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Wizordum

Wizordum has all the trappings of an early 90s first-person shooter, expertly looking and playing the part well. But Emberheart Games has gone the extra mile to incorporate modern flair, creating more than just homage.
Wizordum Game Cover
86%Game Brain Score
graphics, music
optimization, stability
92% User Score Based on 583 reviews
Critic Score 77%Based on 7 reviews

Platforms

PCMac OSSteam DeckWindows
Wizordum Game Cover

About

Wizordum is a single player action game. It was developed by Emberheart Games and was released on April 29, 2025. It received mostly positive reviews from critics and very positive reviews from players.

Wizordum is a retro-inspired FPS with a focus on action and light puzzles. It blends the best features of classic fantasy shooters from the 90s with some modern aspects making it a unique experience. Take the role of a Cleric and fight against Chaos that roams the land - smash, burn and loot!

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92%
Audience ScoreBased on 583 reviews
graphics51 positive mentions
stability8 negative mentions

  • Captures the spirit of classic 90s fantasy FPS games like Wolfenstein 3D, Heretic, and Hexen with vibrant pixel art and a colorful, charming aesthetic.
  • Engaging level design with large, intricate maps filled with secrets, keys, puzzles, and rewarding exploration.
  • Smooth, responsive gameplay with a satisfying arsenal of unique magical weapons and spells, plus a robust level editor with community-made content.
  • Level design can be confusing or overly sprawling, leading to frequent backtracking and feeling lost despite map aids.
  • Combat difficulty balance issues with some enemies feeling cheap due to spawning mechanics and hitbox frustrations; some spells and items feel underused or cumbersome to manage.
  • Presence of some bugs and technical issues including enemy glitches, occasional softlocks, missing audio cues, and controller/menu navigation problems.
  • graphics
    133 mentions Positive Neutral Negative

    Wizordum features a vibrant, colorful pixel art style that charmingly evokes classic early-90s shooters like Wolfenstein 3D and Heretic, enhanced with modern lighting and effects. The retro aesthetic is highly praised for its polish, distinctiveness, and smooth performance, appealing especially to fans of boomer shooters and pixel art. While the graphics are generally well-loved and contribute to a welcoming, whimsical atmosphere, some find the cartoony style less fitting and note occasional visual simplifications, but overall they create a captivating and nostalgic experience.

    • “• Crisp pseudo-90s saturated pixel aesthetic with stronger lighting and effects than traditional retro shooters.”
    • “The graphics have a beautiful and vibrant pixelated retro aesthetic and there is something about blasting nasty goblins with pixelated fireballs that just never gets old.”
    • “Combined with the game’s charming graphics and art style, every level feels distinct and visually appealing.”
    • “The artstyle is also a miss; I prefer a more grimdark setting in my fantasy, this feels a bit too cutesy.”
    • “At times the quasi-2D graphics that flatten features in spite of you moving around them can be slightly off-putting at first, but once you get a feel for the general aesthetic of the game it's nothing you'll notice.”
    • “That and the range and damage of explosions is significantly larger than the graphics would suggest.”
  • music
    117 mentions Positive Neutral Negative

    The music in the game is widely praised for its fitting fantasy and retro-inspired soundtrack, often described as atmospheric, epic, and nostalgically reminiscent of classic RPGs and mid-90s games. While some find it highly engaging and integral to the game's mood and immersion, others mention occasional repetitiveness, mismatched tones, or limited track variety. Overall, the soundtrack is considered a strong, enjoyable aspect that enhances the gameplay experience.

    • “The soundtrack was absolutely amazing, and far beyond anything I expected for the title and its price.”
    • “Good audio design delivers impactful sound effects, engaging music and atmospheric ambience.”
    • “The exploration, the mood, the shockingly good music, and variety of enemies, surprises, secrets, and paths to take just tickle the right parts of my brain.”
    • “This is a big issue for me; I'm not sure about anyone else, but the music might as well not be there. It's as generic fantasy as you get, like you'd find online to play at your tabletop games with two other people.”
    • “While the music and sound effects are technically well-produced, the soundtrack itself feels mismatched with the game's tone.”
    • “Most frustratingly is probably the most easily missed point, which is that the trailers and main menu have some reasonably hype music, but the actual couple of levels I played before boredom set in just had overly calm, soothing music.”
  • gameplay
    115 mentions Positive Neutral Negative

    The gameplay offers a fast-paced, smooth, and satisfying old-school FPS experience, blending classic 90s shooter mechanics with modern touches like diverse spells, items, and puzzles. It features engaging combat, well-designed levels rich with secrets, and a charming pixel art style, though some find the design simplistic or repetitive over time. Overall, it’s a nostalgic yet polished gameplay loop that appeals strongly to fans of retro fantasy shooters.

