Glass Masquerade 3: Honeylines Game Cover
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"Glass Masquerade 3: Honeylines" is a sequel to the popular puzzle game, featuring 30 textured painted glass style puzzles across 6 diverse themes. With unique geometric board cuts and new play modes, players can enjoy relaxing visuals, animations, and sounds for an estimated 3-5 hours. The game includes a soundtrack by the original composer, Nikita Sevalnev.

  • Mac OS
  • PC
  • Windows

Reviews

94%
Audience ScoreBased on 380 reviews
music44 positive mentions
grinding2 negative mentions
  • Stunning artwork and soothing music create a relaxing atmosphere.
  • Introduces new hexagonal puzzles and various gameplay modes, enhancing replayability.
  • The addition of a classic mode allows players to enjoy the game in a familiar style.
  • Some players find the new piece shapes and gameplay mechanics less satisfying compared to previous installments.
  • The game lacks a cohesive artistic theme, making it feel less connected to the earlier titles.
  • UI and navigation issues can be frustrating, with some players finding the controls counterintuitive.
  • music72 mentions

    The music in the game is consistently praised for its soothing and relaxing qualities, enhancing the overall experience of solving puzzles. While many reviewers appreciate the calming soundtrack and its ability to complement the stunning visuals, some note that it lacks variety compared to previous entries in the series. Overall, the combination of beautiful artwork and tranquil music makes it a great choice for players seeking a peaceful gaming experience.

    • “The puzzles are stunning, the music is soothing, and it feels rewarding when you fit one piece into the correct spot.”
    • “The music is soothing and the pictures are jaw-droppingly gorgeous.”
    • “The artwork is gorgeous, the music soothing and mysterious, making the overall experience very enjoyable.”
    • “At times, it felt like I was hearing the same piano song on a loop, and I found myself yearning for a more varied and evocative score that would resonate as deeply as the stunning visuals.”
    • “Game offers 30 puzzles split into 6 categories, which you can unlock from center-to-edge, with every bit of graphical quality and beauty that you’d expect, and soothing music (with fewer tunes) to complement it.”
    • “I feel like there isn't that little bit extra that would make 3 stand out from 1-2 but it's still a solid puzzle game with a really calming soundtrack.”
  • graphics70 mentions

    The graphics in the game are widely praised for their stunning artwork and relaxing aesthetic, with many users highlighting the beautiful visuals and soothing music that enhance the overall experience. However, some players express disappointment that the art style has shifted away from the classic stained glass aesthetic of earlier titles, leading to mixed feelings about the new direction. Overall, while the artwork remains impressive, there is a desire among fans for a return to the previous styles that defined the series.

    • “The artwork is absolutely gorgeous too.”
    • “Easily my favorite of the trilogy, GM3 has some absolutely gorgeous artwork, and I find playing it is such a soothing, relaxing experience.”
    • “The graphics with their shifting jewel tone gradients are gorgeous and are matched with an equally relaxing, beautiful soundtrack.”
    • “The added textures, while often quite beautiful, do nothing for me - I would rather have some actual glass artwork to play with, seeing as the title kind of gives that impression.”
    • “Gm3 has improved the quality of the puzzles in terms of vibrancy and clarity, but at the same time seems to have evolved out of the 'glass' artwork style altogether.”
    • “This game’s art style seems to have pivoted away from the look of classic stained glass.”
  • gameplay34 mentions

    The gameplay of Glass Masquerade 3: Honeylines has received mixed reviews, with some players finding it frustrating and less engaging compared to previous titles due to its dull visuals and challenging piece arrangements. However, many appreciate the new mechanics, customizable difficulty options, and the relaxing soundtrack, which contribute to a captivating puzzle experience. Overall, while some fans miss the classic gameplay style, the game offers a solid amount of content and variety for puzzle enthusiasts.

