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Wizordum

Wizordum has all the trappings of an early 90s first-person shooter, expertly looking and playing the part well. But Emberheart Games has gone the extra mile to incorporate modern flair, creating more than just homage.
Wizordum Game Cover
87%Game Brain Score
graphics, gameplay
optimization, stability
93% User Score Based on 526 reviews
Critic Score 77%Based on 7 reviews

Platforms

PCMac OSSteam DeckWindows
Wizordum Game Cover

About

Wizordum is a single player action game. It was developed by Emberheart Games and was released on April 29, 2025. It received mostly positive reviews from critics and very positive reviews from players.

"Wizordum" is a single-player action game with sensational gameplay and outstanding graphics. As one of the last Mages of Wizordum sanctuary, you must embark on a quest to find the source of Chaos and push them back in this fantasy FPS, featuring a vast arsenal of magic weapons, puzzles, and online leaderboards. Join the Wizordum community on Discord to talk with devs and other fans.

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93%
Audience ScoreBased on 526 reviews
graphics42 positive mentions
stability6 negative mentions

  • Wizordum is a charming throwback to classic FPS games like Wolfenstein 3D and Heretic, featuring vibrant pixel art and engaging gameplay.
  • The level design is intricate and rewarding, with plenty of secrets to discover, making exploration a key aspect of the game.
  • The game includes a user-friendly level editor, allowing players to create and share their own custom levels, enhancing replayability.
  • Some levels can feel overly long and convoluted, leading to frustration when trying to navigate and find secrets.
  • The combat can become repetitive, with some weapons lacking impact and enemy variety diminishing as the game progresses.
  • There are occasional bugs and performance issues, particularly with enemy spawning and hit detection, which can detract from the overall experience.
  • graphics
    113 mentions Positive Neutral Negative

    The graphics of *Wizordum* are widely praised for their vibrant, colorful, and charming pixel art style, reminiscent of classic retro games while benefiting from modern enhancements. Players appreciate the consistency in quality and the distinct visual appeal of each level, although some find the cartoonish aesthetic may not appeal to everyone. Overall, the visuals contribute significantly to the game's nostalgic charm and engaging atmosphere, making it a standout in the boomer shooter genre.

    • “Combined with the game’s charming graphics and art style, every level feels distinct and visually appealing.”
    • “The graphics are vibrant and crisp, the music has strong moments and the controls with the mouse & keyboard feel great.”
    • “This is a fantastic shooter with a wonderfully vibrant and colorful pixel art style.”
    • “These graphics suck!”
    • “The repetitive themes and visuals in those huge levels don't help much either.”
    • “I'm sure there are reasons for why the devs did their effect sfx's how they did them, but I found some a bit underwhelming and even too simplistic for the 16-bit aesthetics they went for.”
  • gameplay
    103 mentions Positive Neutral Negative

    The gameplay of Wizordum is characterized by its engaging mechanics, reminiscent of classic retro FPS games like Hexen and Heretic, with a focus on learning boss patterns and utilizing a variety of spells and items for depth. While many players appreciate the nostalgic feel and vibrant level design, some criticize the repetitiveness and convoluted level layouts that can detract from the overall experience. Overall, the game successfully blends old-school charm with modern conveniences, offering a fun and satisfying gameplay loop for fans of the genre.

    • “The spells and items add even more flavor, giving the gameplay loop plenty of depth and making it fun to experiment with different approaches.”
    • “The gameplay is fast and smooth, with fun combat and decent enemy design.”
    • “Wizordum sets itself apart with its gameplay, fantastic visuals, and a very well-paced campaign.”
    • “It's quite a decent game, but the gameplay is getting worse and worse as you progress through the game.”
    • “Every single gameplay mechanic is more oriented in serving as a gimmick to the fantasy trope and, more specifically, the 90's shooters than to actually create its own original gameplay or helping the game design in having its own identity: spells and enemies aren't really diverse or thought out, pace is weird, and only less than a handful of levels being noteworthy or well structured.”
    • “The gameplay is fine, but the level design is incredibly convoluted, as if done by complete amateurs of the genre.”
  • music
    101 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its high-quality orchestral compositions that enhance the fantasy atmosphere and evoke nostalgia for classic titles. However, some players find the soundtrack to be generic and repetitive, detracting from the overall experience. Overall, while the music is often described as enjoyable and fitting, there are calls for more variety and depth in the tracks.

