RoGlass Game Cover
Starting at $2.99Buy now

"Number Stomper" is an upcoming roguelite puzzle game where players place stained glass tiles on a grid to score points and earn achievements. Achievements include reaching high scores, placing tiles in specific arrangements, and combining tiles in certain ways. Earning achievements unlocks new tile types, upgrades, board spaces, and features. As progress is carried over between rounds, the goal is to continuously expand the board and uncover the secrets of RoGlass.

  • PC
  • Windows

Reviews

99%
Audience ScoreBased on 71 reviews
gameplay5 positive mentions
replayability3 negative mentions
  • RoGlass offers a unique and engaging gameplay loop that combines puzzle-solving with achievement hunting, providing a satisfying sense of progression.
  • The game's aesthetic, featuring beautiful stained glass tiles, enhances the overall experience, making it visually appealing and relaxing to play.
  • Players appreciate the balance of strategy and luck, as well as the ability to experiment with different tile combinations to achieve high scores.
  • Many players find the game to be quite short, with completion times averaging around 5 to 8 hours, leading to concerns about replayability.
  • The reliance on RNG (random number generation) can be frustrating, as some achievements may require specific tiles that are not guaranteed to appear.
  • Some users have noted that the game could benefit from additional content or game modes to extend its longevity and provide more variety.
  • gameplay17 mentions

    The gameplay is characterized by a satisfying and engaging loop that combines tile placement with meta-progression, allowing players to unlock new mechanics and objectives as they progress. While some players find the repetitive nature of rerolling tedious, the overall experience is enhanced by a variety of tiles and clever mechanics that promote replayability and a sense of achievement. The game is praised for its accessible design and stunning art style, making it a compelling choice for puzzle enthusiasts.

    • “It integrates meta-progression and the actual puzzle gameplay in a very interesting way, with both the playfield and your tile stock increasing as you complete tasks, and the gameplay loop is very fun and breezy.”
    • “With its accessible and 'just one more round' gameplay, stunning art style, and sense of progression, this treasure is a must-play for fans of puzzle games and anyone seeking something completely new.”
    • “The variety of cleverly worded tiles and well thought-out mechanics keep the gameplay fresh and engaging.”
    • “And even the moment-to-moment gameplay can get a bit tedious when you are just rerolling and restarting again and again trying to get the specific tiles you need.”
    • “In lieu of a long tutorial, all game mechanics are locked behind achievements, so as you progress, you slowly unlock additional complexity.”
    • “I think that if the game were expanded to include new game modes once you have completed the campaign, I would feel much more comfortable recommending the game at full price, because the mechanics that are here would 100% support at least a few more perpetual game modes to keep things interesting longer.”
  • music11 mentions

    The music in the game is generally well-received, with users praising the good soundtrack and its calming effect that complements the gameplay. However, some players noted limitations in the audio settings, such as the inability to adjust music volume separately from other sounds. Overall, the music enhances the experience, though some felt that the looping tracks could benefit from more dynamic transitions.

    • “Music and sound complete the experience.”
    • “I love the simplicity and pace of this game; even the music is calming.”
    • “The music is very fitting and cute; squibs and foley are all very pleasant as well.”
    • “In terms of UI, there's only a single audio volume control; music can be muted, but you can't adjust only the music volume.”
    • “I wasn't able to hear the full soundtrack because I wasn't constantly changing the tracks, and by the time I was, I was on task 99.”
    • “The game's visuals are clean and colorful and the music... ah!”
  • graphics9 mentions

    The game's graphics feature a nice art style with a clean and colorful aesthetic, particularly highlighted by its elegant stained glass design. While some players find the visuals simple, they are generally well-received, contributing positively to the overall experience. However, issues with compatibility on older machines may affect performance, leading to crashes that detract from gameplay.

    • “Roglass is a tile-based roguelite puzzle game with an elegant stained glass aesthetic.”
    • “With its accessible and 'just one more round' gameplay, stunning art style, and sense of progression, this treasure is a must-play for fans of puzzle games and anyone seeking something completely new.”
    • “The game's visuals are clean and colorful and the music... ah!”
    • “The game in general doesn't impress with its graphics or sound.”
    • “My other issue is that the game crashes - I was playing on an older machine (maybe about ten years old?), and at launch a window popped up warning me that my graphics driver wasn't up to date and there could be problems, so I'm not entirely blaming the dev for this.”
    • “But it seems that the graphics driver isn't supported anymore, so I can't do much about it, and when it crashed, it killed my run and I had to start again from scratch.”
  • replayability4 mentions

    Overall, the game's replayability is currently limited, with players expressing a desire for additional content and game modes. However, the inclusion of roguelite elements and dynamic gameplay mechanics enhances replayability by introducing new challenges and maintaining player engagement.

    • “Things not remaining the same the whole way through adds to replayability for the general gameplay loop and keeps you engaged.”
    • “I would appreciate some different game modes to improve replayability.”
    • “I don't think there's much replayability just yet, but I have no idea what the dev has in mind for adding new content.”
    • “It took me 8 hours to 100% which is very reasonable for the price, but I would appreciate some different game modes to improve replayability.”
    • “The roguelite elements, such as resetting the board while maintaining progress on achievements and unlocks, add a layer of challenge and replayability that keeps you coming back for more.”
  • story4 mentions

    The story aspect of the game features a series of progressively challenging missions that enhance gameplay through improved tile values and board options. However, the reliance on RNG (random number generation) detracts from strategic depth, leading to frustration as players often find themselves hoping for specific tile combinations to succeed. Overall, while the quest progression is engaging, the randomness can diminish the excitement of the experience.

    • “The progression towards more and more difficult quests is a fun one!”
    • “Each mission becomes harder and harder each time, while also being completely reliant on RNG, which makes it less exciting to play because it's less about strategy and more about hoping to get the right tiles to complete the mission before I run out of moves and the game restarts me!”
    • “This is a quick little puzzler with a large series of quests that gradually improve the value of your tiles and the number of tiles that you can play upon the board.”
  • optimization2 mentions

    The game is primarily viewed as an optimization puzzle rather than a traditional roguelite, appealing to players who enjoy strategic problem-solving and optimization challenges.

    • “Despite the name, I wouldn't really call it a roguelite; if anything, it's more of an optimization puzzle game.”
    • “Great game for people that are into puzzling and optimization!”
  • grinding1 mentions

    Players find the grinding aspect of the game tedious, particularly due to the repetitive nature of rerolling and restarting to obtain specific tiles, which can detract from the overall enjoyment of the gameplay.

    • “The moment-to-moment gameplay can become tedious when you're constantly rerolling and restarting to get the specific tiles you need.”
    • “Grinding feels like a never-ending chore, making it hard to stay engaged with the game.”
    • “The repetitive nature of grinding detracts from the overall enjoyment, turning what could be exciting gameplay into a monotonous task.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy RoGlass

Play time

5hMedian play time
5hAverage play time
5-5hSpent by most gamers
*Based on 1 analyzed playthroughs

Videos

Similar Games

Game News