    • “The unapologetically unrealistic funhouse feel of original Rise of the Triad, the epic exploration feel of Hexen, and the bold style and colours (not to mention beautifully simple and satisfying gameplay loop) of the ancient Catacomb 3D games all mashed together into a sleeper hit fantasy FPS.”
    • “Gameplay is smooth and satisfying, with decent enemy and weapon variety, excellent level design, great music, and an adorable artstyle.”
    • “The gameplay is tight, blending DOS-era shooter mechanics with modern gaming conventions to create a very satisfying experience.”
    • “It's quite a decent game, but the gameplay is getting worse and worse as you progress through the game.”
    • “Every single gameplay mechanic is more oriented in serving as a gimmick to the fantasy trope and, more specifically, the 90's shooters than to actually create its own original gameplay or helping the game design in having its own identity: spells and enemies aren't really diverse or thought out, pace is weird, and only less than an handful of levels are noteworthy or well structured.”
    • “The gameplay is fine, but the level design is incredibly convoluted, as if done by complete amateurs of the genre.”
  • story
    32 mentions Positive Neutral Negative

    The game's story is generally described as simple, straightforward, and somewhat basic, providing an effective backdrop for the action without being deeply immersive or complex. While the narrative includes well-written lore and atmospheric themes across diverse and detailed environments, some players find the story a bit bland or mismatched in tone with the game's presentation. Ultimately, the story complements the gameplay and exploration but is not its main focus, appealing mostly to those who appreciate classic, nostalgic styles with a modest narrative thread.

    • “Because the game focuses on telling an epic story, your journey takes you through extremely varied locales, some of which are very open unlike the typical cramped corridors of a Wolfenstein 3D-era game.”
    • “And most of them also tell an interesting story of their own, with ravaged towns, dangerous forests, haunted manors, and evil castles that are far more narratively interesting than the narrative of the game itself.”
    • “A simple yet enjoyable story thread leads you through some fantastic environments which grow in complexity as they progress.”
    • “The story is pretty bland and simple, lacking depth and engagement.”
    • “Aside from the start and last level which have a screen of text, there isn't much to the story.”
    • “Story didn't grab my attention and sometimes felt like walking through corridors with barely any story to it.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive blend of detailed pixel art, thematic level design, and a fitting, memorable soundtrack that captures a nostalgic yet fresh fantasy vibe. While some find the music occasionally repetitive or mismatched with the setting, overall it significantly enhances the experience, making exploration and discovery deeply engaging. The atmosphere successfully evokes classic fantasy shooters with a modern, charming touch that resonates throughout the game's varied and richly crafted environments.

    • “Good audio design delivers impactful sound effects, engaging music, and atmospheric ambience.”
    • “From the moment you start the game, it's clear that the developers have a deep respect for classic first-person dungeon crawlers and 'boomer shooters' from the 90s, and they manage to capture that special atmosphere in a very charming way.”
    • “The atmosphere: you can cut it with a spoon, especially in the first and final chapters.”
    • “The overly nervous, high-tempo music loops continuously and doesn't align well with the fantasy atmosphere, which can become grating over time and detract from the immersive experience.”
    • “Some maps seem to wear out their welcome, for example one mission took over an hour to get through, which affects the pacing despite the clever themes and atmosphere the designers created.”
    • “Though the game bleeds atmosphere and feels like a quest to discover, extended levels and repetitive elements sometimes diminish the overall immersive feeling.”
  • optimization
    14 mentions Positive Neutral Negative

    The game generally runs smoothly with excellent optimization, offering crisp controls and stable performance even during intense battles. However, some users note occasional frame time inconsistencies and performance hitches on lower-end systems and the Steam Deck, though ongoing developer efforts aim to improve these issues post-early access.