    • “The soundtrack is also excellent, complementing the action perfectly and enhancing the atmosphere.”
    • “The soundtrack was absolutely amazing, and far beyond anything I expected for the title and its price.”
    • “The music reminds me of an updated version of 80s/90s game soundtracks with simple but enjoyable songs that you won't mind hearing on repeat for hours.”
    • “This is a big issue for me, I'm not sure about anyone else, but the music might as well not be there; it's as generic fantasy as you get, the kind you'd find online to play at your tabletop games with two other people.”
    • “While the music and sound effects are technically well-produced, the soundtrack itself feels mismatched with the game's tone.”
    • “The overly nervous, high-tempo music loops continuously and doesn't quite align with the fantasy atmosphere, which can become grating over time and detract from the immersive experience.”
  • story
    26 mentions Positive Neutral Negative

    The game's story is described as atmospheric and engaging, providing a quest-driven experience with well-written lore, though some players feel it lacks depth and complexity. While the narrative is simple and effective, it contrasts sharply with the vibrant visuals, leading to a tonal dissonance. Overall, the story serves as a backdrop for exploration and combat, with varied environments that enhance the experience, but some players desire a more compelling narrative.

    • “It is kind of hard to get mad at that since this game just bleeds atmosphere and makes you feel like you're on a quest to discover.”
    • “A simple yet enjoyable story thread leads you through some fantastic environments which grow in complexity as they progress.”
    • “As a mage on a mission to restore order in the world of Terrabruma, this game offers a delightful mix of swords, spells, and a captivating visual experience.”
    • “There could be more story for my liking.”
    • “Story didn't grab my attention.”
    • “Felt like I was walking through corridors and barely had any story to it.”
  • atmosphere
    22 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive qualities, blending nostalgic elements from classic first-person shooters with a vibrant, medieval fantasy setting. Players appreciate the detailed pixel art, engaging level design, and a soundtrack that enhances the overall experience, although some note that the high-tempo music can occasionally detract from immersion. Overall, the atmosphere is described as rich and rewarding, inviting exploration and evoking a strong sense of adventure.

    • “From the moment you start the game, it's clear that the developers have a deep respect for classic first-person dungeon crawlers and 'boomer shooters' from the 90s, and they manage to capture that special atmosphere in a very charming way.”
    • “Wizordum isn’t just a throwback—it’s a lovingly crafted homage that understands what made early fantasy shooters memorable: atmosphere, pace, and magical mayhem.”
    • “The overly very nervous, high-tempo music loops continuously and doesn't quite align with the fantasy atmosphere, which can become grating over time and detract from the immersive experience.”
    • “Much of the atmosphere was carried by the music, which I didn't expect to be this good and carry that much of the experience.”
    • “The atmosphere: you can cut it with a spoon, especially in the first and final chapters.”
  • optimization
    13 mentions Positive Neutral Negative

    The game's optimization is generally praised for its smooth performance and modern enhancements, particularly on high-end systems. However, some users report erratic frame times and performance hitches, especially on lower-end hardware and the Steam Deck, indicating that further optimizations are needed as the game progresses through early access. Overall, the developers are actively working on improvements to address these issues.

    • “Graphically, the game retains a retro aesthetic while benefiting from modern enhancements, ensuring smooth performance even in the most hectic battles.”
    • “Made with Unity, it sports a vibrant color palette, crisp controls, satisfying weapons, and excellent optimization.”
    • “As for performance, Wizordum holds up quite well on the Steam Deck.”
    • “My only real criticisms would be performance on some levels.”
    • “I did notice the frame times were somewhat erratic which could be an issue on lower-end systems, but from what I can tell, the devs are working on optimizations so this should hopefully be solved after it leaves early access.”
    • “There are some performance hitches, and controller optimization is needed, but it works well so far.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while it runs well on Linux and the Steam Deck, players report significant glitches and bugs, particularly in later stages, which detract from the overall experience. The developers are actively seeking community feedback to address these issues, but the game's early access status raises concerns about long-term support and balance. Overall, those seeking a polished experience may want to wait for further updates.

