had to start again from scratch.”
- replayability4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
Overall, the game's replayability is currently limited, with players expressing a desire for additional content and game modes. However, the inclusion of roguelite elements and dynamic gameplay mechanics enhances replayability by providing ongoing challenges and maintaining player engagement.
“Things not remaining the same the whole way through adds to replayability for the general gameplay loop and keeps you engaged.”
“It took me 8 hours to 100%, which is very reasonable for the price, but I would appreciate some different game modes to improve replayability.”
“I don't think there's much replayability just yet, but I have no idea what the dev has in mind for adding new content.”
“It took me 8 hours to 100% which is very reasonable for the price, but I would appreciate some different game modes to improve replayability.”
“The roguelite elements, such as resetting the board while maintaining progress on achievements and unlocks, add a layer of challenge and replayability that keeps you coming back for more.”
- story4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The story aspect of the game features a series of progressively challenging missions that enhance gameplay through improved tile values and board options. However, the reliance on RNG diminishes strategic depth, leading to frustration as players often find themselves hoping for specific tile combinations to succeed. Overall, while the quest progression is engaging, the randomness can detract from the excitement.
“This is a quick little puzzler with a large series of quests that gradually improve the value of your tiles and the number of tiles that you can play upon the board.”
“The progression towards more and more difficult quests is a fun one!”
“Each mission becomes harder and harder each time, while also being completely dedicated to RNG, which makes it less exciting to play because it's less strategy and more 'I hope I get (x3) of this tile to complete the mission before I run out of places and the game restarts me!'”
- optimization2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game is primarily viewed as an optimization puzzle rather than a traditional roguelite, appealing to players who enjoy strategic problem-solving and optimization challenges.
“Great game for people that are into puzzling and optimization!”
“Despite the name, I wouldn't really call it a roguelite; if anything, it's more of an optimization puzzle game.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious, often involving repetitive actions like rerolling and restarting to obtain specific tiles, which can detract from the overall enjoyment of the gameplay.
“The moment-to-moment gameplay can become tedious when you're constantly rerolling and restarting to get the specific tiles you need.”
“Grinding feels like a never-ending chore, making the game more of a slog than an enjoyable experience.”
“The repetitive nature of grinding detracts from the overall enjoyment, turning what could be exciting gameplay into a monotonous task.”