    • “It combines the spell-slinging charm of Catacomb 3-D, the brooding environments of Hexen, and the slick performance expected of modern retro-style shooters.”
    • “Graphically, the game retains a retro aesthetic while benefiting from modern enhancements, ensuring smooth performance even in the most hectic battles.”
    • “Made with Unity, it sports a vibrant color palette, crisp controls, satisfying weapons, and excellent optimization.”
    • “My only real criticisms would be performance on some levels.”
    • “Now I didn't experience any hiccups myself since I have a 4090 and 5800x for my system, but I did notice the frame times were somewhat erratic, which could be an issue on lower-end systems. From what I can tell, the developers are working on optimizations, so this should hopefully be solved after it leaves Early Access.”
    • “There are some performance hitches, and controller optimization is needed, but it works well so far.”
  • stability
    11 mentions Positive Neutral Negative

    The game runs well on multiple platforms including Linux and Steam Deck, but suffers from numerous bugs, glitches, and poor balancing, especially in later stages and secret levels. Stability issues and inconsistent controls make it feel rushed and unfinished, typical of an early access title still in active development.

    • “Additionally, runs great on Linux.”
    • “The game also runs great on the Steam Deck and controls well with a few tweaks, such as turning the right trackpad into a mouse/left click.”
    • “So far, only played on my Steam Deck. It's early access, so no big issues, runs great and plays great.”
    • “The editor is very buggy: it says right-click to copy a block, but it actually requires shift+right-click for all block copy cases.”
    • “If you want a perfectly stable game, this is not for you. The developers are working on it and actively seeking community help to find glitches.”
    • “This game is very buggy; the third chapter especially shows horrible enemy placement, lack of ammo, and poor difficulty balancing, reflecting a rushed development.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers strong replayability through numerous hidden secrets, multiple character classes, and varying difficulty levels. Additional features like treasure collection, speedrunning for leaderboards, and a level editor for creating and sharing custom content further enhance its long-term appeal.

    • “This game has great replayability due to the sheer amount of secrets you will completely miss on your first playthrough.”
    • “The game offers endless replay value by allowing you to try the campaign on different difficulties, collect all the treasure, and speed run to get on the leaderboards.”
    • “The in-game level editor lets you design and share custom adventures, greatly extending the game's replayability.”
  • emotional
    3 mentions Positive Neutral Negative

    The game evokes strong nostalgic and wholesome emotions, praised for its classic sounds, vibrant colors, and well-designed levels and enemies, making it a uniquely heartfelt FPS experience.

    • “One of the most wholesome nostalgic games, with classic sounds, colors, level design, and enemy designs that hit the mark just right.”
    • “This is the most wholesome FPS I have ever played.”
    • “I had a lot of fun with it despite not touching any kind of FPS since 2004.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is generally considered slow and tedious, with lengthy levels that can become boring due to repetitive tasks like searching for keys and switches. While spells and weapons provide some fun and prevent enemies from feeling like mere damage sponges, the overall experience of grinding lacks excitement and variety.

    • “It’s slow, tedious, and most importantly, boring.”
    • “The levels are too long. Maybe it's just me, but I love going around every inch of a map, murdering everyone, picking up everything, and finding all the secrets, but when you are spending at least fifty minutes in a map trying to find all the keys, switches, etc., it becomes boring and tedious since the maps, while beautiful, all look the same.”
    • “The spells and weapons don't feel super impactful, but they are passably fun to use and work well enough that enemies don't feel like tedious damage sponges.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is widely praised for being hilarious and entertaining, particularly shining through its gameplay. It combines a nostalgic, retro style with vibrant, colorful elements reminiscent of Warcraft, enhancing its comedic appeal.

    • “Hilarious.”
    • “So funny in terms of its gameplay.”
    • “Wizordum is a fascinating throwback combining Heretic with the humor and color palette of Warcraft.”
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5h Median play time
9h Average play time
5-20h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Wizordum is a action game.

Wizordum is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 9 hours playing Wizordum.

Wizordum was released on April 29, 2025.

Wizordum was developed by Emberheart Games.

Wizordum has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its optimization.

Wizordum is a single player game.

Similar games include Project Warlock, WRATH: Aeon of Ruin, AMID EVIL, Supplice, Lunacid and others.