    • “Additionally, it runs great on Linux.”
    • “The game also runs great on the Steam Deck and controls well with a few tweaks, such as turning the right trackpad into a mouse/left click.”
    • “So far, I've only played on my Steam Deck. It's early access, so there are no big issues; it runs great and plays great.”
    • “But this game has some big glitches in it.”
    • “So I will say if you want a perfectly stable game, then this game is not for you (but the devs are working on it and actively asked the community for help finding these glitches).”
    • “I really do think this serves as a cautionary tale about the qualms of early access games, because you get something that's decent at first, but then the developers completely give up or move on from their game. You can tell how rushed the game is/was because of how buggy and horribly balanced the later stages are. The third chapter is egregious with some horrible enemy placement, lack of ammo, and poor balancing of difficulties being put in place.”
  • replayability
    6 mentions Positive Neutral Negative

    The game boasts high replayability due to its numerous hidden secrets, multiple character classes, and various difficulty levels, encouraging players to explore different playstyles and strategies. Additionally, the inclusion of a level editor allows for the creation and sharing of custom adventures, further enhancing the game's longevity and replay value. Overall, players can expect a rich experience that invites multiple playthroughs.

    • “This game is straight fire, and the replayability is so good because of the sheer amount of secrets in the game that you will flat out miss on your first play of the level.”
    • “It took me a little over 4 hours to get through all the levels, and there is some replayability and a level editor.”
    • “The in-game level editor allows you to design and share custom adventures, extending the game’s replayability.”
    • “But the game has endless replay value as you can of course try the campaign on different difficulties, and attempt to collect all the treasure, and also speed run it to get on the leaderboards.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in Wizordum is widely praised for its hilarious gameplay, combining a nostalgic throwback to classic titles like Heretic with a vibrant color palette reminiscent of Warcraft. Players find the comedic elements to be a standout feature, enhancing the overall experience.

    • “Hilarious!”
    • “So funny in terms of its gameplay.”
    • “Wizordum is a fascinating throwback that combines heretic elements with the humor and color palette of Warcraft.”
  • emotional
    2 mentions Positive Neutral Negative

    Players find the game to be a deeply emotional experience, highlighting its nostalgic elements such as classic sounds and vibrant colors that evoke a sense of warmth and joy. Many describe it as the most wholesome first-person shooter they've encountered, successfully blending engaging gameplay with heartfelt design.

    • “One of the most wholesome nostalgic games; the classic sounds, the colors, the level design, and enemy designs hit the mark just right.”
    • “This is the most wholesome FPS I have ever played.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be slow, tedious, and ultimately boring, particularly due to the lengthy levels that require extensive exploration for keys and switches. While the maps are visually appealing, their similar design contributes to a monotonous experience, detracting from the enjoyment of uncovering secrets.

    • “It's slow, tedious, and most importantly, boring.”
    • “The levels are too long. Maybe it's just me, but I love going around every inch of a map, murdering everyone, picking up everything, and finding all the secrets. However, when you are spending at least fifty minutes on a map trying to find all the keys, switches, etc., it becomes boring and tedious since the maps, while beautiful, all look the same.”
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5h Median play time
9h Average play time
5-20h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Wizordum is a action game.

Wizordum is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 9 hours playing Wizordum.

Wizordum was released on April 29, 2025.

Wizordum was developed by Emberheart Games.

Wizordum has received very positive reviews from players. Most players liked this game for its graphics but disliked it for its optimization.

Wizordum is a single player game.

Similar games include Project Warlock, WRATH: Aeon of Ruin, AMID EVIL, Supplice, Hell Hunt and others.