    • “I loved the music, it was very relaxing, and I liked the options they provided to make each level different with the different shapes and gameplay options.”
    • “The one gameplay piece where things are shaken up is the ability to play with different puzzle cuts and rules.”
    • “The images are charming and the mechanics are highly customizable, letting you select your preferred difficulty and challenge levels.”
    • “Compared to the previous versions, the gameplay in this one feels boring and frustrating; most of the time I find myself searching among tons of pieces with different shades of brown, teal, and mud-green, without any particular shape or detail to help me understand how they fit together.”
    • “Mechanically, it's been the worst of the three, although they have recently added an option for classically cut pieces which could bring it up to par.”
    • “It makes for frustrating gameplay in a way I don't enjoy.”
  • replayability20 mentions

    The game offers significant replayability through a variety of levels, puzzle cuts, and multiple game modes, catering to both casual players and completionists. While the addition of modifiers and achievements enhances the experience, some players note that the overall replay value can be inconsistent, with certain puzzles being too easy or tedious to complete multiple times. Overall, the game's design encourages repeated play, especially for those seeking to master every challenge.

    • “There’s a good number of levels and a lot of potential variety and replay value due to all the different puzzle cuts, game modes, and other challenges.”
    • “This game brings about one main change apart from its predecessors, and that is diverse shapes of pieces with different game modes; achievements are unlocked based on completing these combinations which forces some replayability.”
    • “They've added multiple modifiers to the puzzle now that you can fiddle with to make the puzzle easier or harder as you wish, and if you're a real completionist you can do the puzzle multiple times with different combinations of settings for some real replayability value.”
    • “Replayability and length are the weak suits of this game.”
    • “If you're a completionist, it adds replay value/tedium until you finish every level on high difficulty with a random cut or mode and 95% accuracy within 7 minutes.”
    • “The game has some replayability, mostly because of the ambiance and character to each puzzle.”
  • story7 mentions

    The "Glass Masquerade" series is characterized by its relaxing and simple gameplay, featuring puzzles that lack a traditional narrative or background, which some players find unengaging. While the animated images can evoke a sense of storytelling as players progress, the overall absence of a cohesive story or incentive for replayability detracts from the experience for many users.

    • “Relaxing, simple, slow-paced, the glass masquerade series is a perfect side-game or something that you can play as an in-between story-heavy ones.”
    • “They even told a story; they had a reason to be.”
    • “It's so interesting to view the animated pictures as you add pieces; they almost tell a story as you progress.”
    • “Solving a puzzle means it doesn’t pose any sort of challenge, and the fact that the game is just images with no story or variation means there’s no incentive to replay it either.”
    • “There is no story, background, or setup to the game.”
    • “Nowhere near as good as other games; there is no story behind them. I cannot recommend it.”
  • atmosphere4 mentions

    The game's atmosphere is praised for its relaxing and peaceful qualities, enhanced by fitting music and beautiful art. However, some users feel that it lacks the unique "glass atmosphere" of the original, despite enjoying the overall gameplay and interesting puzzles.

    • “The music is very fitting, and the atmosphere is the most relaxing you can ever find.”
    • “I enjoy the relaxed atmosphere and easy style of the gameplay.”
    • “Otherwise, lovely game, interesting puzzles, wonderful art, and a peaceful atmosphere. I recommend.”
    • “But the 'glass atmosphere' of the original is lost.”
  • grinding2 mentions

    Players note that while the grinding in the game is less tedious compared to its predecessors, it still feels influenced by AAA titles, suggesting a reliance on repetitive tasks to extend gameplay.

    • “The extra modes seem like the developer looked at the AAA games and thought that tedious stuff is the way to go.”
    • “It's a lot less tedious than the prior two games.”
  • stability2 mentions

    Users report significant stability issues, noting that the game often feels buggy and can become unplayable when the dial locks unexpectedly with pieces still remaining. Despite claims that the game is not buggy, many feel that the frequent problems undermine the overall experience.

    • “Half the time it felt buggy and broken, as the dial gets locked with 6 or 7 pieces left, while only 4 or 5 were clearly visible.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced constant lag and glitches that ruined the overall experience.”
  • monetization1 mentions

    The monetization aspect is criticized for creating a grindy experience by requiring players to assemble the same picture multiple times, though some users suggest that adding achievements for completing each picture in various modes could enhance engagement.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “It seems like every feature is locked behind a paywall, which really detracts from the overall experience.”
    • “The constant push to buy in-game currency ruins the immersion and makes it feel more like a cash grab than a game.”
  • emotional1 mentions

    While the game effectively acts as a subtle companion, it lacks the emotional depth necessary to enhance the overall experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

9hMedian play time
8hAverage play time
6-10hSpent by most gamers
*Based on 2 analyzed playthroughs

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